Crimson Robe (12 def, 0 armour)
Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+3 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+3 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+3 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.10 Psionic / Solipsism +0.20 Cursed / Slaughter +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+3 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)
Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+1 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-2 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+1 eff.)
Mindpower: +15 (+2 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Malslek the Accursed's Hat (2 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Defense: +2 (+1 eff.)
Damage (Melee): 30 % chance of gloom effects
Changes resistances: +20% fire
Changes damage: +10% darkness / +10% physical
Talent mastery: +0.20 Cursed / Punishments
Mental save: -10 (-2 eff.)
Hate when firing a critical mind attack: +2.00
Hate per kill: +2.00
Maximum hate: +20.00
Spellpower: +10 (+1 eff.)
Mindpower: +15 (+2 eff.)
Mental crit. chance: +10%
Healing mod.: -10%
Talent on hit(spell): Agony (10% chance level 2).
Talent on hit(mindpower): Hateful Whisper (10% chance level 2).
This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.
This item has been sent to the Item's Vault.
Steam Powered Helm (3 def, 12 armour)
Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Helm (3 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +12
Defense: +3 (+1 eff.)
Fatigue: +10%
Changes stats: +5 Str / +5 Con
Changes resistances: +10% all
Blindness immunity: +50%
A Helmet. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)
Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Boots (8 def, 15 armour)Requires:
- Heavy armour training
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +15
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +8 Str / +10 Dex
Changes damage: +10% fire
Pinning immunity: +50%
Generate 3 steam each time you walk.
Boots. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Gauntlets (0 def, 12 armour)
Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Changes stats: +6 Str / +6 Dex
Changes damage: +8% all
Critical mult.: +30.00%
Disarm immunity: +50%
Steam crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
Steam Powered Gauntlets (0 def, 12 armour)Requires:
- Heavy armour training
Powered by steamtech
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +12
Changes stats: +6 Str / +6 Dex
Changes damage: +8% all
Critical mult.: +30.00%
Disarm immunity: +50%
Steam crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Gauntlets. But with steam power!
This item has been sent to the Item's Vault.
Cloth of Dreams (10 def, 0 armour)
Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Mindpower: +6 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 4.5
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 140 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.
Cloth of Dreams (10 def, 0 armour)Requires:
- Level 25
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Cun / +5 Wil
Changes resistances: +15% mind
Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber
Physical save: +10 (+3 eff.)
Spell save: +10 (+2 eff.)
Mental save: +10 (+2 eff.)
Mindpower: +6 (+1 eff.)
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
It can be used to activate talent Slumber (costing 10 power out of 25/25) :
Effective talent level: 4.5
Power cost: 10 out of 25/25.
Range: 7
Travel Speed: instantaneous
Is: a mind power
Description: Puts the target into a deep sleep for 5 turns, rendering it unable to act. Every 140 points of damage the target suffers will reduce the effect duration by one turn.
When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect.
The damage threshold will scale with your Mindpower.
Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.
This item has been sent to the Item's Vault.
Dakhtun's Gauntlets (0 def, 6 armour)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
Dakhtun's Gauntlets (0 def, 6 armour)Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Unbreakable Greaves (8 def, 20 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +20
Armour Hardiness: +20%
Defense: +8 (+2 eff.)
Fatigue: +12%
Changes stats: +20 Str / -6 Dex / +10 Con
Changes resistances: +15% acid / +15% physical
Changes damage: +15% physical
Knockback immunity: +100%
These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.
This item has been sent to the Item's Vault.
Emblem of Evasion
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+5 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 5.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 48 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Emblem of EvasionCrafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 4
When wielded/worn:
Ranged Defense: +20 (+5 eff.)
Changes stats: +12 Dex / +10 Cun / +8 Lck
Deflect projectiles away: +15%
Slows Projectiles: +30%
Activating this item is instant.
It can be used to activate talent Evasion (costing 30 power out of 30/30) :
Effective talent level: 5.5
Power cost: 30 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 48 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.
Islasekira
Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes resistances: +6% acid / +28% mind / +6% nature
Changes damage: +15% mind
Confusion immunity: +30%
Life regen: +2.00
Maximum stamina: +30.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
IslasekiraRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes resistances: +6% acid / +28% mind / +6% nature
Changes damage: +15% mind
Confusion immunity: +30%
Life regen: +2.00
Maximum stamina: +30.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.
stralite grounding strap
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Changes resistances: +24% lightning
Stun/Freeze immunity: +40%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite grounding strapRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Changes resistances: +24% lightning
Stun/Freeze immunity: +40%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite mental stimulator
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Changes stats: +8 Cun
Mental save: +12 (+2 eff.)
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite mental stimulatorRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Changes stats: +8 Cun
Mental save: +12 (+2 eff.)
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
great fungal web
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Heals you for 100 life when you use a salve.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
great fungal webRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Heals you for 100 life when you use a salve.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
mastercraft ablative armour
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Armour: +8
Reduces incoming crit damage: 28.00%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
mastercraft ablative armourRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Armour: +8
Reduces incoming crit damage: 28.00%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite razor edge
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Armour Penetration: +16
Crit. chance: +16.0%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite razor edgeRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Armour Penetration: +16
Crit. chance: +16.0%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite razor edge
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Armour Penetration: +16
Crit. chance: +16.0%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite razor edgeRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Armour Penetration: +16
Crit. chance: +16.0%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite fatal attractor
Requires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Talent granted: +4 Fatal Attractor
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
stralite fatal attractorRequires:
- Level 25
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 4
When attach to an other item:
Talent granted: +4 Fatal Attractor
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
great fiery salve [power 37]
Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 magical effects and grants a fiery aura (37% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.
great fiery salve [power 37]Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 magical effects and grants a fiery aura (37% fire, light and lightning affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.
great frost salve [power 37]
Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 physical effects and grants a frost aura (37% cold, darkness and nature affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.
great frost salve [power 37]Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 physical effects and grants a frost aura (37% cold, darkness and nature affinity)
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.
great water salve [power 37]
Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 mental effects and grants a water aura (37% blight, mind and acid affinity).
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.
great water salve [power 37]Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to remove 2 mental effects and grants a water aura (37% blight, mind and acid affinity).
Activation puts Talent Medical Injector on cooldown for 25 turns.
Medical salve.
This item has been sent to the Item's Vault.
great healing salve [power 522]
Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
It can be used to heal 522
Activation puts Talent Medical Injector on cooldown for 15 turns.
Medical salve.
This item has been sent to the Item's Vault.
great healing salve [power 522]Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
It can be used to heal 522
Activation puts Talent Medical Injector on cooldown for 15 turns.
Medical salve.
This item has been sent to the Item's Vault.
great pain suppressor salve [power 455]
Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to let you fight up to -455 life and reduces all damage by 26% for 6 turns (takes no time to activate)
Activation puts Talent Medical Injector on cooldown for 10 turns.
Medical salve.
This item has been sent to the Item's Vault.
great pain suppressor salve [power 455]Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 167% efficiency and 56% cooldown modifier.
Activating this item is instant.
It can be used to let you fight up to -455 life and reduces all damage by 26% for 6 turns (takes no time to activate)
Activation puts Talent Medical Injector on cooldown for 10 turns.
Medical salve.
This item has been sent to the Item's Vault.
stralite steamsaw 'Aerytta' (34-52 power, 19 apr)
Requires:
- Strength 35
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 4
Base power: 34.5 - 51.8
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +19
Crit. chance: +4.0%
Attack speed: 100%
Block value: +72
On weapon hit:
* 30% chance to cause random gloom
* 25% chance for lightning to arc to a second target
Damage (Melee): +13 lightning / +13 mind / +12 blight
Damage (radius 1) on hit: +4 mind
Damage (radius 2) on crit: +12 blight
Attacks use: 1.0 Steam
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour penetration: +10
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +6 Cun / +4 Wil
Changes resistances: +6% mind
Changes resistances penetration: +5% mind / +12% physical
Changes damage: +3% mind
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
stralite steamsaw 'Aerytta' (34-52 power, 19 apr)Requires:
- Strength 35
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Infused by psionic forces
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 4
Base power: 34.5 - 51.8
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +19
Crit. chance: +4.0%
Attack speed: 100%
Block value: +72
On weapon hit:
* 30% chance to cause random gloom
* 25% chance for lightning to arc to a second target
Damage (Melee): +13 lightning / +13 mind / +12 blight
Damage (radius 1) on hit: +4 mind
Damage (radius 2) on crit: +12 blight
Attacks use: 1.0 Steam
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour penetration: +10
Armour: +5
Defense: +8 (+3 eff.)
Fatigue: +10%
Changes stats: +6 Cun / +4 Wil
Changes resistances: +6% mind
Changes resistances penetration: +5% mind / +12% physical
Changes damage: +3% mind
Talent granted: +2 Block
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Lustreroar (40-59 power, 25 apr)
Requires:
- Strength 48
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Base power: 39.5 - 59.2
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
Block value: +104
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour penetration: +15
Armour: +6
Defense: +10 (+5 eff.)
Fatigue: +12%
Effects when hit in melee:
* 20% chance to reduce armor by 19%
Changes stats: +6 Con
Changes resistances: +29% lightning / +6% light / +16% acid
Changes resistances penetration: +12% physical
Grants telepathy: Dragon
Talent granted: +3 Block
Mental save: +20 (+8 eff.)
Equilibrium when hit: +0.16
Hate when firing a critical mind attack: +2.00
Maximum psi: +40.00
Mindpower: +4 (+1 eff.)
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Lustreroar (40-59 power, 25 apr)Requires:
- Strength 48
- Talent Steam Pool
Powered by arcane forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Base power: 39.5 - 59.2
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +5.0%
Attack speed: 100%
Block value: +104
Attacks use: 1.0 Steam
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +15 (+4 eff.)
Armour penetration: +15
Armour: +6
Defense: +10 (+5 eff.)
Fatigue: +12%
Effects when hit in melee:
* 20% chance to reduce armor by 19%
Changes stats: +6 Con
Changes resistances: +29% lightning / +6% light / +16% acid
Changes resistances penetration: +12% physical
Grants telepathy: Dragon
Talent granted: +3 Block
Mental save: +20 (+8 eff.)
Equilibrium when hit: +0.16
Hate when firing a critical mind attack: +2.00
Maximum psi: +40.00
Mindpower: +4 (+1 eff.)
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Steam Powered Armour (23 def, 25 armour)
Requires:
- Massive armour training
- Strength 60
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +25
Defense: +23 (+8 eff.)
Fatigue: +12%
Changes stats: +9 Str / +6 Dex
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+14 eff.)
Stun/Freeze immunity: +50%
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.
Steam Powered Armour (23 def, 25 armour)Requires:
- Massive armour training
- Strength 60
Powered by steamtech
22.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
It is part of a set of items.
The more steam the better!
When wielded/worn:
Armour: +25
Defense: +23 (+8 eff.)
Fatigue: +12%
Changes stats: +9 Str / +6 Dex
Changes resistances: +25% lightning
Talent granted: +5 Steam Powered Armour
Physical save: +55 (+14 eff.)
Stun/Freeze immunity: +50%
Maximum steam: +10.00
Using small steam engines and the miracles of the latest automation discoveries you are able to create Steam Powered Armour. A full plate armour that helps your movement and has intrinsic protection mechanisms.
This item has been sent to the Item's Vault.
great unstoppable force salve [power 145]
Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 192% efficiency and 51% cooldown modifier.
Activating this item is instant.
It can be used to increases all saves by 145 and healing factor by half
Activation puts Talent Medical Injector on cooldown for 13 turns.
Medical salve.
This item has been sent to the Item's Vault.
great unstoppable force salve [power 145]Requires:
- Level 25
Infused by nature
Powered by steamtech
1.00 Encumbrance.
Type: misc / salve ; tier 4
Using medical injector with 192% efficiency and 51% cooldown modifier.
Activating this item is instant.
It can be used to increases all saves by 145 and healing factor by half
Activation puts Talent Medical Injector on cooldown for 13 turns.
Medical salve.
This item has been sent to the Item's Vault.