
Dagger of the Past (25-32.5 power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 25.0 - 32.5 Physical
Uses 50% Mag, 50% Dex
Acc+ +0.5% APR / acc
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+4 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Blade of Distorted Time (40-56 power, 10 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane
Power 40.0 - 56.0 Physical
Uses 20% Mag, 90% Str
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +8.0%
Atk.spd 100%
Dmg.conv 20% temporal
On Hit:
* inflicts bonus temporal damage and slows target
While equipped:
dps ----------
Dmg.mod +12% temporal +10% physical
Rethread:
Level 2.6
Pwr.cost 8 out of 8/8.
Range 10
Travel.spd instantaneous
Is a spell
Description: Rethread the timeline, dealing 180.16 temporal damage to the target before moving on to a second target.
Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
The damage will increase with your Spellpower.
The remnants of a damaged timeline, this blade shifts and fades at random.
This item has been sent to the Item's Vault.

Crown of Burning Pain (11 def, 0 armour)4.0
T3 head armor
[Unique]
Arcane
While equipped:
Stats +5 Cun +5 Wil
dps ----------
Dmg.mod +30% fire
----- def -----
Defense +11 (+5 eff.)
Fatigue +4%
Resists +30% fire
Meteor Rain:
Level 2.0
Pwr.cost 30 out of 50/50.
Range 5
Travel.spd instantaneous
Is a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 66.75 fire and 70.76 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+2 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+5 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.

Staff of Destruction (120% power, 4 apr, fire element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 100% Mag
Dmg Fire
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

Gwai's Burninator2.0
T3 rod charm
[Unique]
Arcane
Shoot a cone of flames (radius 5) for 482.00 fire damage (based on Magic).
Uses 50 power out of 75/75
Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.
This item has been sent to the Item's Vault.

Cinderfeet (3 def, 5 armour)2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +18% fire
----- def -----
Armour +5
Defense +3 (+1 eff.)
Fatigue +6%
Resists +20% cold
---------- misc
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 79 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.

Morrigor (161% power, 12 apr)3.0
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Power 162% Range: 1.4x
Uses 60% Mag, 60% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 58.08 arcane and 94.62 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+5 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.

Molten Skin (15 def, 12 armour)9.0
T5 light armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Phys.crit +8.0%
Spell.crit +10%
Crit.mult +20.00%
Spell.pwr +15 (+3 eff.)
Melee+ 15 light 30 fire
Ranged+ 15 light 30 fire
Dmg.mod +20% fire +5% light
+10% all
Res.pen +10% light +15% fire
Melee Ret 30 fire
----- def -----
Armour +12
Defense +15 (+3 eff.)
Resists +20% fire +12% light
-5% cold
---------- misc
Masteries
+0.10 Celestial/Sun
+0.10 Spell/Wildfire
+0.10 Celestial/Sunlight
+0.10 Spell/Fire
Blastwave:
Level 5.5
Pwr.cost 9 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 192.29 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.

Radiance (15 def, 0 armour)2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +10 Cun +10 Mag
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +25% light
Melee Ret 30 blinding light
----- def -----
Defense +15 (+3 eff.)
Resists +30% light +30% darkness
Res.Cap +10% light
Talent.cat+ +0.20 Celestial
This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.
This item has been sent to the Item's Vault.

Dawn's Blade (161% power, 7 apr)3.0
T5 longsword 1H weapon
[Unique]
Arcane
If the sun doesn't set, dawn's power lasts forever.
Power 162% Range: 1.4x
Uses 25% Mag, 80% Str
Dmg Light
Acc+ +0.4% crit mult (max 40%)
Apr +7
Crit +5.0%
Atk.spd 100%
Against +25% Undead +25% Demon
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% light
Res.pen +25% light
---------- misc
Light +2
Cooldown Healing Light -3
Barrier -5
Providence -10
Bathe in Light -5
Masteries
+0.20 Celestial/Sun
+0.20 Celestial/Combat
+0.20 Celestial/Light
Invoke dawn, inflicting 289.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10.
Uses 26 power out of 35/35
Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.
This item has been sent to the Item's Vault.

Champion's Will (179% power, 22 apr)3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 179% Range: 1.6x
Uses 20% Con, 115% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 78 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 22 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.

Lunar Shield (0 def, 20 armour, 250 block)7.0
T5 shield armor
Reqs Shield usage training
[Unique]
Arcane
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
dps ----------
Spell.pwr +20 (+4 eff.)
Dmg.mod +40% darkness
----- def -----
Armour +20
Fatigue +2%
Resists +25% darkness
---------- misc
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.

Tome of Wildfire0.1
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.
