

Tirakai's Maul (32-41.6 power, 6 apr)
Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Effects on melee hit:
* 15% chance to daze
Changes stats: +3 Str / +3 Con
Changes resistances: +3% fire
Changes resistances penetration: +10% lightning / +10% fire
Changes damage: +3% fire
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 3.3
Power cost: 25 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage.
If the attack hits, the target is dazed for 3 turns.
You must rush from at least 2 tiles away.
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +21 acid
When wielded/worn:
Physical power: +4 (+1 eff.)
Armour: +6
Changes stats: +4 Con
Changes damage: +15% physical
Physical save: +20 (+5 eff.)
Only die when reaching: -60.00 life
Healing mod.: +10%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.0 - 75.2
Uses stats: 50% Mag, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+3 eff.)
Armour penetration: +17
Changes resistances penetration: +25% physical
Changes damage: +16% physical
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+4 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.
This object's appearance was changed to Fearfire Mantle.


Requires:
- Strength 38
- Talent Heavy Armour Training
Infused by nature
Infused by psionic forces
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +16%
Changes stats: +8 Cun / +5 Wil
Mental save: +18 (+6 eff.)
Life regen: +1.70
Maximum life: +70.00
Healing mod.: +16%
A suit of armour made of mail.
This item has been sent to the Item's Vault.
This object's appearance was changed to dwarven-steel mail armour.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
* 15% chance to blind
Damage when hit (Melee): 4 light
Changes resistances: +9% light / +7% cold / +6% nature / +6% temporal
Mental save: +5 (+2 eff.)
Light radius: +6
See stealth: +6
See invisible: +5
Defense after a teleport: +11
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +14%
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Crafted by a master
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 40.0 - 56.0
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +9.0%
Attack speed: 100%
On weapon crit:
* grows in power
On weapon kill:
* grows dramatically in power
Damage (Melee): +18 draining blight
When wielded/worn:
Changes damage: +5% blight
Critical mult.: +6.00%
Cut immunity: -25%
Maximum vim: +20.00
Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.
This item has been sent to the Item's Vault.