

Requires:
- Dexterity 24
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 3
Base power: 19.5 - 25.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
Damage (Melee): +6 nature / +8 temporal
Burst (radius 1) on hit: +4 temporal
When wielded/worn:
Changes stats: +1 Cun
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 2
Base power: 20.0 - 28.0
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +1.5%
Capacity: 45
On weapon hit:
* Slows global speed by 20%
Damage (Ranged): +12 lightning
Burst (radius 1) on hit: +8 nature
When wielded/worn:
Ammo reloads per turn: +2
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
When wielded/worn:
Physical crit. chance: +11.0%
Defense: +5 (+5 eff.)
Effects on melee hit:
* 8% chance to blind
Changes resistances: +5% arcane
Changes damage: +15% physical
Talent granted: +1 Command Staff
Critical mult.: +23.00%
Spellpower: +6 (+3 eff.)
Spell crit. chance: +2%
Light radius: +4
Infravision radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 45.02 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
- Talent Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10 (+9 eff.)
Ranged Defense: +10 (+7 eff.)
Fatigue: +14%
Effects when hit in melee:
* 10% chance to daze
* 18% chance to blind
Changes stats: +2 Dex / +2 Mag / +4 Con
Changes resistances: +10% lightning / +12% light
Talent granted: +4 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.