Crystal Shard (16-19.2 power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+7 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Crystal Shard (16-19.2 power, 4 apr, physical element)Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+7 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Neraba
Requires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Travel speed: +200%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +4
Physical crit. chance: +2.0%
Physical power: +21 (+7 eff.)
Changes stats: +2 Str / +1 Dex
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
NerabaRequires:
- Dexterity 16
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Mastery: Master Marksman
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +8
Travel speed: +200%
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +4
Physical crit. chance: +2.0%
Physical power: +21 (+7 eff.)
Changes stats: +2 Str / +1 Dex
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)
2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+8 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Firewalker (15 def, 2 armour)2.0
T3 cloth armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +10 Mag
dps ----------
Spell.pwr +12 (+4 eff.)
Dmg.mod +20% fire
Res.pen +20% fire
Melee Ret 18 fire
----- def -----
Armour +2
Defense +15 (+8 eff.)
Resists +50% fire -10% cold
+11% all
Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.
This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.
This item has been sent to the Item's Vault.
Lightningjustice
4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +200%
Ranged+ +12 lightning
On Crit.r2 +26 acid +25 nature
While equipped:
Stats +6 Cun
dps ----------
Phys.spd +10%
Dmg.mod +15% physical
Res.pen +18% acid +17% nature
Apr +12
----- def -----
Resists +5% arcane +9% fire
Blind- +10%
---------- misc
Cooldown Fragmentation Shot -2
Pin Down -1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Lightningjustice4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +200%
Ranged+ +12 lightning
On Crit.r2 +26 acid +25 nature
While equipped:
Stats +6 Cun
dps ----------
Phys.spd +10%
Dmg.mod +15% physical
Res.pen +18% acid +17% nature
Apr +12
----- def -----
Resists +5% arcane +9% fire
Blind- +10%
---------- misc
Cooldown Fragmentation Shot -2
Pin Down -1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Eclipse (18-21 power, 4 apr, darkness element)
5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% darkness
+15% physical +15% light
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Eclipse (18-21 power, 4 apr, darkness element)5.0
T2 staff 2H weapon
[Unique]
Arcane
Power 18.0 - 21.6 Physical
Uses 110% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Spell.pwr +12 (+3 eff.)
Dmg.mod +15% darkness
+15% physical +15% light
+15% temporal
---------- misc
P.En/turn +0.10
N.En/turn +0.10
Talents +1 Command Staff
Cooldown Twilight -1
Moonlight Ray -1
Searing Light -1
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.
Flamewrought (0 def, 2 armour)
1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 58.29 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.
Flamewrought (0 def, 2 armour)1.0
T1 hands armor
[Unique]
Nature
While equipped:
Stats +2 Cun +3 Wil
dps ----------
Mind.pwr +2 (+1 eff.)
Dmg.mod +5% fire
----- def -----
Armour +2
Resists +10% fire
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Flamespit:
Level 3.0
Pwr.cost 8 out of 24/24.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spits a bolt of fire, doing 58.29 fire damage.
The damage will increase with your Mindpower.
These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.
This item has been sent to the Item's Vault.
Demonbloom of the Blightspawn (8 def, 8 armour)
2.0
T3 cloth armor
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +5 Mag
dps ----------
Dmg.mod +10% light +19% acid
On Melee Ret:
* 20% chance to reduce strength, dexterity, and constitution by 31
* 27% chance to reduce damage dealt by 19%
----- def -----
Armour +8
Defense +8 (+4 eff.)
Resists +31% acid +9% light
+6% lightning
+8% darkness +11% all
Phys.save +21 (+7 eff.)
Die.at -40.00 life
Max.HP +33.00
Blind- +10%
Disarm- +20%
Confus- +20%
---------- misc
Light +3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Demonbloom of the Blightspawn (8 def, 8 armour)2.0
T3 cloth armor
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +5 Mag
dps ----------
Dmg.mod +10% light +19% acid
On Melee Ret:
* 20% chance to reduce strength, dexterity, and constitution by 31
* 27% chance to reduce damage dealt by 19%
----- def -----
Armour +8
Defense +8 (+4 eff.)
Resists +31% acid +9% light
+6% lightning
+8% darkness +11% all
Phys.save +21 (+7 eff.)
Die.at -40.00 life
Max.HP +33.00
Blind- +10%
Disarm- +20%
Confus- +20%
---------- misc
Light +3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Shadetaint of the Blightspawn
0.1
T4 amulet jewelry
[Random Unique]
Arcane/Nature
While equipped:
Stats +4 Str
dps ----------
Crit.mult +15.00%
Spell.pwr +9 (+3 eff.)
Dmg.mod +9% blight +10% fire
+3% nature +6% temporal
Res.pen +20% nature
On Melee Ret:
* 36% chance to reduce strength, dexterity, and constitution by 31
* 31% chance to reduce damage dealt by 19%
----- def -----
Resists +9% temporal +18% light
+18% darkness
Blind- +28%
Def/telep +5
Res/telep +5%
Dur/telep +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Shadetaint of the Blightspawn0.1
T4 amulet jewelry
[Random Unique]
Arcane/Nature
While equipped:
Stats +4 Str
dps ----------
Crit.mult +15.00%
Spell.pwr +9 (+3 eff.)
Dmg.mod +9% blight +10% fire
+3% nature +6% temporal
Res.pen +20% nature
On Melee Ret:
* 36% chance to reduce strength, dexterity, and constitution by 31
* 31% chance to reduce damage dealt by 19%
----- def -----
Resists +9% temporal +18% light
+18% darkness
Blind- +28%
Def/telep +5
Res/telep +5%
Dur/telep +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Rune of the Rift (302.00 temporal damage, removed from time 4 turns)
0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 314.08 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Rune of the Rift (302.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 314.08 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19 power, 20 apr)
1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Shantiz the Stormblade (15-19 power, 20 apr)1.0
T3 dagger 1H weapon
Reqs Dex 30
[Unique]
Nature
Power 15.0 - 19.5 Physical
Uses 100% Dex
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +10.0%
Atk.spd 100%
On Hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
While equipped:
Stats +20 Dex
----- def -----
Proj.slow +40%
Instant Weapon Swap
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.
Gravitational Staff (30-36 power, 8 apr, physical element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+8 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 3.0
Pwr.cost 14 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 86.70 physical (gravity) damage.
Each target moved beyond the first increases the damage by 10.84 (up to a maximum of 43.35 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
Gravitational Staff (30-36 power, 8 apr, physical element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 30.0 - 36.0 Gravity pin
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +8
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +7%
Spell.pwr +25 (+8 eff.)
Dmg.mod +20% physical
+10% temporal
----- def -----
Resists +15% physical
---------- misc
Masteries
+0.10 Chronomancy/Gravity
+0.10 Chronomancy/Matter
+0.10 Spell/Earth
Gravity Spike:
Level 3.0
Pwr.cost 14 out of 14/14.
Range 6
Travel.spd instantaneous
Is a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 86.70 physical (gravity) damage.
Each target moved beyond the first increases the damage by 10.84 (up to a maximum of 43.35 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
Penitence (15-18 power, 4 apr, nature element)
5.0
T2 staff 2H weapon
[Unique]
Arcane/Nature
Power 15.0 - 18.0 Nature
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +10%
Spell.pwr +15 (+5 eff.)
----- def -----
Resists +30% blight +30% nature
Affinity +20% nature
Spell.save +15 (+8 eff.)
---------- misc
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.
Penitence (15-18 power, 4 apr, nature element)5.0
T2 staff 2H weapon
[Unique]
Arcane/Nature
Power 15.0 - 18.0 Nature
Uses 130% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +10%
Spell.pwr +15 (+5 eff.)
----- def -----
Resists +30% blight +30% nature
Affinity +20% nature
Spell.save +15 (+8 eff.)
---------- misc
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.