
Newly picked upStar (10-13 power, 0 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Light
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Light damage.
When wielded/worn:
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Newly picked upMoon (10-13 power, 0 apr)
Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 20% Str, 20% Dex
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Newly picked upEthereal Embrace (10 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+2 eff.)
Changes stats: +8 Mag
Changes resistances: +12% arcane / +12% darkness
Changes damage: +15% arcane / +15% darkness
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
Damage shields have +1 duration and +15% power
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 3.5
Power cost: 28 out of 28/28.
Range: 7
Travel Speed: instantaneous
Is: a spell and usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 206.68 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.
This object's appearance was changed to Cloak of Deception.

aegis elven-silk wizard hat of the sentry (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Life regen: +6.00
Infravision radius: +9
See stealth: +19
See invisible: +24
Damage Shield Power: +15%
Activating this item is instant.
It can be used to activate talent Circle of Warding, placing all other charms into a 40 cooldown :
Effective talent level: 4.5
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 4 at your feet; the circle slows incoming projectiles by 89% and attempts to push all creatures other than yourself out of its radius, inflicting 20.24 light damage and 27.77 darkness damage per turn as it does so. The circle lasts 7 turns.
The effects will increase with your Spellpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

shimmering cashmere robe of Linaniil (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Changes resistances: +11% all
Changes damage: +21% arcane
Mana each turn: +0.19
Maximum mana: +80.00
Spellpower: +22 (+4 eff.)
Spell crit. chance: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Rotrot the elven-silk robe (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +5 Wil
Changes resistances: +15% all
Changes resistances penetration: +15% darkness / +28% nature
Changes damage: +15% mind
Mana each turn: +0.40
Equilibrium when hit: +0.24
Hate when firing a critical mind attack: +5.57
Maximum mana: +100.00
Spellpower: +28 (+5 eff.)
Spell crit. chance: +15%
Mindpower: +33 (+8 eff.)
Mental crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Spellblade (50-70 power, 0 apr)Requires:
- Magic 28
- Strength 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 50.0 - 70.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane
Spellpower: +25 (+5 eff.)
Spell crit. chance: +9%
Light radius: +1
Talent on hit(spell): Lightning (12% chance level 5).
Talent on hit(spell): Flame (12% chance level 5).
Talent on hit(spell): Manathrust (12% chance level 5).
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 24% chance to reduce all saves and defense by 35
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +22 mind / +7 nature
When wielded/worn:
Accuracy: +25 (+12 eff.)
Changes stats: +2 Cun / +7 Wil
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Hammer Toss +3 Dream Smith's Hammer
Psi each turn: +0.10
Hate when firing a critical mind attack: +3.00
Mindpower: +15 (+4 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Newly picked updragonbone starstaff 'Dawnfurnace' (30-36 power, 6 apr, temporal element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Defense: +25 (+6 eff.)
Damage when hit (Melee): 6 light
Changes resistances: +15% darkness / +15% temporal
Changes resistances penetration: +27% light / +5% arcane / +15% nature
Changes damage: +30% temporal / +3% light / +6% nature
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +12
Spellpower: +23 (+4 eff.)
Spell crit. chance: +5%
Damage Shield penetration: +29%
Defense after a teleport: +24
Resist all after a teleport: +25%
New effects duration reduction after a teleport: +18%
Damage Shield Power: +20%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Newly picked upZykath the Shimmervalor (25-30 power, 5 apr, darkness element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Defense: +22 (+5 eff.)
Changes stats: +6 Mag
Changes resistances penetration: +15% arcane / +15% temporal
Changes damage: +12% lightning / +25% darkness / +9% arcane
Talent granted: +1 Command Staff
Critical mult.: +15.00%
Mana when firing critical spell: +2.04
Maximum mana: +100.00
Maximum vim: +50.00
Spellpower: +19 (+3 eff.)
Spell crit. chance: +4%
Damage Shield penetration: +26%
Damage Shield Power: +16%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Alurab the stralite ringRequires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes resistances: +12% light / +4% physical
Disarm immunity: +44%
Pinning immunity: +63%
Stun/Freeze immunity: +20%
Knockback immunity: +28%
Mana when firing critical spell: +2.00
Only die when reaching: -40.00 life
Maximum life: +42.00
Spellpower: +10 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Boradan the voratun pickaxe (dig speed 14 turns)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Accuracy: +8 (+4 eff.)
Fatigue: -9%
Changes stats: +7 Str / +3 Cun
Maximum hate: +6.00
Maximum psi: +50.00
Lowers spell cool-downs by: 10%
Mindpower: +20 (+5 eff.)
Mental crit. chance: +4%
Infravision radius: +5
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

BlazeGod's EyeRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Changes stats: +13 Mag
Changes resistances: +18% mind / +3% cold
Changes resistances penetration: +30% cold
Changes damage: +8% temporal / +8% physical / +8% darkness / +9% cold / +30% blight / +30% fire / +3% mind / +8% light
Critical mult.: +40.00%
Spellpower: +35 (+9 eff.)
Spell crit. chance: +6%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Archmage Perscilla's Staff (30-36 power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +10 (+7 eff.)
Armour: +8
Defense: +8 (+4 eff.)
Damage (Melee): 45 arcane / 35 fire
Changes stats: +1 Con
Maximum wards: +2 arcane
Changes resistances penetration: +10% fire
Changes damage: +18% physical / +30% arcane / +6% fire
Talents granted: +5 Ward +1 Command Staff
Critical mult.: +80.00%
Physical save: +9 (+8 eff.)
Maximum mana: +64.00
Spellpower: +33 (+9 eff.)
Spell crit. chance: +15%
See invisible: +20
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
