enhanced stralite greatsword of massacre (171% power, 3 apr)
Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 171% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Str / +14 Dex / +12 Mag / +13 Wil / +10 Cun / +7 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.
enhanced stralite greatsword of massacre (171% power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 171% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Str / +14 Dex / +12 Mag / +13 Wil / +10 Cun / +7 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.
Bregalathalathadur the steel battleaxe (124% power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 124% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 25% chance for lightning to strike from the target to a second target dealing 62 damage
Damage (Melee): +7 temporal
When wielded/worn:
Changes resistances: +3% mind / +7% temporal
Changes resistances penetration: +5% mind
Only die when reaching: -60.00 life
Mindpower: +5 (+3 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Bregalathalathadur the steel battleaxe (124% power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 124% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 25% chance for lightning to strike from the target to a second target dealing 62 damage
Damage (Melee): +7 temporal
When wielded/worn:
Changes resistances: +3% mind / +7% temporal
Changes resistances penetration: +5% mind
Only die when reaching: -60.00 life
Mindpower: +5 (+3 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Tirakai's Maul (139% power, 6 apr)
Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.3x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 9 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
Tirakai's Maul (139% power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.3x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 9 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
enhanced stralite greatsword of crippling (162% power, 3 apr)
Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 162% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +9.0%
Changes stats: +5 Str / +7 Dex / +10 Mag / +9 Wil / +7 Cun / +9 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.
enhanced stralite greatsword of crippling (162% power, 3 apr)Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 162% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +9.0%
Changes stats: +5 Str / +7 Dex / +10 Mag / +9 Wil / +7 Cun / +9 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.
Velorin [power 300] (13 cooldown)
Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Changes stats: +1 Wil
Maximum wards: +4 temporal / +3 cold / +4 light / +4 arcane
Changes damage: +18% mind
Talent granted: +1 Ward
Critical mult.: +10.00%
Maximum hate: +2.00
Mindpower: +15 (+5 eff.)
It can be used to fire a magical bolt dealing 306 lightning damage
Activation puts all charms on cooldown for 13 turns.
When used:
* Increase all damage by 15% for 2 turns.
* Gain a 22% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Velorin [power 300] (13 cooldown)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Changes stats: +1 Wil
Maximum wards: +4 temporal / +3 cold / +4 light / +4 arcane
Changes damage: +18% mind
Talent granted: +1 Ward
Critical mult.: +10.00%
Maximum hate: +2.00
Mindpower: +15 (+5 eff.)
It can be used to fire a magical bolt dealing 306 lightning damage
Activation puts all charms on cooldown for 13 turns.
When used:
* Increase all damage by 15% for 2 turns.
* Gain a 22% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
enhanced stralite greatmaul of erosion (165% power, 3 apr)
Requires:
- Strength 35
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 166% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +14 nature
When wielded/worn:
Changes stats: +5 Str / +10 Dex / +6 Mag / +12 Wil / +10 Cun / +10 Con
Massive two-handed mauls.
This item has been sent to the Item's Vault.
enhanced stralite greatmaul of erosion (165% power, 3 apr)Requires:
- Strength 35
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 166% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +14 nature
When wielded/worn:
Changes stats: +5 Str / +10 Dex / +6 Mag / +12 Wil / +10 Cun / +10 Con
Massive two-handed mauls.
This item has been sent to the Item's Vault.
brawler's hardened leather gloves of sorrow (0 def, 2 armour)
Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 13% chance to reduce all saves and defense by 25
Damage (Melee): 22 mind / 10 darkness
Changes stats: +3 Str / +3 Dex / +4 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+3 eff.)
Mental save: -12 (-6 eff.)
Mindpower: +5 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
brawler's hardened leather gloves of sorrow (0 def, 2 armour)Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 13% chance to reduce all saves and defense by 25
Damage (Melee): 22 mind / 10 darkness
Changes stats: +3 Str / +3 Dex / +4 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+3 eff.)
Mental save: -12 (-6 eff.)
Mindpower: +5 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Bleakquencher of the Blightspawn (0 def, 26 armour, 240.5 block)
Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +26
Fatigue: +8%
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 20
* 38% chance to reduce damage dealt by 20%
Changes stats: +5 Con
Changes resistances: +23% acid / +18% physical / +9% darkness / +3% cold
Talent granted: +1 Block
Physical save: +13 (+5 eff.)
Cut immunity: +10%
Maximum life: +80.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
Bleakquencher of the Blightspawn (0 def, 26 armour, 240.5 block)Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +26
Fatigue: +8%
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 20
* 38% chance to reduce damage dealt by 20%
Changes stats: +5 Con
Changes resistances: +23% acid / +18% physical / +9% darkness / +3% cold
Talent granted: +1 Block
Physical save: +13 (+5 eff.)
Cut immunity: +10%
Maximum life: +80.00
Handheld deflection devices.
This item has been sent to the Item's Vault.
dwarven-steel dagger 'Glacieroath' (119% power, 7 apr)
Requires:
- Dexterity 24
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 120% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +6 Str / +9 Dex / +8 Mag / +18 Wil / +9 Cun / +9 Con
Changes resistances penetration: +25% cold
Changes damage: +9% mind / +15% fire
Critical mult.: +20.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
dwarven-steel dagger 'Glacieroath' (119% power, 7 apr)Requires:
- Dexterity 24
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 120% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +6 Str / +9 Dex / +8 Mag / +18 Wil / +9 Cun / +9 Con
Changes resistances penetration: +25% cold
Changes damage: +9% mind / +15% fire
Critical mult.: +20.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Bregidor the stralite dagger (131% power, 9 apr)
Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 131% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 physical
When wielded/worn:
Accuracy: +10 (+1 eff.)
Defense: +30 (+7 eff.)
Changes stats: +11 Str / +8 Dex / +11 Mag / +13 Wil / +10 Cun / +9 Con
Changes resistances: +3% physical
Changes resistances penetration: +25% temporal
Stamina each turn: +3.00
Only die when reaching: -80.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Bregidor the stralite dagger (131% power, 9 apr)Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 131% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 physical
When wielded/worn:
Accuracy: +10 (+1 eff.)
Defense: +30 (+7 eff.)
Changes stats: +11 Str / +8 Dex / +11 Mag / +13 Wil / +10 Cun / +9 Con
Changes resistances: +3% physical
Changes resistances penetration: +25% temporal
Stamina each turn: +3.00
Only die when reaching: -80.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Astelrid's Clubstaff (156% power, 4 apr)
Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Wil, 40% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+8 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Astelrid's Clubstaff (156% power, 4 apr)Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Wil, 40% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+8 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.
Shieldsmaiden (5 def, 20 armour, 150 block)
Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.
Shieldsmaiden (5 def, 20 armour, 150 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.