Dagger of the Past (129% power, 20 apr)
Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
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Dagger of the Past (129% power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.
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Rod of Sarrilon (136% power, 4 apr, physical element)
Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 150% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+11 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Press to compare
Rod of Sarrilon (136% power, 4 apr, physical element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 150% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+11 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
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Velyna the voratun battleaxe (171% power, 4 apr)
Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 171% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +8 acid
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 41%
Changes stats: +12 Str / +14 Dex / +16 Mag / +5 Wil / +5 Cun / +14 Con
Changes resistances: +5% arcane
Spell save: +18 (+6 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Velyna the voratun battleaxe (171% power, 4 apr)Requires:
- Strength 48
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 171% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +30%
Damage (Melee): +8 acid
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 41%
Changes stats: +12 Str / +14 Dex / +16 Mag / +5 Wil / +5 Cun / +14 Con
Changes resistances: +5% arcane
Spell save: +18 (+6 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Corpathus (150% power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Corpathus (150% power, 12 apr)Corpathus (150% power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 150% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.
Windborne Azurite
Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Punae's Blade (157% power, 4 apr)
Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 157% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+11 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
Punae's Blade (157% power, 4 apr)Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 157% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +20.0%
Defense: +40 (+11 eff.)
Combat speed: +20%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.
Storm Fury
4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+5 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+8 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 201 to 402 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Storm Fury4.0
T5 longbow 2H weapon
Reqs Shoot
[Unique]
Arcane
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +10
On Hit: 12% Chain Lightning 3
While equipped:
Stats +10 Dex +10 Mag
dps ----------
Spell.crit +10%
Spell.pwr +30 (+5 eff.)
Mov.spd +30%
Ranged+ 75 lightning
Dmg.mod +25% lightning
----- def -----
Defense +30 (+8 eff.)
Resists +20% lightning
---------- misc
Masteries
+0.50 Spell/Storm
+0.50 Spell/Air
Automatically fires lightning bolts every game turn at nearby enemies dealing 201 to 402 lightning damage based on Magic with a chance to inflict Daze.
This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.
This item has been sent to the Item's Vault.
Fuleyon the reinforced leather sling
4.0
T4 sling 1H weapon
Reqs Shoot
[Random Unique]
Master
Acc+ +0.2% base dam (max 20%)
Apr +2
Atk.spd 100%
Range +9
Proj.spd +200%
While equipped:
dps ----------
Dmg.mod +15% physical
Res.pen +20% all
Acc +28 (+7 eff.)
Apr +21
----- def -----
Armour +4
---------- misc
Reload +4
Cooldown Fragmentation Shot -2
Pin Down -1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Fuleyon the reinforced leather sling4.0
T4 sling 1H weapon
Reqs Shoot
[Random Unique]
Master
Acc+ +0.2% base dam (max 20%)
Apr +2
Atk.spd 100%
Range +9
Proj.spd +200%
While equipped:
dps ----------
Dmg.mod +15% physical
Res.pen +20% all
Acc +28 (+7 eff.)
Apr +21
----- def -----
Armour +4
---------- misc
Reload +4
Cooldown Fragmentation Shot -2
Pin Down -1
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Colaryem (48-77 power, 12 apr)
3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (48-77 power, 12 apr)3.0
T3 greatsword 2H weapon
[Unique]
Arcane
Power 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +11.0%
Atk.spd 50%
While equipped:
Stats +7 Dex
dps ----------
Mov.spd +10%
Dmg.mod +7% lightning
----- def -----
Fatigue -12%
Resists +7% lightning
---------- misc
Max.enc +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Frigidfoe
4.0
T5 sling 1H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Power 66% Range: 1.1x
Uses 0% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +200%
While equipped:
Stats +4 Str +8 Con
dps ----------
Phys.pwr +30 (+12 eff.)
Dmg.mod +6% cold
---------- misc
Reload +4
Masteries
+0.40 Wild-gift/Fungus
Regenerate 644 life over 5 turns
Puts all charms on 20 cooldown
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Frigidfoe4.0
T5 sling 1H weapon
Reqs Dex 48
[Random Unique]
Nature/Master
Power 66% Range: 1.1x
Uses 0% Mag
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Proj.spd +200%
While equipped:
Stats +4 Str +8 Con
dps ----------
Phys.pwr +30 (+12 eff.)
Dmg.mod +6% cold
---------- misc
Reload +4
Masteries
+0.40 Wild-gift/Fungus
Regenerate 644 life over 5 turns
Puts all charms on 20 cooldown
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Unlighthunger (136% power, 6 apr, arcane element)
5.0
T5 staff 2H weapon
[Random Unique]
Arcane/Master
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +27%
Crit.mult +24.00%
Spell.pwr +15 (+4 eff.)
Dmg.mod +30% arcane
Res.pen +15% arcane
----- def -----
Resists +5% arcane +12% darkness
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Unlighthunger (136% power, 6 apr, arcane element)5.0
T5 staff 2H weapon
[Random Unique]
Arcane/Master
Power 137% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +27%
Crit.mult +24.00%
Spell.pwr +15 (+4 eff.)
Dmg.mod +30% arcane
Res.pen +15% arcane
----- def -----
Resists +5% arcane +12% darkness
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Elenoroddagorn
4.0
T4 longbow 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 66% Range: 1.1x
Uses 0% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
On Hit:
* 10 arcane resource burn
While equipped:
Stats +9 Str +18 Dex +11 Mag
+19 Wil +12 Cun +11 Con
dps ----------
Mind.pwr +11 (+4 eff.)
Res.pen +11% physical
On Hit (Ranged):
* 24 arcane resource burn
----- def -----
Resists +1% physical +6% fire
Phys.save +15 (+8 eff.)
Silence- +10%
---------- misc
Masteries
+0.30 Wild-gift/Antimagic
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Elenoroddagorn4.0
T4 longbow 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 66% Range: 1.1x
Uses 0% Mag
Dmg Physical
Mastery Strength of Purpose
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
On Hit:
* 10 arcane resource burn
While equipped:
Stats +9 Str +18 Dex +11 Mag
+19 Wil +12 Cun +11 Con
dps ----------
Mind.pwr +11 (+4 eff.)
Res.pen +11% physical
On Hit (Ranged):
* 24 arcane resource burn
----- def -----
Resists +1% physical +6% fire
Phys.save +15 (+8 eff.)
Silence- +10%
---------- misc
Masteries
+0.30 Wild-gift/Antimagic
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Rod of Sarrilon (136% power, 4 apr, temporal element)
5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+10 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Rod of Sarrilon (136% power, 4 apr, temporal element)5.0
T5 staff 2H weapon
[Unique]
Unknown
Power 137% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
Stats +7 Wil +8 Mag
dps ----------
Spell.crit +15%
Spell.pwr +40 (+10 eff.)
Dmg.mod +40% temporal
Res.pen +30% temporal
----- def -----
Anom.red +25
Teleport- +100%
---------- misc
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
Layunn (146% power, 6 apr, light element)
5.0
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Power 146% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +2 Mag
dps ----------
Spell.crit +6%
Spell.pwr +22 (+13 eff.)
S.pwr/crit +2
Dmg.mod +9% blight +37% light
+6% arcane
Phasing +17%
----- def -----
Defense +10 (+3 eff.)
Shield.pwr +16%
---------- misc
Mana/turn +0.28
Max.mana +48.00
Max.vim +30.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Layunn (146% power, 6 apr, light element)5.0
T5 staff 2H weapon
Reqs Mag 48
[Random Unique]
Arcane
Power 146% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +2 Mag
dps ----------
Spell.crit +6%
Spell.pwr +22 (+13 eff.)
S.pwr/crit +2
Dmg.mod +9% blight +37% light
+6% arcane
Phasing +17%
----- def -----
Defense +10 (+3 eff.)
Shield.pwr +16%
---------- misc
Mana/turn +0.28
Max.mana +48.00
Max.vim +30.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)
2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+9 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+9 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.