

5.0
T3 greatmaul 2H weapon
[Unique]
Arcane
Power 44.0 - 57.2 Acid
Uses 10% Mag, 120% Str
Acc+ +0.1% dam / acc
Apr +9
Crit +10.0%
Atk.spd 100%
On Crit.r2 +36 disarming acid
While equipped:
Stats +3 Str +9 Dex +9 Mag
+3 Wil +9 Cun +3 Con
dps ----------
Dmg.mod +12% acid
Onyx: Acid
Imbue the hammer with a gem of your choice.
Uses 10 power out of 9/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


Requires:
- Willpower 25
- Magic 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14% chance to reduce all saves and defense by 13
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 74 damage
Damage (Melee): +17 mind
When wielded/worn:
Changes stats: +2 Cun / +3 Wil
Changes damage: +10% mind / +19% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Critical mult.: +20.00%
Psi each turn: +0.10
Mindpower: +15 (+8 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce all saves and defense by 13
* 25% chance for lightning to strike from the target to a second target dealing 74 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
* Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50%
When wielded/worn:
Physical crit. chance: +29.0%
Physical power: +23 (+8 eff.)
Changes damage: +3% physical
Only die when reaching: -40.00 life
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 33.0 - 46.2
Uses stats: 50% Mag, 70% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +11
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 20
On weapon hit:
* 20% chance to reduce armor by 32%
* 20% chance to reduce all saves and defense by 13
Damage (Ranged): +4 acid / +20 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.