

Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 45.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +10.0%
Attack speed: 200%
When wielded/worn:
Fatigue: -12%
Changes stats: +5 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumberance: +40
Movement speed: +7%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 23.0 - 36.8
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 90%
Damage when this weapon hits: +10 arcane
When wielded/worn:
See invisible: +10
Blind-Fight:This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 19.0 - 22.8
Uses stat: 100% Mag
Damage type: Temporal
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +2 Mag
Changes damage: +19% temporal
Talent granted: +1 Command Staff
Critical mult.: +11.00%
Spellpower on spell critical (stacks up to 3 times): +2
Spellpower: +11
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / whip ; tier 3
Base power: 19.0 - 20.9
Uses stats: 20% Wil, 70% Dex, 10% Cun
Damage type: Mind
Accuracy is based on willpower for this weapon.
This weapon will act as a psionic focus.
Armour Penetration: +7
Physical crit. chance: +5.0%
When wielded/worn:
Mindpower: +8
Mental crit. chance: +3%
It can be used to strike all targets in a line, costing 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
Damage when this weapon hits: +23 darkness
Damage conversion: 50% nature
Damage against: +17% Humanoid
When wielded/worn:
Accuracy: +18
Defense: +11
Changes resistances: +9% all
Changes resistances penetration: +15% nature
Changes damage: +6% temporal / +18% light
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 2
It must be held with both hands.
Attack speed: 80%
Firing range: +7
When wielded/worn:
Damage when the wearer hits(ranged): 15 corrupted blood
Changes damage: +10% blight
Talent cooldown: Cyst Burst (-2 turns)
Disease immunity: +50%
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 17
Powered by arcane forces
1.00 Encumbrance.
0.80 Ego Multiplier.
Type: weapon / dagger ; tier 2
Base power: 20.0 - 26.0
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +12.0%
Attack speed: 100%
Damage when this weapon hits: +10 drain life / +10 fire burn
Burst (radius 2) on crit: +20 fire / +20 corrupted blood
When wielded/worn:
Changes stats: +5 Mag
Changes resistances: +10% fire / +10% blight
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 11
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 1
Base power: 9.5 - 13.3
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Armour Penetration: +5
Physical crit. chance: +1.0%
Capacity: 10
Damage when this weapon hits(ranged): +16 darkness
Burst (radius 1) on hit: +28 darkness
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 35% Wil, 50% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Cun / +5 Wil
Changes damage: +8% physical / +8% fire / +8% cold
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +9
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
It can be used to activate talent Rage (costing 20 power out of 24/24) :
Effective talent level: 4.0
Power cost: 20 out of 24/24.
Range: 10.00
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Induces a killing rage in one of your summons, increasing all its stats by 8 for 10 turns.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +5 Cun
Damage when the wearer hits(melee): 2 fire
Changes resistances: +6% blight
Mental save: +16
Light radius: +1
Infravision radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 10% Cun
Damage type: Nature
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +0.50
Mindpower: +12
Mental crit. chance: +8%
Healing mod.: +10%
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 26 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
1.20 Ego Multiplier.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 26.0 - 39.0
Uses stat: 120% Str
Damage type: Physical
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
Damage when this weapon hits: +10 mind / +9 nature / +4 darkness / +12 insidious poison
Damage against: +8% Animal
When wielded/worn:
Damage when the wearer hits(melee): 2 blight
Changes resistances: +6% blight
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
Massive two-handed maul.
This item has been sent to the Item's Vault.