

Requires:
- Strength 52
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+28 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


balanced steel greatsword of massacre (33-53 power, 2 apr)
Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 33.0 - 52.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +7 (+1 eff.)
Defense: +9 (+5 eff.)
Disarm immunity: +31%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Ce'Novea (29-44 power, 2 apr)
Requires:
- Strength 16
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 29.0 - 43.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 23% chance to reduce all saves and defense by 24
Damage (Melee): +9 mind
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +5% arcane / +6% cold
Mental save: +9 (+4 eff.)
Only die when reaching: -80.00 life
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


arcing steel dagger of vileness (12-15 power, 6 apr)
Requires:
- Dexterity 16
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 2
Base power: 11.5 - 15.0
Uses stats: 50% Str, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 8% chance to reduce strength, dexterity, and constitution by 5
* 25% chance for lightning to strike from the target to a second target dealing 15 damage
Damage (Melee): +8 blight
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Cinderbraid (16-22 power, 3 apr)
Requires:
- Strength 16
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (radius 2) on crit: +8 fire
When wielded/worn:
Changes stats: +3 Cun / +3 Str
Changes resistances: +3% fire
Light radius: +3
Infravision radius: +1
Sharp, long, and deadly.
This item has been sent to the Item's Vault.