
Crown of Burning Pain (9 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +9 (+4 eff.)
Fatigue: +4%
Changes stats: +4 Cun / +4 Wil
Changes resistances: +25% fire
Changes damage: +25% fire
It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) :
Effective talent level: 2.0
Power cost: 34 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 110.66 fire and 89.97 physical damage.
The hit zone will also turn into lava for 8 turns.
The effects will increase with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Ereloroddatir (5 def, 16 armour)14.0
T5 heavy armor
Reqs Str 48
Heavy Armour Training
[Random Unique]
Nature/Master
While equipped:
dps ----------
Crit.mult +3.00%
Acc +6 (+2 eff.)
----- def -----
Armour +16
Defense +5 (+2 eff.)
Fatigue +16%
Resists +8% acid +23% fire +11% cold
Phys.save +6 (+3 eff.)
Max.HP +86.00
HP.reg +3.40
Heal.mod +17%
---------- misc
Breathe water
A suit of armour made of mail.
This item has been sent to the Item's Vault.

stralite plate armour 'Betumira' (7 def, 24 armour)17.0
T4 massive armor
Reqs Str 48
Heavy Armour Training 3
[Random Unique]
Nature/Master
While equipped:
Stats +5 Str +4 Con
dps ----------
Dmg.mod +3% arcane
Res.pen +10% acid +10% arcane
Melee Ret 4 acid
On Hit (Melee):
* 30% chance to corrode armour by 30%
----- def -----
Armour +24
Defense +7 (+3 eff.)
Fatigue +26%
Resists +43% acid +9% physical +9% cold
+9% lightning +8% fire
Disarm- +32%
Stun/Frz- +24%
Knockbk- +32%
---------- misc
Cooldown Rush -5
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Layeth' (2 def, 0 armour)2.0
T3 head armor
[Random Unique]
Nature/Psionic
While equipped:
Stats +4 Cun +5 Wil
dps ----------
Mind.crit +3%
Mind.pwr +10 (+5 eff.)
Dmg.mod +13% acid +9% physical
+10% darkness
Res.pen +25% temporal
On Hit (Melee):
* 40% chance to gain 10% of a turn (3/turn limit)
----- def -----
Defense +2 (+1 eff.)
Resists +19% acid +13% physical
+12% darkness
---------- misc
Max.hate +8.00
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Mardarebers the Glimmerkiss0.1
T2 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
dps ----------
Dmg.mod +9% temporal
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +3% temporal
Heal.mod +26%
Cut- +90%
---------- misc
Light +2
Masteries
+0.18 Technique/Finishing moves
Heal:
Puts all charms on 35 cooldown
Level 1.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
Description: Imbues your body with natural energies, healing for 196 life.
The life healed will increase with your Mindpower.
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 38
[Unique]
Arcane
Power 64.0 - 76.8 Physical
Uses 140% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +10
Atk.spd 100%
Melee+ +10% confusion
While equipped:
dps ----------
Spell.crit +18%
Spell.pwr +12 (+6 eff.)
Dmg.mod +20% physical
Acc +7 (+3 eff.)
---------- misc
Masteries
+0.20 Spell/Staff combat
Channel Staff:
Level 2.0
Pwr.cost 9 out of 20/20.
Range 8
Travel.spd 2000% of base
Is a spell
Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage.
The bolt will only hurt hostile targets, and pass safely through friendly ones.
This attack always has a 100% chance to hit, and ignores the target's Armour.
When projecting a bolt with your staff its damage modifier is increased by 20%.
A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.
This item has been sent to the Item's Vault.

Malediction (40-48 power, 15 apr)3.0
T4 waraxe 1H weapon
Reqs Str 55
[Unique]
Arcane
Power 40.0 - 48.0 Physical
Uses 100% Str
Acc+ +0.3% crit chance (max 25%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit.r1 +25 blight
On Hit: 10% Curse of Death 3
On Hit: 10% Curse of Vulnerability 3
While equipped:
dps ----------
Spell.pwr +20 (+10 eff.)
Dmg.mod +20% blight
On Spell Hit: 10% Curse of Impotence 3
On Spell Hit: 10% Curse of Defenselessness 3
The land withers and crumbles wherever this cursed axe rests.
This item has been sent to the Item's Vault.

blighted elven-wood magestaff of channeling (25-30 power, 5 apr, cold element)5.0
T4 staff 2H weapon
Reqs Mag 35
[Ego++]
Arcane
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +13%
Spell.pwr +34 (+17 eff.)
Dmg.mod +25% cold
---------- misc
Mana/turn +0.35
Vim/s.crit +4.00
Max.vim +22.00
Talents +1 Command Staff
Channel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 30 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

greater dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Ego++]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +5%
Spell.pwr +24 (+12 eff.)
Dmg.mod +30% lightning +30% cold
+30% arcane +30% fire
Res.pen +15% lightning +15% cold
+15% arcane +15% fire
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

infernal dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Ego++]
Arcane
Power 30.0 - 36.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.5% proc dam (max 250%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +5%
Crit.mult +37.00%
Spell.pwr +34 (+17 eff.)
Melee+ 19 fire
Dmg.mod +30% blight
---------- misc
Mana/turn +0.47
See.Invis +11
Talents +1 Command Staff
Channel mana (increasing mana regeneration by 2000% for 5 turns)
Puts all charms on 30 cooldown
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
