

Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 171% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Str / +14 Dex / +12 Mag / +13 Wil / +10 Cun / +7 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Power: 124% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
* 25% chance for lightning to strike from the target to a second target dealing 62 damage
Damage (Melee): +7 temporal
When wielded/worn:
Changes resistances: +3% mind / +7% temporal
Changes resistances penetration: +5% mind
Only die when reaching: -60.00 life
Mindpower: +5 (+3 eff.)
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Power: 139% Range: 1.3x
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice
Activation costs 9 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 162% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +9.0%
Changes stats: +5 Str / +7 Dex / +10 Mag / +9 Wil / +7 Cun / +9 Con
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: charm / wand ; tier 4
When wielded/worn:
Changes stats: +1 Wil
Maximum wards: +4 temporal / +3 cold / +4 light / +4 arcane
Changes damage: +18% mind
Talent granted: +1 Ward
Critical mult.: +10.00%
Maximum hate: +2.00
Mindpower: +15 (+5 eff.)
It can be used to fire a magical bolt dealing 306 lightning damage
Activation puts all charms on cooldown for 13 turns.
When used:
* Increase all damage by 15% for 2 turns.
* Gain a 22% chance to evade weapon attacks for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Power: 166% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +14 nature
When wielded/worn:
Changes stats: +5 Str / +10 Dex / +6 Mag / +12 Wil / +10 Cun / +10 Con
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 13% chance to reduce all saves and defense by 25
Damage (Melee): 22 mind / 10 darkness
Changes stats: +3 Str / +3 Dex / +4 Cun
Talent cooldown: Double Strike (-1 turn)
Physical save: +7 (+3 eff.)
Mental save: -12 (-6 eff.)
Mindpower: +5 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 35
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +26
Fatigue: +8%
Effects when hit in melee:
* 29% chance to reduce strength, dexterity, and constitution by 20
* 38% chance to reduce damage dealt by 20%
Changes stats: +5 Con
Changes resistances: +23% acid / +18% physical / +9% darkness / +3% cold
Talent granted: +1 Block
Physical save: +13 (+5 eff.)
Cut immunity: +10%
Maximum life: +80.00
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Power: 120% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +6 Str / +9 Dex / +8 Mag / +18 Wil / +9 Cun / +9 Con
Changes resistances penetration: +25% cold
Changes damage: +9% mind / +15% fire
Critical mult.: +20.00%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 131% Range: 1.3x
Uses stats: 40% Wil, 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
Damage (radius 2) on crit: +12 physical
When wielded/worn:
Accuracy: +10 (+1 eff.)
Defense: +30 (+7 eff.)
Changes stats: +11 Str / +8 Dex / +11 Mag / +13 Wil / +10 Cun / +9 Con
Changes resistances: +3% physical
Changes resistances penetration: +25% temporal
Stamina each turn: +3.00
Only die when reaching: -80.00 life
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 23
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 156% Range: 1.5x
Uses stats: 40% Wil, 40% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +25% nature
Spellpower: +15 (+8 eff.)
Healing mod.: +25%
Improves the contribution of primary stats on infusions and runes by 15%
Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +20
Defense: +5 (+1 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% cold / +25% fire
Talents granted: +1 Shieldsmaiden Aura +1 Block
Granted talent can block up to 1 instance of damage each 10 turns.
Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.
This item has been sent to the Item's Vault.