
hardened leather cap 'Porenne' (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +3 Str
Changes resistances: +5% arcane / +9% temporal
Changes damage: +12% temporal
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cap made of leather.
This item has been sent to the Item's Vault.

IvutaRequires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +2 Dex / +13 Mag / +3 Wil
Changes damage: +11% acid / +13% fire / +12% cold / +12% lightning
Grants telepathy: Dragon
Mental save: +9 (+3 eff.)
Confusion immunity: +18%
Spellpower: +10 (+2 eff.)
Spell crit. chance: +10%
Mindpower: +10 (+4 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Adoba (7 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +7 (+3 eff.)
Effects on melee hit:
* 40% chance to gain 10% of a turn (3/turn limit)
* 15% chance to corrode armour by 30%
Changes resistances: +12% acid
Changes resistances penetration: +25% acid
Physical save: +7 (+3 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Gloomtyphoon of the Blightspawn (15-19.5 power, 7 apr)Requires:
- Dexterity 24
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Crit. chance: +6.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 3).
On weapon hit:
* 40% chance to disease
* Projects up to 1 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +4 lightning / +7 temporal / +9 nature
Burst (radius 2) on crit: +9 ice
When wielded/worn:
Armour: +7
Changes resistances penetration: +10% lightning / +6% cold
Changes damage: +3% blight
Talent on hit(spell): Netherblast (20% chance level 3).
Sharp, short and deadly.
This item has been sent to the Item's Vault.

steel dagger 'Korosastir' (12.5-16.25 power, 6 apr)Requires:
- Dexterity 16
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.3
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +8 acid
When wielded/worn:
Armour: +4
Defense: +9 (+3 eff.)
Ranged Defense: +9 (+3 eff.)
Effects on melee hit:
* 30% chance to corrode armour by 30%
Changes resistances: +9% nature / +6% lightning
Spell save: +30 (+10 eff.)
Poison immunity: +10%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Dagger of the Past (25-32.5 power, 20 apr)Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Base power: 25.0 - 32.5
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+3 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+2 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Hurytir the DeepsworthRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Changes stats: +2 Mag
Changes resistances: +9% darkness
Critical mult.: +10.00%
Mana each turn: +0.16
Mana when firing critical spell: +2.00
Spellpower: +12 (+2 eff.)
Light radius: +7
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Polylrann [power 49] (18 cooldown)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 3
When wielded/worn:
Changes resistances: +15% temporal
Talents cooldown: Rushing Claws (-1 turn) Lay Web (-1 turn)
Talents granted: +3 Rushing Claws +2 Lay Web
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
It can be used to harden the skin for 7 turns increasing armour by 49 and armour hardiness by 50%, putting all charms on cooldown for 18 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

hardened leather belt 'Bokelerand'Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +11.0%
Effects on melee hit:
* Slows global speed by 32%
Changes stats: +5 Cun / +5 Dex
Changes resistances: +6% mind / +6% temporal / +15% nature / +3% light
Mental save: +9 (+3 eff.)
Silence immunity: +10%
Stun/Freeze immunity: +10%
Mental crit. chance: +11%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Malelamas (0 def, 5 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -5%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 12 arcane
Changes resistances: +15% mind
Changes resistances penetration: +20% arcane
Stamina each turn: +0.90
Maximum life: +60.00
Movement speed: +10%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A pair of boots made of leather.
This item has been sent to the Item's Vault.

nimble drakeskin leather armour of the void (14 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +14 (+5 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +8%
Damage (Melee): 9 darkness
Damage (Ranged): 8 darkness
Changes stats: +4 Dex
Changes resistances: +22% darkness / +20% temporal
Movement speed: +20%
Defense after a teleport: +26
Resist all after a teleport: +21%
New effects duration reduction after a teleport: +23%
It can be used to blink to a nearby random location (rad 14), putting all charms on cooldown for 23 turns.
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Aetherwalk (6 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +25% arcane
Changes damage: +25% arcane
Spellpower: +15 (+6 eff.)
Defense after a teleport: +20
Resist all after a teleport: +20%
New effects duration reduction after a teleport: +20%
Creates an arcane explosion dealing 40 arcane damage based on magic in a radius of 3 around the user after any teleport.
It can be used to phase door up to range 6, within radius 2 of the target location
Activation costs 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.
