
Glebeth the Dimmalice (31 def, 12 armour)Requires:
- Strength 20
Powered by arcane forces
Infused by psionic forces
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +12
Defense: +31 (+10 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to reduce all saves and defense by 9
Damage (Melee): 19 acid / 13 fire
Damage when hit (Melee): 13 acid / 14 fire
Changes stats: +2 Cun
Changes resistances: +18% acid / +3% darkness / +21% fire / +8% arcane / +3% mind
Changes resistances penetration: +20% mind
Spell save: +20 (+7 eff.)
Mental save: +19 (+13 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Mayynor the Taintspar (30-36 power, 6 apr, cold element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +11.0%
Damage (Melee): 36 arcane / 24 fire
Changes resistances: +15% cold
Changes damage: +30% cold / +12% nature / +12% light
Talent granted: +1 Command Staff
Critical mult.: +32.00%
Maximum mana: +119.00
Maximum pos.energy: +5.00
Maximum neg.energy: +5.00
Spellpower: +31 (+7 eff.)
Spell crit. chance: +5%
Light radius: +3
See invisible: +12
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Latafayn (68-109 power, 5 apr)Requires:
- Magic 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 68.0 - 108.8
Uses stat: 175% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +5
Crit. chance: +10.0%
Attack speed: 100%
Lifesteal (this weapon only): +8%
Damage conversion: 50% fire burn
When wielded/worn:
Changes stats: +3 Cun / +5 Str
Changes resistances: +15% fire
Changes damage: +10% darkness / +15% fire
It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage
Activation costs 10 power out of 25/25.
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.

regeneration infusion of the wizard (heal 722; 16 cd)Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 16
Travel Speed: instantaneous
Usage Speed: Standard (100% of a turn)
Is: a nature gift
Description: Activate the infusion to heal yourself for 722 life over 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

Glorelratta (40-48 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 40.0 - 48.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Str / +6 Mag / +6 Wil / +3 Con
Changes damage: +40% lightning
Talent granted: +1 Command Staff
Critical mult.: +20.00%
Reduces incoming crit damage: 15.00%
Mana when firing critical spell: +2.19
Maximum mana: +100.00
Spellpower: +32 (+7 eff.)
Spell crit. chance: +17%
Light radius: +3
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
