
Eye of Winter (94% power, 18 apr, cold damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 95% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Cold
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Dmg.mod +10% cold
Res.pen +10% cold
----- def -----
Armour +10
Resists -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Overseer (115% power, 27 apr, mind damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
Power 115% Range: 1.1x
Uses 40% Wil, 20% Cun
Dmg Mind
Mastery Psiblades
Acc+ +0.3% crit chance (max 25%)
Acc uses Wil
Apr +27
Crit +5.0%
Atk.spd 100%
On Hit:
* reduces mental save
While equipped:
Stats +3 Cun +7 Wil
dps ----------
Mind.crit +7%
Mind.pwr +10 (+4 eff.)
Dmg.mod +10% mind
Res.pen +15% mind
----- def -----
Resists +25% mind
Mind.save +24 (+8 eff.)
Either mentally dominate or psychically stun (depending on immunities) a nearby target within range 4 for 5 turns (success depends on Mindpower).
Uses 60 power out of 60/60
Fragments of the Mindwall's power still inhabit this cracked, ancient gem.
This item has been sent to the Item's Vault.

Overburst4.0
T4 steamgun 1H weapon
Reqs Dex 30
Steam Pool
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +20
Atk.spd 100%
Dmg.mult 120%
Range +7
Proj.spd +600%
On Hit:
* Release a burst of shrapnel, dealing physical damage equal to your steampower in a cone from the target of radius 4.
Uses 2.0 Steam
"Have you ever fired a shot into a group of monsters and thought 'there must be a better way?' Well now, there is!"
This item has been sent to the Item's Vault.

Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

Aletta's Diadem (0 def, 0 armour)2.0
T3 head armor
[Unique]
Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +12 (+4 eff.)
Dmg.mod +10% mind
Melee Ret 12 mind
Psychic Lobotomy:
Level 3.0
Pwr.cost 8 out of 10/10.
Range 7
Travel.spd instantaneous
Is a mind power
Description: Inflicts 131.11 mind damage and cripples the target's higher mental functions, reducing cunning by 12 and confusing (29% power) the target for 4 turns.
The damage, cunning penalty, and confusion power will scale with your Mindpower.
A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
Is this temptation a weak will on your part, or some domination from the artifact itself...?
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 119% Range: 1.1x
Uses 24% Wil, 64% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +7.0%
Atk.spd 100%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.

Everpyre Blade (147% power, 10 apr)3.0
T4 longsword 1H weapon
Reqs Str 40
[Unique]
Nature/Master
Power 147% Range: 1.4x
Uses 60% Wil
Dmg Fire
Acc+ +0.4% crit mult (max 40%)
Apr +10
Crit +18.0%
Atk.spd 100%
On Hit: 15% Fire Breath 4
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.

Mirrorazor (143% power, 23 apr)3.0
T4 steamsaw 1H weapon
Reqs Steam Pool
[Unique]
Arcane/Steamtech
Power 144% Range: 1.5x
Uses 60% Wil
Dmg Phys.bleed
Acc+ +0.2% crit chance (max 25%)
Apr +23
Crit +5.0%
Atk.spd 100%
Block +60
Dmg.conv 50% temporal
On Hit: 8% Turn Back the Clock 2
Uses 1.0 Steam
While equipped:
----- def -----
Armour +5
Defense +20 (+7 eff.)
Fatigue +8%
Resists +15% temporal
---------- misc
Talents +2 Block
5 turns after use, mirror yourself across the map (centered around the location you were standing when activated)..
Uses 30 power out of 30/30
Activation is instant.
The experiment of a mad chronomancer, this strange device is a portal into a backwards universe!
That is, everything there spins the opposite direction.
I guess it probably grinds things pretty well.
This item has been sent to the Item's Vault.

Dagger of the Past (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Arcane
Potentially it would go with a sword in the future.
Power 129% Range: 1.3x
Uses 30% Cun, 50% Mag
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +20.0%
Atk.spd 111%
Melee+ +5 temporal
Dmg.conv 30% temporal
While equipped:
dps ----------
Mov.spd +20%
Dmg.mod +5% temporal
----- def -----
Defense +10 (+4 eff.)
Spell.save +10 (+4 eff.)
Def/telep +10
Res/telep +5%
Dur/telep +15%
---------- misc
Masteries
+0.10 Chronomancy/Blade Threading
+0.10 Chronomancy/Temporal Guardian
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.

Silent Blade (129% power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 21% Wil, 33% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +8.0%
Atk.spd 100%
Melee+ +10 silence
On Kill:
* Enter stealth for 3 turns.
When used from stealth a simple attack with it will not break stealth.
While equipped:
dps ----------
Acc +10 (+3 eff.)
A thin, dark dagger that seems to meld seamlessly into the shadows.
This item has been sent to the Item's Vault.

Swordbreaker (129% power, 20 apr)1.0
T3 dagger 1H weapon
[Unique]
Master
Power 129% Range: 1.3x
Uses 80% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +20
Crit +15.0%
Atk.spd 111%
On Crit:
* Breaks enemy weapon.
While equipped:
Stats +8 Cun +8 Dex
----- def -----
Hardiness +20%
Defense +15 (+5 eff.)
Phys.save +15 (+5 eff.)
Disarm- +50%
---------- misc
Talents +1 Dagger Block
Can block like a shield, potentially disarming the enemy.
This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.
This item has been sent to the Item's Vault.

Icy Kill (143% power, 10 apr)1.0
T4 dagger 1H weapon
[Unique]
Nature/Psionic
Power 144% Range: 1.3x
Uses 27% Wil, 27% Cun
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +10
Crit +15.0%
Atk.spd 100%
Melee+ +30 cold
On Crit:
* freezes the target
On Kill:
* explodes a frozen creature (damage scales with willpower)
While equipped:
Stats +6 Cun +6 Wil
dps ----------
Dmg.mod +25% cold
----- def -----
Ice.pen +50%
---------- misc
Hate/kill +4.00
As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.
This item has been sent to the Item's Vault.

Eye of Winter (94% power, 18 apr, cold damage)3.0
T2 mindstar 1H weapon
[Unique]
Nature
Nature requires balance in these matters.
Power 95% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Cold
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +4%
Mind.pwr +8 (+3 eff.)
Dmg.mod +10% cold
Res.pen +10% cold
----- def -----
Armour +10
Resists -10% fire
On Mind Hit: 10% Winter's Fury 2
This mindstar glows with a dim cool light, but seems somehow incomplete.
This item has been sent to the Item's Vault.

Silk Current (12 def, 0 armour)2.0
T1 cloth armor
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +5 (+1 eff.)
Mov.spd +15%
Dmg.mod +10% cold
Res.pen +8% cold
Melee Ret 10 cold
----- def -----
Defense +12 (+3 eff.)
Resists +7% all +15% cold
---------- misc
Masteries
+0.30 Spell/Glacial waste
+0.30 Spell/Rime wraith
+0.30 Spell/Water
+0.30 Spell/Frost alchemy
+0.30 Spell/Grave
+0.30 Spell/Ice
On Spell Hit: 5% Water Jet 1
This deep blue robe flows and ripples as if pushed by an invisible tide.
This item has been sent to the Item's Vault.

Telos's Staff Crystal0.0
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag
+5 Wil +5 Cun +5 Con
Resists +30% mind
Confus- +30%
Fear- +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.

Mighty Girdle1.0
T1 belt armor
[Unique]
Master
Some giant wraps would make you feel great.
While equipped:
----- def -----
Armour +4
Fatigue -10%
Max.HP +40.00
Knockbk- +40%
---------- misc
Max.enc +70
This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.
This item has been sent to the Item's Vault.

Primal Infusion (affinity 15%; reduction 3; dur 4; cd 18)0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.

The Face of Fear (8 def, 0 armour)2.0
T3 head armor
[Unique]
Unknown
While equipped:
Stats +6 Cun +8 Wil
dps ----------
Mind.pwr +16 (+6 eff.)
----- def -----
Defense +8 (+3 eff.)
Fear- +60%
---------- misc
Masteries
+0.20 Cursed/Fears
Instill Fear:
Level 2.0
Pwr.cost 18 out of 45/45.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 13.08 mind and 12.00 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 14% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 14.
Terrified: Deals 2.73 mind and 2.50 darkness damage per turn and increases cooldowns by 22%.
Haunted: Causes the target to suffer 5.21 mind and 4.78 darkness damage for each detrimental mental effect every turn.
This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.
This item has been sent to the Item's Vault.

schematic: Brain Flare0.1
T1 schematic scroll
Reqs Create Tinker
[Unique]
[can be learnt]
Learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

Skull of the Rat Lich1.0
T3 skull tool
[Unique]
Arcane
While equipped:
dps ----------
Spell.crit +4%
Spell.pwr +10 (+3 eff.)
Melee Ret 12 darkness
Raise one or two undead rats to fight beside you.
Uses 70 power out of 70/70
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.

copper amulet of mastery (0.12 Demented / Slow death)0.1
T1 amulet jewelry
Reqs Level 15
[Ego]
Master
While equipped:
---------- misc
Masteries
+0.12 Demented/Slow death
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Crystle's Astral Bindings (0 def, 0 armour)1.0
T2 hands armor
[Unique]
Arcane/Master
While equipped:
Stats +3 Mag
dps ----------
Spell.crit +3%
Spell.pwr +2 (+1 eff.)
S.pwr/crit +4
Dmg.mod +8% darkness +8% temporal
Res.pen +10% darkness
+10% temporal
----- def -----
Resists +8% darkness +8% temporal
---------- misc
N.En/turn +0.20
Unarmed combat:
Power 109% Range: 1.1x
Uses 40% Dex, 40% Cun, 20% Mag
40% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +6.0%
Atk.spd 100%
Dmg.conv 100% void
On Hit: 15% Dust to Dust 1
On Hit: 10% Mind Blast 1
On Hit: 10% Turn Back the Clock 1
On Spell Hit: 10% Dust to Dust 2
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Mirror Image Rune (dur 6; cd 24)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 24
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
Images inherit all of your life, resistance, armor, defense, and armor hardiness.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

Wheel of Fate0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Nightsong0.1
T2 ring jewelry
[Unique]
Psionic
While equipped:
Stats +6 Cun
dps ----------
Dmg.mod +10% darkness
----- def -----
Defense +6 (+3 eff.)
Fatigue -7%
Mind.save +13 (+5 eff.)
---------- misc
Max.stam +25.00
Cooldown Shadowstep -1
Shadowstep:
Level 2.0
Pwr.cost 50 out of 50/50.
Range 7
Travel.spd instantaneous
Is a spell
Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage.
Dazed targets are significantly impaired, but any damage will free them.
To Shadowstep, you need to be able to see the target.
A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.
This item has been sent to the Item's Vault.

Prismatic Rune (6 turns; lightning, physical, mind, darkness)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 5 mind, 5 darkness
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.
