Silasetta (25-30 power, 5 apr, fire element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical power: +6 (+5 eff.)
Damage (Melee): 50 fire
Changes stats: +1 Con
Changes resistances penetration: +10% mind
Changes damage: +25% fire
Talent granted: +1 Command Staff
Critical mult.: +58.00%
Stamina each turn: +0.60
Spellpower: +27 (+9 eff.)
Spell crit. chance: +13%
Mindpower: +2 (+1 eff.)
See invisible: +26
Healing mod.: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Silasetta (25-30 power, 5 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 25.0 - 30.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Physical power: +6 (+5 eff.)
Damage (Melee): 50 fire
Changes stats: +1 Con
Changes resistances penetration: +10% mind
Changes damage: +25% fire
Talent granted: +1 Command Staff
Critical mult.: +58.00%
Stamina each turn: +0.60
Spellpower: +27 (+9 eff.)
Spell crit. chance: +13%
Mindpower: +2 (+1 eff.)
See invisible: +26
Healing mod.: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Rune of Reflection (--)
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Rune of Reflection (--)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
Demonic Soul
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
Demonic SoulRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Legendary]
Type: misc / demonic ; tier 3
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.
Newly picked up
Poriwyn the Shadewreck (56-78 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 56.0 - 78.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 2) on crit: +170 fire
When wielded/worn:
Changes stats: +2 Str / +6 Con
Changes resistances penetration: +43% fire / +20% darkness / +15% cold
Changes damage: +9% darkness
Global speed: +19%
Blunt and deadly.
This item has been sent to the Item's Vault.
Poriwyn the Shadewreck (56-78 power, 6 apr)Poriwyn the Shadewreck (56-78 power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 56.0 - 78.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (radius 2) on crit: +170 fire
When wielded/worn:
Changes stats: +2 Str / +6 Con
Changes resistances penetration: +43% fire / +20% darkness / +15% cold
Changes damage: +9% darkness
Global speed: +19%
Blunt and deadly.
This item has been sent to the Item's Vault.
steel plate armour 'Firestun' (0 def, 9 armour)
Requires:
- Massive armour training
- Strength 28
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 10 fire
Changes resistances: +7% mind / +5% arcane / +6% darkness
Reduces incoming crit damage: 15.00%
Mental save: +13 (+3 eff.)
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +100.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
steel plate armour 'Firestun' (0 def, 9 armour)Requires:
- Massive armour training
- Strength 28
Infused by psionic forces
17.00 Encumbrance.
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +9
Fatigue: +22%
Damage when hit (Melee): 10 fire
Changes resistances: +7% mind / +5% arcane / +6% darkness
Reduces incoming crit damage: 15.00%
Mental save: +13 (+3 eff.)
Pinning immunity: +20%
Stun/Freeze immunity: +20%
Maximum life: +100.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Dagger of the Past (25-32 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+3 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Sword of Potential Futures (28-39 power, 10 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
It is part of a set of items.
In the past there was a dagger with it.
Base power: 28.0 - 39.2
Uses stats: 20% Mag, 80% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.
This item has been sent to the Item's Vault.
Arthadrakor the Sunransom
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +39 (+12 eff.)
Changes stats: +3 Wil / +8 Con
Changes resistances: +40% lightning / +9% nature / +9% acid
Changes damage: +20% lightning / +6% mind / +9% light / +14% all
Physical save: +16 (+4 eff.)
Spellpower: +40 (+6 eff.)
Mindpower: +40 (+8 eff.)
Mental crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Arthadrakor the SunransomRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +39 (+12 eff.)
Changes stats: +3 Wil / +8 Con
Changes resistances: +40% lightning / +9% nature / +9% acid
Changes damage: +20% lightning / +6% mind / +9% light / +14% all
Physical save: +16 (+4 eff.)
Spellpower: +40 (+6 eff.)
Mindpower: +40 (+8 eff.)
Mental crit. chance: +4%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Prismspitter (0 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 light
Changes stats: +13 Str / +14 Mag / +13 Wil
Changes resistances: +27% lightning / +66% cold / +12% mind / +15% all
Changes resistances penetration: +5% nature
Changes damage: +44% lightning / +49% physical / +21% light / +71% cold / +3% nature
Light radius: +1
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Prismspitter (0 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Damage when hit (Melee): 2 light
Changes stats: +13 Str / +14 Mag / +13 Wil
Changes resistances: +27% lightning / +66% cold / +12% mind / +15% all
Changes resistances penetration: +5% nature
Changes damage: +44% lightning / +49% physical / +21% light / +71% cold / +3% nature
Light radius: +1
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Belukira (13 def, 5 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +13 (+3 eff.)
Fatigue: -9%
Changes resistances: +6% cold / +1% physical
Critical mult.: +15.00%
Maximum encumbrance: +50
Physical save: +12 (+3 eff.)
Silence immunity: +50%
Confusion immunity: +50%
Stun/Freeze immunity: +42%
Spell crit. chance: +3%
Damage Shield penetration: +10%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 22 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Belukira (13 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +13 (+3 eff.)
Fatigue: -9%
Changes resistances: +6% cold / +1% physical
Critical mult.: +15.00%
Maximum encumbrance: +50
Physical save: +12 (+3 eff.)
Silence immunity: +50%
Confusion immunity: +50%
Stun/Freeze immunity: +42%
Spell crit. chance: +3%
Damage Shield penetration: +10%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 22 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Baregund
Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour: +4
Changes stats: +5 Con
Changes resistances: +13% blight
Changes resistances penetration: +20% mind
Critical mult.: +15.00%
Life regen: +6.00
Stamina each turn: +3.00
Maximum hate: +4.00
Light radius: +15
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
BaregundRequires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour: +4
Changes stats: +5 Con
Changes resistances: +13% blight
Changes resistances penetration: +20% mind
Critical mult.: +15.00%
Life regen: +6.00
Stamina each turn: +3.00
Maximum hate: +4.00
Light radius: +15
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Cindervenom the voratun amulet
Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Effects on melee hit:
* 24 arcane resource burn
Changes stats: +20 Str / +19 Dex / +9 Wil / +7 Cun / +9 Con
Changes resistances: +3% temporal / +3% cold / +9% fire / +6% arcane / +14% physical
Changes resistances penetration: +15% acid
Life regen: +5.00
Stamina each turn: +2.30
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Cindervenom the voratun amuletRequires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Effects on melee hit:
* 24 arcane resource burn
Changes stats: +20 Str / +19 Dex / +9 Wil / +7 Cun / +9 Con
Changes resistances: +3% temporal / +3% cold / +9% fire / +6% arcane / +14% physical
Changes resistances penetration: +15% acid
Life regen: +5.00
Stamina each turn: +2.30
Movement speed: +10%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Hettistir (0 def, 5 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -9%
Changes stats: +3 Dex / +9 Mag / +1 Wil
Changes resistances: +5% arcane
Critical mult.: +15.00%
Maximum encumbrance: +50
Physical save: +13 (+3 eff.)
Lowers spell cool-downs by: 20%
Mental crit. chance: +6%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Hettistir (0 def, 5 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -9%
Changes stats: +3 Dex / +9 Mag / +1 Wil
Changes resistances: +5% arcane
Critical mult.: +15.00%
Maximum encumbrance: +50
Physical save: +13 (+3 eff.)
Lowers spell cool-downs by: 20%
Mental crit. chance: +6%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Flowerwrack the elven-silk robe (0 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +12% cold / +15% blight / +40% fire / +36% nature / +15% all
Changes resistances penetration: +10% nature
Changes damage: +27% fire / +18% nature / +9% cold
Life regen: +3.40
Maximum life: +70.00
Healing mod.: +28%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Flowerwrack the elven-silk robe (0 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes resistances: +12% cold / +15% blight / +40% fire / +36% nature / +15% all
Changes resistances penetration: +10% nature
Changes damage: +27% fire / +18% nature / +9% cold
Life regen: +3.40
Maximum life: +70.00
Healing mod.: +28%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.