![](/images/entities/object/artifact/wrap_of_stone.png)
![](/images/entities/object/artifact/wrap_of_stone.png)
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth
Spellpower: +6 (+2 eff.)
It can be used to activate talent Stone Wall (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 3 turns.
At level 4, it becomes targetable.
Any hostile creature caught in the radius will also suffer 36.07 physical damage.
Duration and damage will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/crown_of_burning_pain.png)
![](/images/entities/object/artifact/crown_of_burning_pain.png)
Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +0
Defense: +11 (+5 eff.)
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) :
Effective talent level: 2.0
Power cost: 30 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 21.00 fire and 21.00 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/eel_skin_armor.png)
![](/images/entities/object/artifact/eel_skin_armor.png)
Requires:
- Level 15
Infused by nature
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Defense: +16 (+4 eff.)
Fatigue: +2%
Changes stats: +3 Cun / +2 Dex
Changes resistances: +15% lightning
Poison immunity: +50%
Pinning immunity: +50%
Talent on hit(nature): Call Lightning (10% chance level 2).
It can be used to activate talent Call Lightning (costing 22 power out of 50/50) :
Effective talent level: 2.0
Power cost: 22 out of 50/50.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 33.91 to 101.72 lightning damage (67.82 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/crown_of_burning_pain.png)
![](/images/entities/object/artifact/crown_of_burning_pain.png)
Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+3 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/behemoth_skin.png)
![](/images/entities/object/artifact/behemoth_skin.png)
Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+1 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / +3 Con
Maximum encumbrance: +20
Knockback immunity: +50%
Life regen: +2.00
Stamina each turn: +1.00
Maximum life: +45.00
Maximum stamina: +45.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/gravitational_staff.png)
![](/images/entities/object/artifact/gravitational_staff.png)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+6 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 10 power out of 14/14) :
Effective talent level: 3.6
Power cost: 10 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 115.89 physical (gravity) damage.
Each target moved beyond the first increases the damage by 14.49 (up to a maximum of 57.94 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/rod_of_sarrilon.png)
![](/images/entities/object/artifact/rod_of_sarrilon.png)
Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+8 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/silk_current.png)
![](/images/entities/object/artifact/silk_current.png)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Defense: +12 (+9 eff.)
Damage when hit (Melee): 10 cold
Changes resistances: +7% all / +15% cold
Changes resistances penetration: +8% cold
Changes damage: +10% cold
Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice
Spellpower: +5 (+2 eff.)
Movement speed: +15%
Talent on hit(spell): Water Jet (5% chance level 1).
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/robe_spider_silk_robe_spydre.png)
![](/images/entities/object/artifact/robe_spider_silk_robe_spydre.png)
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+8 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/wizard_hat_of_arcane_understanding.png)
![](/images/entities/object/artifact/wizard_hat_of_arcane_understanding.png)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Only supremacy of the arcane can release its full power.
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +20% arcane
Talent mastery: +0.20 Spell / Meta
Talent cooldown: Disruption Shield (-10 turns)
Mana each turn: +2.00
A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/dakhtuns_gauntlets.png)
![](/images/entities/object/artifact/dakhtuns_gauntlets.png)
Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +6
Changes stats: +6 Str / +6 Mag
Changes damage: +10% physical
Critical mult.: +50.00%
Spell crit. chance: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.
This item has been sent to the Item's Vault.
![](/images/entities/object/artifact/telos_staff_crystal.png)
![](/images/entities/object/artifact/telos_staff_crystal.png)
Необходимо:
- Уровень 15
Питается магическими силами
Вес: 0.10.
[Уникальный]
Тип: свиток/руна; ранг 3
Когда нанесено на тело:
Уровень способности: 0.0
Режим: Используемая
Расстояние: 6
Откат: 14
Скорость снаряда: нет
Скор. прим.: маг. (100% хода)
Тип: заклятие
Описание: Используйте руну, чтобы создать временной разлом, наносящий 449.20 временного урона.
Если цель выживает, то она отправляется в будущее на несколько (4) ходов.
Также Возмущение (если есть) уменьшается на 25.
Имейте в виду, что шутки со временем могут привести к непредвиденным последствиям.
Можно использовать, чтобы нанести руну на кожу.
Магические руны могут быть нанесены на кожу, наделяя Вас возможностью читать соответствующие заклятия.
Эта вещь была отправлена в Хранилище Вещей
![](/images/entities/object/artifact/robe_firewalker.png)
![](/images/entities/object/artifact/robe_firewalker.png)
Необходимо:
- Уровень 15
Питается магическими силами
Вес: 2.00.
[Уникальный]
Тип: броня/одежда; ранг 3
При ношении:
Броня: +2
Уворот: +15 (+8 расч.)
Урон при получ. удара в рукопаш.: 18 Огонь
Меняет хар-ки: +6 хит / +10 маг
Меняет устойч.: +50% Огонь / -10% Холод / +11% Всё
Меняет пробитие устойч.: +20% Огонь
Меняет урон: +20% Огонь
Мощь заклятий: +12 (+3 расч.)
Каждый ход наносит 40 урона огнём всем врагам в радиусе 4, а себе – 5 урона огнём.
Это огненное одеяние носил безумный пиромант Халчот, державший в ужасе многие города в конце Эры Затухания, сжигая и разграбляя деревни, пытавшиеся оправиться от Чаровзрыва. В конце концов его выследили Зигуранты, отрезали язык, отрубили голову и четвертовали. Голову заключили в глыбу льда и пронесли по улицам близлежащих городов под восторженные крики местных жителей. Лишь эта одежда осталась от пламени Халчота.
Эта вещь была отправлена в Хранилище Вещей
![](/images/entities/object/shot_dsteel.png)
![](/images/entities/object/shot_dsteel.png)
Необходимо:
- Уровень 15
Питается магическими силами
Вес: 0.00.
[Уникальный]
Тип: фонарь/фонарь; ранг 3
При ношении:
Меняет устойч.: +20% Холод
Меняет пробитие устойч.: +10% Холод
Меняет урон: +15% Холод
Мощь заклятий: +10 (+2 расч.)
Радиус освещения: +5
Можно использовать, чтобы выпустить блуждающий огонь, который взорвётся, нанося 148 урона холодом врагам (зависит от Магии).
Использование стоит 17 заряда(ов) из 20/20.
Этот древний потрёпанный фонарь светится бледно-голубым светом, исходящим из нескольких призрачных форм, заключённых внутри. Металл на ощупь ледяной.
Эта вещь была отправлена в Хранилище Вещей