

Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 24
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+2 eff.)
Mindpower: +10 (+3 eff.)
Light radius: +5
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
It can be used to release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 279.72 darkness damage (based on Mindpower and charge)
Activation costs 10 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stat: 60% Wil
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical power: +20 (+4 eff.)
Armour: +10
Changes stats: +7 Str / +7 Con
Changes resistances penetration: +20% fire / +20% physical
Maximum encumbrance: +20
Steampower: +20 (+7 eff.)
When used to modify unarmed attacks:
Base power: 36.0 - 50.4
Uses stats: 24% Wil, 64% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +10.0%
Attack speed: 111%
Damage (Melee): +20 fire
On landing any melee attack, release a fiery shockwave, dealing fire and physical damage each equal to your steampower in a cone from the target of radius 3.
From your hands have been wrought incredible works. Your works have been forged in fire, and so have you.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Damage when hit (Melee): 6 lightning
Changes stats: +6 Str / +5 Dex / +12 Wil / +12 Cun
Changes resistances: +14% lightning / +9% temporal
Changes damage: +6% lightning / +18% cold
Damage against: +41% Summoned
Reduced damage from: +37% Summoned
Physical save: +16 (+4 eff.)
Spell save: +18 (+7 eff.)
Mental save: +17 (+5 eff.)
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +8 (+3 eff.)
Changes resistances: +9% acid / +1% physical / +6% light / +3% temporal / +8% fire / +9% cold / +9% lightning
Reduces incoming crit damage: 10.00%
Physical save: +12 (+3 eff.)
Mental save: +12 (+4 eff.)
Only die when reaching: -50.00 life
Maximum life: +58.00
Healing mod.: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Talent granted: +5 Iron Grip
Disarm immunity: +100%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Changes stats: +8 Str / +8 Dex / +8 Mag / +8 Wil / +8 Cun / +8 Con
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Physical save: +12 (+3 eff.)
Pinning immunity: +20%
Knockback immunity: +20%
Teleport immunity: +100%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.