
Choker of DreadRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Physical power: +5 (+3 eff.)
Blindness immunity: +100%
Spellpower: +5 (+1 eff.)
See invisible: +10
It can be used to summon an elder vampire with Taunt to your side for 15 turns
Activation costs 60 power out of 60/60.
The evilness of undeath radiates from this amulet.
This item has been sent to the Item's Vault.

pair of dwarven-steel boots 'Cracklestreak' (0 def, 7 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +3%
Damage when hit (Melee): 2 arcane
Changes stats: +4 Con / +3 Wil
Changes resistances: +5% arcane / +3% lightning
Changes resistances penetration: +25% arcane / +6% physical
Mindpower: +5 (+1 eff.)
Infravision radius: +2
Movement speed: +25%
It can be used to activate talent Blindside, placing all other charms into a 25 cooldown :
Effective talent level: 1.0
Power cost: 25 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Frostwire (20/20, 167% power, 5 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 4
Power: 167% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Crit. chance: +12.5%
Capacity: 20
On weapon hit:
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
On weapon crit:
* Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +20 cold
Damage (radius 1) on hit: +20 mind / +9 fire
Damage (radius 2) on crit: +8 cold
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

reinforced leather armour 'Alirodur' (21 def, 7 armour)Requires:
- Strength 18
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 4
When wielded/worn:
Armour: +7
Defense: +21 (+9 eff.)
Fatigue: +8%
Damage when hit (Melee): 2 blight
Changes stats: +6 Dex / +4 Wil
Changes resistances: +27% cold / +18% fire
Changes damage: +6% arcane
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +10 (+2 eff.)
Spell crit. chance: +2%
Movement speed: +20%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
