This item will automatically be transmogrified when you leave the level.
vocal elm flute of crippling (7-8.4 power, 2 apr, sound damage)
Requires:
- Dexterity 9
- Cunning 11
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: instrument / flute ; tier 1
Base power: 7.0 - 8.4
Uses stats: 30% Dex, 60% Cun
Damage type: Sound
Armour Penetration: +2
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
This instrument will act as a bashing device.
When wielded/worn:
Physical crit. chance: +8.0%
Changes stats: +1 Str / +1 Cun
Changes resistances: +4% sound
Changes damage: +4% darkness / +4% sound
Mental save: +3 (+3 eff.)
Mindpower: +3 (+2 eff.)
Maximum melody: +8.00
Blunt, short and deadly. Doubles as a woodwind instrument.
This item has been sent to the Item's Vault.
vocal elm flute of crippling (7-8.4 power, 2 apr, sound damage)vocal elm flute of crippling (7-8.4 power, 2 apr, sound damage)
Requires:
- Dexterity 9
- Cunning 11
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: instrument / flute ; tier 1
Base power: 7.0 - 8.4
Uses stats: 30% Dex, 60% Cun
Damage type: Sound
Armour Penetration: +2
Physical crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* cripple the target
This instrument will act as a bashing device.
When wielded/worn:
Physical crit. chance: +8.0%
Changes stats: +1 Str / +1 Cun
Changes resistances: +4% sound
Changes damage: +4% darkness / +4% sound
Mental save: +3 (+3 eff.)
Mindpower: +3 (+2 eff.)
Maximum melody: +8.00
Blunt, short and deadly. Doubles as a woodwind instrument.
This item has been sent to the Item's Vault.
warbringer's dwarven-steel battleaxe of crippling (32.5-48.75 power, 2 apr)
Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.5 - 48.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +13 (+6 eff.)
Changes stats: +5 Con
Changes resistances penetration: +7% physical
Disarm immunity: +23%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
warbringer's dwarven-steel battleaxe of crippling (32.5-48.75 power, 2 apr)Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.5 - 48.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* cripple the target
When wielded/worn:
Physical crit. chance: +12.0%
Physical power: +13 (+6 eff.)
Changes stats: +5 Con
Changes resistances penetration: +7% physical
Disarm immunity: +23%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Corpsebow
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 32.97 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
CorpsebowCorpsebow
Requires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +7
When wielded/worn:
Effects on ranged hit:
* 40% chance to disease
Damage (Ranged): 20 blight
Changes damage: +40% blight
Disease immunity: +50%
It can be used to activate talent Cyst Burst (costing 10 power out of 20/20) :
Effective talent level: 5.0
Power cost: 10 out of 20/20.
Range: 8
Travel Speed: instantaneous
Is: a spell
Description: Make your target's diseases burst, doing 32.97 blight damage for each disease it is infected with.
This will also spread any diseases to any nearby foes in a radius of 3.
The damage will increase with your Spellpower.
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Eye of Winter (8-8.8 power, 18 apr, cold damage)
Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Base power: 8.0 - 8.8
Uses stats: 35% Wil, 15% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+5 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.
Eye of Winter (8-8.8 power, 18 apr, cold damage)Eye of Winter (8-8.8 power, 18 apr, cold damage)
Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
Nature requires balance in these matters.
Base power: 8.0 - 8.8
Uses stats: 35% Wil, 15% Cun
Damage type: Cold
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +10
Changes resistances: -10% fire
Changes resistances penetration: +10% cold
Changes damage: +10% cold
Mindpower: +8 (+5 eff.)
Mental crit. chance: +4%
Talent on hit(mindpower): Winter's Fury (10% chance level 2).
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Windriver (26.5-37.1 power, 4 apr)
Requires:
- Cunning 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / rapier ; tier 2
Base power: 26.5 - 37.1
Uses stats: 40% Dex, 60% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +4
Physical crit. chance: +2.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Burst (radius 1) on hit: +8 nature
This is a bardic weapon.
When wielded/worn:
Physical crit. chance: +6.0%
Changes resistances: +3% blight
Changes damage: +6% blight
Pointy, thin and deadly.
Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly.
This item has been sent to the Item's Vault.
Windriver (26.5-37.1 power, 4 apr)Windriver (26.5-37.1 power, 4 apr)
Requires:
- Cunning 16
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / rapier ; tier 2
Base power: 26.5 - 37.1
Uses stats: 40% Dex, 60% Cun
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +4
Physical crit. chance: +2.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Burst (radius 1) on hit: +8 nature
This is a bardic weapon.
When wielded/worn:
Physical crit. chance: +6.0%
Changes resistances: +3% blight
Changes damage: +6% blight
Pointy, thin and deadly.
Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly.
This item has been sent to the Item's Vault.
Turokan (21-29.4 power, 4 apr)
Requires:
- Cunning 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / rapier ; tier 2
Base power: 21.0 - 29.4
Uses stats: 60% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +4
Physical crit. chance: +2.0%
Attack speed: 100%
Damage (Melee): +15 insidious poison / +7 temporal / +9 nature
This is a bardic weapon.
When wielded/worn:
Effects on melee hit:
* 10% chance to disease
Changes resistances penetration: +10% physical
Maximum stamina: +5.00
Healing mod.: +10%
Pointy, thin and deadly.
Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly.
This item has been sent to the Item's Vault.
Turokan (21-29.4 power, 4 apr)Requires:
- Cunning 16
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / rapier ; tier 2
Base power: 21.0 - 29.4
Uses stats: 60% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +4
Physical crit. chance: +2.0%
Attack speed: 100%
Damage (Melee): +15 insidious poison / +7 temporal / +9 nature
This is a bardic weapon.
When wielded/worn:
Effects on melee hit:
* 10% chance to disease
Changes resistances penetration: +10% physical
Maximum stamina: +5.00
Healing mod.: +10%
Pointy, thin and deadly.
Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly.
This item has been sent to the Item's Vault.
Eilinowe (15-18 power, 3 apr, arcane element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to corrode armour
Damage (Melee): +8 acid / +4 arcane
When wielded/worn:
Changes damage: +15% arcane
Talent granted: +1 Command Staff
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +5 (+3 eff.)
Spellpower: +6 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Eilinowe (15-18 power, 3 apr, arcane element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to corrode armour
Damage (Melee): +8 acid / +4 arcane
When wielded/worn:
Changes damage: +15% arcane
Talent granted: +1 Command Staff
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +5 (+3 eff.)
Spellpower: +6 (+6 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Ivitta the Flashblast (35-52.5 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 35.0 - 52.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 fire
Grants telepathy: Demon/Minor Demon/Major
Hate when firing a critical mind attack: +2.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Ivitta the Flashblast (35-52.5 power, 2 apr)Requires:
- Strength 16
Crafted by a master
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 35.0 - 52.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 8 fire
Grants telepathy: Demon/Minor Demon/Major
Hate when firing a critical mind attack: +2.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.
This item will automatically be transmogrified when you leave the level.
Crystal Shard (16-19.2 power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+7 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 41 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Crystal Shard (16-19.2 power, 4 apr, physical element)Crystal Shard (16-19.2 power, 4 apr, physical element)
Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stat: 130% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+7 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns, costing 41 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.
Ce'Nara the steel mail armour (2 def, 6 armour)
Requires:
- Strength 20
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes stats: +1 Cun
Changes resistances: +6% physical
Physical save: +12 (+6 eff.)
See invisible: +9
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Ce'Nara the steel mail armour (2 def, 6 armour)Requires:
- Strength 20
- Talent Armour Training
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +14%
Changes stats: +1 Cun
Changes resistances: +6% physical
Physical save: +12 (+6 eff.)
See invisible: +9
A suit of armour made of mail.
This item has been sent to the Item's Vault.