
Lisyth the Chargeblack (136% power, 7 apr, lightning element)Requires:
- Magic 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.3% procs dam / acc
Armour Penetration: +7
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15 (+5 eff.)
Physical crit. chance: +39.0%
Physical power: +15 (+4 eff.)
Changes stats: +2 Str / +1 Wil / +6 Con
Changes resistances penetration: +10% lightning
Changes damage: +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +69.00%
Physical save: +20 (+7 eff.)
Life regen: +1.80
Maximum stamina: +10.00
Spellpower: +32 (+7 eff.)
Spell crit. chance: +9%
Mental crit. chance: +1%
Healing mod.: +29%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
This object's appearance was changed to Staff of Arcane Supremacy.

Rootbraze (136% power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +9 (+6 eff.)
Ranged Defense: +9 (+4 eff.)
Damage (Melee): 67 fire
Changes resistances: +3% light / +2% physical
Changes damage: +6% nature / +30% lightning
Talent granted: +1 Command Staff
Critical mult.: +70.00%
Physical save: +18 (+6 eff.)
Spell save: +15 (+4 eff.)
Mental save: +15 (+4 eff.)
Cut immunity: +10%
Stun/Freeze immunity: +5%
Spellpower: +32 (+7 eff.)
Spell crit. chance: +28%
See invisible: +37
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Iseretira the Coalsmash (3 def, 13 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +30 (+10 eff.)
Armour penetration: +27
Armour: +13
Defense: +3 (+3 eff.)
Changes resistances: +9% lightning / +15% fire / +30% cold
Changes resistances penetration: +20% darkness
Critical mult.: +60.00%
Stealth bonus: +30
Spell save: +15 (+4 eff.)
Mental save: +13 (+3 eff.)
Disease immunity: +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to cashmere cloak.

Eilinita the elven-silk robe (5 def, 0 armour)Requires:
- Level 35
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+4 eff.)
Changes stats: +15 Str / +24 Mag / +24 Wil / +4 Cun
Changes resistances: +59% lightning / +30% cold
Changes resistances penetration: +5% temporal
Changes damage: +55% lightning / +30% physical / +34% cold
Grants telepathy: Dragon
Critical mult.: +5.00%
Mental save: +6 (+2 eff.)
Mana each turn: +0.38
Psi each turn: +0.39
Mindpower: +4 (+1 eff.)
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
This object's appearance was changed to linen robe.

elven-silk wizard hat 'Mayumivena' (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +12 (+4 eff.)
Defense: +3 (+3 eff.)
Changes stats: +2 Dex / +9 Mag / +4 Wil / +10 Con
Changes resistances: +60% lightning
Changes damage: +40% lightning / +16% arcane
Physical save: +35 (+12 eff.)
Psi each turn: +0.32
Mindpower: +6 (+2 eff.)
Mental crit. chance: +6%
Healing mod.: +15%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
This object's appearance was changed to linen wizard hat.
