
Staff of Arcane Supremacy (20-24 power, 4 apr, physical element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
A true understanding of the arcane is needed to release its full power.
Power 20.0 - 24.0 Arcane
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.pwr +20 (+15 eff.)
Dmg.mod +20% arcane
---------- misc
Cooldown Manathrust -1
Masteries
+0.20 Spell/Arcane
Arcane Supremacy:
Level 3.0
Pwr.cost 12 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.

Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+4 eff.)
Spell.save +15 (+7 eff.)
Mind.save -7 (-2 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

Unstoppable Mauler (48-72 power, 15 apr)5.0
T3 greatmaul 2H weapon
[Unique]
Master
Power 48.0 - 72.0 Physical
Uses 120% Str
Acc+ +0.1% dam / acc
Apr +15
Crit +3.0%
Atk.spd 100%
On Hit: 15% Sunder Armour 3
While equipped:
dps ----------
Acc +20 (+5 eff.)
----- def -----
Pinning- +100%
Knockbk- +100%
Fearless Cleave:
Level 3.0
Pwr.cost 11 out of 18/18.
Range melee/personal
Travel.spd instantaneous
Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage.
If you failed to move the damage is instead 78%.
A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.
This item has been sent to the Item's Vault.

Staff of Bones (20-24 power, 4 apr, darkness element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+15 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Spell/Necrotic minions
+0.10 Spell/Shades
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
+0.10 Spell/Advanced necrotic minions
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Helm of Knowledge (0 def, 12 armour)3.0
T3 head armor
[Unique]
Arcane/Psionic
While equipped:
Stats +10 Cun +10 Wil
----- def -----
Armour +12
Fatigue +8%
Resists +15% light +15% mind
+10% arcane
HP.reg +2.00
It can be used without being worn.
Sense the presence of unique objects.
Uses 12 power out of 20/20
A large crown, part metallic part glass that radiates with psionic powers.
This item has been sent to the Item's Vault.

Butcher (48-67.2 power, 12 apr)3.0
T5 longsword 1H weapon
[Unique]
Master/Psionic
Power 48.0 - 67.2 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +7 Cun +10 Wil
dps ----------
Acc +18 (+5 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

Unsetting Sun (16 def, 20 armour, 280 block)7.0
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
While equipped:
----- def -----
Armour +20
Defense +16 (+5 eff.)
Rng.Def +17 (+5 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+9 eff.)
---------- misc
Light +2
Talents +5 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.

Anmalice (47-65.8 power, 20 apr)3.0
T4 longsword 1H weapon
Reqs Wil 20
[Unique]
Psionic/Unknown
Power 47.0 - 65.8 Physical
Uses 10% Wil, 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +20
Crit +7.0%
Atk.spd 100%
On Hit:
* torments the target with many mental effects
On Kill:
* reduces mental save penalty
While equipped:
dps ----------
Mind.pwr +9 (+5 eff.)
Dmg.mod +8% mind
----- def -----
Mind.save -30 (-21 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.

The Long-Arm4.0
T5 steamgun 2H weapon
[Unique]
Steamtech
Acc+ +0.1% dam / acc
Apr +25
Atk.spd 67%
Dmg.mult 250%
Range +10
Proj.spd +600%
Shots beam through all targets.
Uses 6.0 Steam
Focus your aim on a target, marking them for death - reducing their ranged defense by 15 and their resistances by 10%.
Uses 20 power out of 20/20
Activation is instant.
This gun has an absurdly long barrel. You wonder for whom it may have been designed.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 68.0 - 95.2 Physical
Uses 70% Str, 50% Dex
Acc+ +0.2% crit / acc
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Antimagic Wyrm Bile Extract0.4
potion
[Unique]
Master
Quaff the elixir.
This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.
This item has been sent to the Item's Vault.
