

7.0
T3 shield armor
Reqs Shield usage training
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +6%
Resists +25% blight
+25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Master/Unknown
Power 150% Range: 1.4x
Uses 100% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +4.0%
Atk.spd 100%
Melee+ +18 draining blight
On Crit:
* grows in power
On Kill:
* grows dramatically in power
While equipped:
dps ----------
Dmg.mod +5% blight
----- def -----
Cut- -25%
---------- misc
Max.vim +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


3.0
T5 head armor
Reqs Heavy armour training
[Ego++]
Master/Psionic
While equipped:
Stats +4 Cun +4 Dex
dps ----------
Apr +5
----- def -----
Armour +5
Fatigue +5%
Resists +20% mind
Mind.save +30 (+8 eff.)
Confus- +45%
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


3.0
T5 mindstar 1H weapon
[Ego+]
Nature
Power 115% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +5%
Mind.pwr +10 (+4 eff.)
Melee+ 15 physical
Dmg.mod +12% physical
Res.pen +20% physical
----- def -----
Resists +10% physical
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Ego++]
Nature/Psionic
Power 108% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Nature
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
All.spd +6%
Melee+ 14 fire
Dmg.mod +7% mind +12% fire
Res.pen +6% mind +13% fire
----- def -----
Resists +6% mind +13% fire
Dmg.Resnn +16%
---------- misc
Psi/ret +1.40
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


3.0
T4 mindstar 1H weapon
[Ego++]
Nature/Disrupt
Power 106% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +32
Crit +4.5%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Melee+ 15 acid
Dmg.mod +13% acid
Res.pen +8% acid
----- def -----
Resists +11% acid +8% all
HP.reg +3.00
---------- misc
Talents +1 Attune Mindstar
Masteries
+0.20 Wild-gift/Antimagic
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Unique]
Arcane
While equipped:
dps ----------
Melee Ret 30 fire
----- def -----
Defense +14 (+7 eff.)
Resists +10% fire
+10% darkness
+10% cold
---------- misc
Masteries
+0.20 Corruption/Fearfire
All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.


1.0
T3 hands armor
[Unique]
Nature
This would be great with a mighty matching belt.
While equipped:
Stats +4 Str
----- def -----
Armour +2
Resists +10% lightning
+10% cold
Max.HP +60.00
Knockbk- +50%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Throw Boulder:
Level 3.5
Pwr.cost 6 out of 6/6.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Throw a huge boulder, dealing 100.53 physical damage and knocking targets back 6 tiles within radius 1.
The damage will increase with your Strength.
Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
Reqs Str 24
[Rare]
Arcane
Power 150% Range: 1.5x
Uses 72% Wil
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +12 blight +12 acid
On Crit.r2 +20 mind
On Hit:
* 26% chance to reduce strength, dexterity, and constitution by 33
While equipped:
dps ----------
Dmg.mod +30% acid
+6% temporal
Res.pen +15% acid
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Def/telep +10
Res/telep +10%
Dur/telep +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


5.0
T3 greatmaul 2H weapon
Reqs Str 24
[Ego]
Arcane
Power 149% Range: 1.5x
Uses 72% Wil
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +2
Crit +1.5%
Atk.spd 100%
Melee+ +16 blight +23 cold
On Hit:
* 17% chance to reduce strength, dexterity, and constitution by 33
Massive two-handed mauls.
This item has been sent to the Item's Vault.


7.0
T3 shield armor
Reqs Shield usage training
Str 20
[Unique]
Nature
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
Stats +5 Wil
dps ----------
On shield block:
* Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
----- def -----
Armour +2
Defense +8 (+2 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +6%
Resists +25% blight
+25% darkness
---------- misc
Talents +1 Block
On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.


2.0
T3 cloak armor
[Rare]
Nature
While equipped:
Stats +2 Wil +5 Mag
dps ----------
Spell.crit +2%
Dmg.mod +9% blight
Res.pen +25% blight
Melee Ret 10 acid
----- def -----
Defense +2 (+0 eff.)
Max.HP +48.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


3.0
T3 head armor
Reqs Heavy armour training
[Ego+]
Arcane/Master
While equipped:
Stats +5 Mag +5 Wil
dps ----------
Spell.crit +2%
Dmg.mod +14% blight
+8% arcane
----- def -----
Armour +4
Fatigue +4%
Resists +7% fire +7% cold
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


2.0
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +18% fire
----- def -----
Armour +5
Defense +3 (+1 eff.)
Fatigue +6%
Resists +20% cold
---------- misc
Light +2
Each step you take leaves a burning trail behind you lasting 5 turns that deals 75 fire damage (based on Spellpower) to foes who enter it.
A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.
This item has been sent to the Item's Vault.