

Requires:
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Changes stats: +2 Cun / +3 Mag
Spell save: +3 (+3 eff.)
Mental save: +3 (+1 eff.)
Lowers spell cool-downs by: 10%
Mindpower: +4 (+2 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Defense: +13 (+4 eff.)
Damage (Melee): 7 % chance of confusion / 19 fire
Changes stats: +2 Mag / +7 Cun / +4 Con
Changes damage: +6% mind / +20% physical
Talent granted: +1 Command Staff
Critical mult.: +43.00%
Vim when firing critical spell: +6.00
Spellpower on spell critical (stacks up to 3 times): +2
Maximum vim: +38.00
Maximum neg.energy: +28.00
Spellpower: +18 (+6 eff.)
Spell crit. chance: +3%
Mindpower: +6 (+2 eff.)
See invisible: +9
Damage Shield penetration: +21%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 40.5 - 60.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 3).
On weapon hit:
* 12% chance to inflict 15% damage reduction
* 13% chance to disease
* 25% chance for lightning to arc to a second target
* 20% chance to curse the target
Damage (Melee): +13 blight / +14 lightning
Burst (radius 1) on hit: +8 blight
When wielded/worn:
Damage when hit (Melee): 8 darkness
Changes resistances: +3% blight
Changes resistances penetration: +15% blight
Changes damage: +9% darkness
Disease immunity: +25%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +5 Mag / +6 Wil
Changes resistances: +17% blight / +6% fire / +5% arcane / +3% cold
Spell save: +30 (+13 eff.)
Life regen: +4.50
Mana each turn: +0.18
Psi each turn: +0.15
Maximum life: +94.00
Healing mod.: +31%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Telos's Staff (Top Half) (35-42 power, 0 apr, cold element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% cold
Talent granted: +1 Command Staff
Mental save: +8 (+3 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Lightning
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 20% chance to daze at end of turn
* Random elemental explosion
On weapon crit:
* splashes the target with acid
Damage (Melee): +9 acid
Burst (radius 1) on hit: +4 lightning
When wielded/worn:
Accuracy: +8 (+4 eff.)
Changes stats: +4 Str
Changes resistances: +5% arcane / +9% lightning
Changes resistances penetration: +11% acid / +7% fire / +30% lightning / +14% cold
Changes damage: +11% physical
Stamina when hit: +1.40
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.0 - 85.5
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +11.0%
Attack speed: 100%
On weapon hit:
* Projects up to 4 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* Projects up to 4 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
When wielded/worn:
Accuracy: +9 (+3 eff.)
Defense: +17 (+8 eff.)
Changes stats: +2 Con / +2 Mag
Disarm immunity: +38%
Maximum life: +20.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Armour penetration: +2
Changes stats: +6 Con
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +30.00%
Life regen: +1.80
Stamina each turn: +3.00
Spellpower: +22 (+7 eff.)
Spell crit. chance: +28%
Healing mod.: +21%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +8 (+7 eff.)
Armour penetration: +8
Armour: +5
Fatigue: +5%
Damage (Melee): 7 cold
Changes stats: +2 Cun / +4 Dex
Changes resistances: +7% cold
Changes damage: +4% cold
Blindness immunity: +20%
Disease immunity: +10%
Life regen: +5.00
Stamina each turn: +1.70
Maximum stamina: +21.00
When used to modify unarmed attacks:
Base power: 28.5 - 39.9
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +9
Armour Penetration: +24
Crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Ice Breath (10% chance level 5).
When this weapon hits: Perfect Strike (15% chance level 5).
When this weapon hits: Nightmare (10% chance level 5).
Damage (radius 2) on crit: +9 ice
It can be used to activate talent Steady Shot, placing all other charms into a 17 cooldown :
Effective talent level: 4.5
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target.
If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +1 Mag
Changes resistances penetration: +15% arcane / +5% nature
Changes damage: +6% blight / +3% cold / +3% arcane
Silence immunity: +21%
Confusion immunity: +21%
Stun/Freeze immunity: +21%
Maximum mana: +80.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.