

Blackhunter (53-79.5 power, 3 apr)
Requires:
- Strength 35
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 53.0 - 79.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Physical crit. chance: +2.5%
Attack speed: 100%
Damage when this weapon hits: +16 nature / +27 darkness
Burst (radius 1) on hit: +4 darkness
Damage against: +16% Humanoid / +11% Animal
When wielded/worn:
Changes stats: +5 Cun / +5 Wil
Changes damage: +3% lightning / +9% darkness
Mindpower: +6
Massive two-handed maul.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Acid
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9
Physical crit. chance: +8.0%
Physical power: +10
Changes stats: +1 Wil
Damage when the wearer hits(melee): 14 silence
Changes resistances penetration: +10% mind / +10% arcane
Changes damage: +25% acid
Talent granted: +1 Command Staff
Critical mult.: +17.00%
Mental save: +3
Psi when firing a critical mind attack: +1.00
Spellpower: +28
Spell crit. chance: +19%
Mental crit. chance: +1%
It can be used to project damage in a circle from the staff, placing all other charms into a 9 cooldown.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


silk robe 'Balyruisus' (3 def, 0 armour)
Requires:
- Level 25
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3
Changes stats: +8 Str / +16 Mag / +16 Wil
Changes resistances: +13% lightning / +13% cold
Changes resistances penetration: +17% darkness / +15% physical
Changes damage: +30% physical / +13% cold / +17% lightning / +17% darkness
Spell save: +6
Silence immunity: +15%
Stun/Freeze immunity: +20%
Teleport immunity: +20%
Mana each turn: +0.34
Psi each turn: +0.34
Maximum hate: +12.00
Spell crit. chance: +2%
Mindpower: +7
Mental crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +1 Con
Changes resistances: +7% darkness
Changes damage: +9% light
Damage affinity(heal): +5% light
Stamina each turn: +0.20
Only die when reaching: -160.00 life
Light radius: +4
It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown :
Effective talent level: 3.0
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 29.54 light damage within radius 3.
The damage done will increase with your Spellpower.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Accuracy: +6
Armour: +1
Changes stats: +2 Cun
Changes resistances: +7% darkness
Mana each turn: +0.14
Spellpower: +5
Spell crit. chance: +4%
Infravision radius: +2
It can be used to activate talent Track, placing all other charms into a 9 cooldown :
Effective talent level: 2.0
Power cost: 9 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 37 for 5 turns.
The radius will increase with your Cunning.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.