
Steam Powered Helm (3 def, 12 armour)Requires:
- Talent Heavy Armour Training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.

voratun shocking knucklesRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
Unarmed attacks deal lightning damage and drain resources.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

Scale Mail of Kroltar (10 def, 18 armour)Requires:
- Heavy armour training
- Strength 38
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+2 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) :
Effective talent level: 5.9
Power cost: 50 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Spit a cloud of flames, doing 108.45 fire damage in a radius of 5 each turn for 9 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.
This item has been sent to the Item's Vault.

Death's Embrace (18 def, 18 armour)Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+3 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Dreadmaster +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+2 eff.)
It can be used to turn yourself invisible (power 55, based on Cunning and Magic) for 10 turns
Activation costs 50 power out of 50/50.
This deep black leather armor, wrapped with thick silk, is icy cold to the touch.
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Heavy armour training
- Cunning 25
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +10 Wil / +3 Con
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival
Mindpower: +5 (+1 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 3.2
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
Removes 4 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 4 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Assassin's Surprise (0 def, 4 armour)Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Damage (Melee): 10 poison
Changes stats: +5 Cun
Poison immunity: +20%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Activating this item is instant.
It can be used to fire a poisonous bolt out to range 6 that deals 40 nature damage and afflicts the target with crippling poison (15% fail chance) that deals 120 addition nature damage over 3 turns (damage based on Cunning)
Activation costs 12 power out of 14/24.
These steel gauntlets feature a hidden contraption embedded in the left index finger that fires poisonous bolts.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Master necromancer +0.20 Spell / Master of flesh +0.20 Spell / Animus +0.20 Spell / Master of bones
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)Requires:
- Heavy armour training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+3 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cursed / Endless hunt +0.20 Cunning / Trapping +0.20 Cursed / Predator
Spell save: +10 (+4 eff.)
Mental save: +10 (+2 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)
Activation costs 32 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Spellhunt Remnants (2 def, 3 armour)Requires:
- Heavy armour training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +3
Defense: +2 (+0 eff.)
Changes stats: +4 Cun / +4 Wil
Changes resistances penetration: +10% nature
Changes damage: +10% nature
Spell save: +6 (+2 eff.)
Maximum life: +40.00
Mindpower: +6 (+1 eff.)
Mental crit. chance: +6%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Can't be worn by those with arcane powers.
It can be used to destroy an arcane item (of a higher tier than the gauntlets)
Activation costs 1 power out of 150/150.
These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.
This item has been sent to the Item's Vault.

RelgysantirRequires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour penetration: +6
Physical crit. chance: +2.0%
Changes stats: +6 Con / +8 Wil
Changes resistances: +22% blight / +9% fire / +19% nature / +5% arcane
Physical save: +9 (+3 eff.)
Poison immunity: +48%
Disease immunity: +34%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun amulet 'Glintburst'Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Defense: +20 (+4 eff.)
Effects on melee hit:
* 26% chance to reduce armor by 18%
Damage when hit (Melee): 6 light / 2 cold
Changes stats: +20 Lck / +10 Wil
Changes resistances: +9% acid
Changes resistances penetration: +5% cold
Changes damage: +15% acid
Physical save: +24 (+8 eff.)
Spell save: +24 (+8 eff.)
Mental save: +25 (+6 eff.)
Light radius: +4
Reduce all damage from unseen attackers: 20%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

voratun torque of charged psionic shield 'Breezeblight' [power 149] (20 cooldown)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 5
When wielded/worn:
Damage when hit (Melee): 12 nature
Changes resistances: +6% fire / +9% temporal
Changes damage: +24% nature
Spell save: +12 (+6 eff.)
It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 149 for 7 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Regenerate 10 psi.
* Regenerate 10 hate.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Ivedanne the Furnacehash [power 212] (12 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 19
Maximum wards: +4 acid / +5 nature / +4 light
Changes resistances penetration: +10% mind
Changes damage: +21% blight / +3% fire
Talent cooldown: Lay Web (-1 turn)
Talents granted: +5 Lay Web +1 Ward
It can be used to heal a target within range 7 (based on Willpower) for 212
Activation puts all charms on cooldown for 12 turns.
When used:
* Regenerate 13 equilibrium.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

dragonbone wand of firewall 'Hurunik' [power 273] (4 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +3 Mag
Changes damage: +18% blight
Talent cooldown: Strike (-1 turn)
Talents granted: +4 Strike +5 Void Blast
Mana when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +6
It can be used to creates a wall of flames lasting 4 turns (dealing 325 fire damage overall)
Activation puts all charms on cooldown for 4 turns.
When used:
* Regenerate 12 mana.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

voratun amulet 'Skymark'Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +4
Changes stats: +6 Str / +11 Dex / +11 Wil
Changes resistances: +30% lightning
Changes resistances penetration: +10% lightning
Changes damage: +6% physical
Critical mult.: +20.00%
Mental save: +12 (+3 eff.)
Confusion immunity: +17%
Stun/Freeze immunity: +36%
Maximum stamina: +10.00
Mindpower: +15 (+4 eff.)
Amulets make your neck look great!
This item has been sent to the Item's Vault.
