
Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 Encumbrance
T4 mindstar 1H weapon
Reqs Wil 28
[Unique]
Nature/Psionic/Unknown
Weapon Damage 17.0 - 18.7 Darkness
Uses 40% Wil, 30% Mag
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +27
Critical Rate +5.0%
Attack Speed 100%
On Hit:
* 15% chance to cast Tendrils Eruption level 3 on your target
While equipped:
Stats +6 Wil +6 Mag
offense ------
Spell Crit +12%
Mind Crit +12%
Spellpower +12 (+4 eff.)
Mindpower +12 (+6 eff.)
Damage +10% blight +10% mind
+10% darkness
This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself.
This item has been sent to the Item's Vault.

Astelrid's Clubstaff (45-68 power, 4 apr)5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 45.0 - 67.5 Physical
Uses 40% Mag, 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +8.0%
Attack Speed 100%
While equipped:
Stats +4 Mag
offense ------
Spellpower +15 (+5 eff.)
Damage +25% nature
defense ------
Healmod +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0 Encumbrance
T3 staff 2H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +20 (+5 eff.)
Damage +20% acid +20% cold +20% darkness
+20% blight
other -------
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Acera (33-46 power, 4 apr)3.0 Encumbrance
T3 longsword 1H weapon
[Unique]
Arcane/Master
Weapon Damage 33.0 - 46.2 Acid
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +40 corrosive acid
While equipped:
offense ------
Physical Crit +10.0%
Spell Crit +10%
Damage +20% acid
Ignore resists +20% acid
defense ------
Resistance +15% acid
Corrosive Worm:
Effective talent level: 4.0
Power cost 26 out of 30/30.
Range 10
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 17% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 42 acid damage in a 4 radius ball. This damage will increase by 30% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Crown of Burning Pain (13 def, 0 armour)4.0 Encumbrance
T3 head armor
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Wil
offense ------
Damage +35% fire
defense ------
Defense +13 (+3 eff.)
Fatigue +4%
Resistance +35% fire
Meteor Rain:
Effective talent level: 2.0
Power cost 22 out of 50/50.
Range 5
Cooldown: 30
Travel.spd instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 128.76 fire and 79.74 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
offense ------
Damage +15% cold +15% arcane
+20% darkness
When Hit 10 darkness
defense ------
Armor +12
Defense +12 (+3 eff.)
Resistance +30% blight -10% fire
+30% darkness -10% light
Life Regen +1.00
Poison Resist +100%
Disease Resist +100%
other -------
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.

Crystal Heart0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
While equipped:
Stats +5 Con
Resistance +20% arcane +20% blight
(The created item can be activated to recover the Heart.)
Latent Damage Type: Arcane
Combine with a suit of body armor (makes a non enchanted armour into an artifact).
Uses 1 power out of 1/1
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)3.0 Encumbrance
T4 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 68.0 - 108.8 Physical
Uses 125% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +5
Critical Rate +10.0%
Attack Speed 100%
Lifesteal +8%
Damage Conversion 50% fire burn
While equipped:
Stats +3 Cun +5 Str
offense ------
Damage +10% darkness +15% fire
defense ------
Resistance +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 9 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

Forbidden Tome: "The Illusory Castle"2.0 Encumbrance
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.

Monolith Armour (40 def, 50 armour)17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+7 eff.)
defense ------
Armor +50
Defense +40 (+10 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+12 eff.)
Spell save +35 (+11 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.

Tome of Wildfire0.1 Encumbrance
tome scroll
[Unique]
Arcane
Learn the ancient secrets.
This huge book is covered in searing flames. Yet they do not harm you.
This item has been sent to the Item's Vault.

Masochism (0 def, 0 armour)9.0 Encumbrance
T5 light armor
[Unique]
Arcane/Master
With a better grip it would be the destroyer of your enemies.
While equipped:
Stats +3 Cun +9 Mag
offense ------
Spellpower +10 (+3 eff.)
On-Hit 25 vim draining blight
When Hit 25 vim draining blight
defense ------
Resistance +0% fire +0% darkness +0% all
Physical save +10 (+4 eff.)
Spell save +10 (+3 eff.)
Mind save +10 (+4 eff.)
Disease Resist +100%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Sanguisuge
+0.20 Corruption/Blood
Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked.
Current Bonus: 10
Blood Grasp:
Effective talent level: 5.0
Power cost 11 out of 12/12.
Range 10
Cooldown: 5
Travel.spd 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 187.10 blight damage and healing you for 20% the damage dealt.
50% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
The damage will increase with your Spellpower.
Stolen flesh,
Stolen pain,
To give it up,
Is to live again.
This item has been sent to the Item's Vault.

Fist of the Destroyer (8 def, 0 armour)1.0 Encumbrance
T5 hands armor
[Unique]
Arcane/Master
Only the masochistic can unlock its full power.
While equipped:
Stats +9 Str +9 Mag +3 Cun
offense ------
Damage +0% fire +0% darkness +0% all
defense ------
Defense +8 (+1 eff.)
Stun Resist +20%
other -------
Max vim +25.00
Masteries
+0.20 Corruption/Shadowflame
+0.20 Corruption/Vim
Unarmed combat:
Weapon Damage 36.0 - 50.4 Physical
Uses 40% Cun, 40% Str, 20% Mag
40% Dex
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +15
Critical Rate +10.0%
Attack Speed 100%
On Hit: 10% Blood Grasp level 3
On Hit: 12% Soul Rot level 3
On Hit: 8% Drain level 2
Increases all damage by 4% of current vim
Current Bonus: 6%
Darkfire:
Effective talent level: 6.5
Power cost 11 out of 12/12.
Range 6
Cooldown: 8
Travel.spd 400% of base
Is: a spell
Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 191.92 fire damage and 129.15 darkness damage in a radius of 7.
The damage will increase with your Spellpower.
These fell looking gloves glow with untold power.
This item has been sent to the Item's Vault.
