
Shantiz the Stormblade (15-19.5 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

psionic steel torque of psychoportation [power 27] (3/30 cooldown)Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
It can be used to teleport randomly (rad 27), putting all charms on cooldown for 30 turns.
When used:
100% chance to regenerate 3 psi.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.

Spectral Blade (24-38.4 power, 25 apr)Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Physical crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+2 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Physical crit. chance: +0.0%
Attack speed: 100%
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

Unstoppable Mauler (48-72 power, 15 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Physical crit. chance: +3.0%
Attack speed: 100%
When this weapon hits: Sunder Armour (15% chance level 3).
When wielded/worn:
Accuracy: +20 (+6 eff.)
Pinning immunity: +100%
Knockback immunity: +100%
It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) :
Effective talent level: 3.0
Power cost: 18 out of 18/18.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage.
If you failed to move the damage is instead 78%.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.

Adomita the Flaresting (0 def, 5 armour)Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Damage when hit (Melee): 4 fire
Changes stats: +4 Cun / +3 Con
Changes resistances: +6% blight / +27% temporal / +17% darkness
Changes resistances penetration: +5% blight / +12% temporal / +16% darkness
Changes damage: +3% blight / +15% fire
Physical save: +28 (+12 eff.)
Spell save: +7 (+4 eff.)
Mental save: +27 (+11 eff.)
Defense after a teleport: +17
Resist all after a teleport: +14%
New effects duration reduction after a teleport: +12%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.

Acera (33-46.2 power, 4 apr)Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 39 acid damage in a 4 radius ball. This damage will increase by 27% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.

Anmalice (47-65.8 power, 20 apr)Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 47.0 - 65.8
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +20
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-15 eff.)
Mindpower: +9 (+4 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

Genocide (42-67.2 power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

Everpyre Blade (38-53.2 power, 10 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 38.0 - 53.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +18.0%
Attack speed: 100%
Damage conversion: 50% fire
When wielded/worn:
Changes stats: +7 Str / +7 Wil
Changes resistances: +10% nature / +15% fire
Changes resistances penetration: +15% fire
Changes damage: +20% fire
It can be used to activate talent Fire Breath (costing 25 power out of 25/25) :
Effective talent level: 2.0
Power cost: 25 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 263.62 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Punae's Blade (46-64.4 power, 4 apr)Requires:
- Strength 30
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Combat speed: +10%
Chance to avoid attacks: +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Physical crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 279.63 fire damage, and flames will be left dealing a further 65.40 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +22
Physical crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 276.06 to 828.18 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other craatures within radius 4), dealing 718.53 to 1437.06 physical damage (based on Strength) to each, costing 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Blighted Maul (96-144 power, 22 apr)Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +22
Physical crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 276.06 to 828.18 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other craatures within radius 4), dealing 718.53 to 1437.06 physical damage (based on Strength) to each, costing 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.

Atamathon's Ruby Eye ringRequires:
- Level 35
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage when hit (Melee): 100 fire
Changes damage: +20% fire
Pinning immunity: +50%
Maximum life: +60.00
Light radius: +2
Rings can have magical properties.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Telos's Staff (Bottom Half)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.

Dragon-helm of Kroltar (5 def, 9 armour)Requires:
- Strength 35
- Talent Armour Training (level 3)
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
It is part of a set of items.
Kroltar's power resides in his scales.
When wielded/worn:
Armour: +9
Defense: +5 (+2 eff.)
Fatigue: +10%
Changes stats: +5 Str / -4 Lck / +5 Con
It can be used to activate talent Warshout (costing 45 power out of 45/45) :
Effective talent level: 2.6
Power cost: 45 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns.
A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.
This item has been sent to the Item's Vault.

Crystal HeartRequires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It can be used to combine with a suit of body armor, costing 1 power out of 1/1.
This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.
This item has been sent to the Item's Vault.

Crown of Eternal Night (0 def, 3 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
You need to find something to bind its powers.
When wielded/worn:
Armour: +3
Fatigue: +3%
Reduce damage by fixed amount: +10 all
This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.
This item has been sent to the Item's Vault.

Aetherwalk (6 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Defense: +6 (+2 eff.)
Fatigue: +1%
Changes stats: +8 Cun / +8 Mag
Changes resistances: +12% arcane
Changes resistances cap: +5% arcane
Spellpower: +5 (+1 eff.)
It can be used to phase door up to range 6, within radius 2 of the target location, costing 24 power out of 24/24.
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)
Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +0
Physical crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% arcane
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

This item will automatically be transmogrified when you leave the level.Busasus the voratun amulet
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Damage (Melee): 14 light / 13 darkness
Effects when hit in melee:
* 15% chance to inflict damage reduction
* 15% chance to blind
Changes stats: +6 Mag
Changes resistances: +12% lightning / +4% physical / +6% darkness
Changes damage: +8% acid / +11% darkness / +15% light / +7% fire / +8% cold / +3% arcane / +8% lightning
Poison immunity: +15%
Silence immunity: +10%
Life regen: +4.50
Spellpower: +6 (+2 eff.)
Spell crit. chance: +6%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

Ring of the DeadRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
This item has been sent to the Item's Vault.

Ring of the DeadRequires:
- Level 25
Infused by nature
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
When wielded/worn:
Changes stats: +10 Lck
Physical save: +10 (+5 eff.)
Spell save: +10 (+3 eff.)
Mental save: +10 (+3 eff.)
Only die when reaching: -100.00 life
Will bring you back from death, but only once!
This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.
This item has been sent to the Item's Vault.

cashmere cloak 'Lisenn' (10 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+7 eff.)
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes stats: +7 Mag / +8 Wil
Changes resistances: +3% temporal
Changes resistances penetration: +5% temporal
Changes damage: +6% temporal
Physical save: +10 (+5 eff.)
Spell save: +7 (+4 eff.)
Maximum mana: +48.00
Spell crit. chance: +6%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)Requires:
- Level 15
Powered by unknown forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+7 eff.)
Changes stats: +6 Cun / +8 Wil
Talent mastery: +0.20 Cursed / Fears
Fear immunity: +60%
Mindpower: +16 (+4 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 2.0
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your target, causing one of several possible fears that lasts for 8 turns. There is also a 25% chance of instilling fear in any foe in a radius of 2. The target can save versus Mindpower to resist the effect, and can be affected by multiple fears.
You gain 2 new fears: The Paranoid effect gives the target an 26% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. The Despair effect reduces the target's resistance to all damage by 20%.
Fear effects improve with your Mindpower.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and it's hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.
