Storm Bringer's Gauntlets (0 def, 5 armour)
1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Unarmed combat:
Power 126% Range: 1.4x
Uses 40% Str, 40% Dex, 50% Mag
40% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +4.0%
Atk.spd 83%
Melee+ +20 lightning
On Hit: 20% Chain Lightning 2
On Hit: 15% Nova 1
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Storm Bringer's Gauntlets (0 def, 5 armour)1.5
T3 hands armor
Reqs Heavy armour training
[Unique]
Arcane
While equipped:
Stats +6 Mag
dps ----------
Spell.crit +5%
Crit.mult +20.00%
Spell.pwr +12 (+2 eff.)
Dmg.mod +15% lightning
----- def -----
Armour +5
Resists +15% lightning
Unarmed combat:
Power 126% Range: 1.4x
Uses 40% Str, 40% Dex, 50% Mag
40% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +4.0%
Atk.spd 83%
Melee+ +20 lightning
On Hit: 20% Chain Lightning 2
On Hit: 15% Nova 1
On Spell Hit: 10% Lightning 1
Talent level: +1 to all lightning damage spells.
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.
Demonic Soul
0.0
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
Demonic Soul0.0
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+5 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+5 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Shadowspar (0 def, 0 armour)
2.0
T4 cloth armor
[Random Unique]
Nature
While equipped:
Stats +9 Con
dps ----------
Dmg.mod +51% nature +26% fire
Res.pen +27% nature
Melee Ret 2 nature
On Hit (Melee):
* 22% chance to reduce damage dealt by 26%
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +39% fire +39% nature
+13% all
Poison- +44%
Disease- +44%
Def/telep +16
Res/telep +16%
Dur/telep +16%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Shadowspar (0 def, 0 armour)2.0
T4 cloth armor
[Random Unique]
Nature
While equipped:
Stats +9 Con
dps ----------
Dmg.mod +51% nature +26% fire
Res.pen +27% nature
Melee Ret 2 nature
On Hit (Melee):
* 22% chance to reduce damage dealt by 26%
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Resists +39% fire +39% nature
+13% all
Poison- +44%
Disease- +44%
Def/telep +16
Res/telep +16%
Dur/telep +16%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Searsweep (21/48, 175% power, 29 apr)
3.0
T4 arrow ammo
Reqs Dex 35
[Random Unique]
Arcane/Master/Psionic
Power 175% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +29
Crit +17.5%
Capacity 48
Rld cld 1
Phasing +30%
Ranged+ +20 blight +4 fire
+8 arcane +45 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 214 physical damage
On Crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Searsweep (21/48, 175% power, 29 apr)3.0
T4 arrow ammo
Reqs Dex 35
[Random Unique]
Arcane/Master/Psionic
Power 175% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +29
Crit +17.5%
Capacity 48
Rld cld 1
Phasing +30%
Ranged+ +20 blight +4 fire
+8 arcane +45 physical
On Hit:
* 20% chance to knock the target back 3 spaces and deal 214 physical damage
On Crit:
* Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.