

5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 200% Mag
Dmg Darkness
Acc+ +2.5% proc dam (max 250%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+1 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Spell/Necrotic minions
+0.10 Spell/Shades
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Necrosis
+0.10 Spell/Advanced necrotic minions
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


2.0
T4 cloak armor
[Unique]
Arcane
While equipped:
Stats +8 Mag
dps ----------
Spell.crit +6%
S.pwr/crit +5
Dmg.mod +15% arcane +15% darkness
----- def -----
Defense +10 (+2 eff.)
Resists +12% arcane +12% darkness
Shield.dur +1
Shield.pwr +15%
---------- misc
Masteries
+0.10 Spell/Aether
+0.20 Spell/Arcane
+0.20 Spell/Nightfall
Damage shields have +1 duration and +15% power
Aether Breach:
Level 2.0
Pwr.cost 26 out of 28/28.
Range 7
Travel.spd instantaneous
Is a spell
usable during Aether Avatar
Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area.
Each explosion does 128.65 arcane damage in radius 2, and will each trigger at one turn intervals.
Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


0.0
T3 lite
[Unique]
Arcane
While equipped:
dps ----------
Spell.pwr +10 (+1 eff.)
Dmg.mod +15% cold
Res.pen +10% cold
----- def -----
Resists +20% cold
---------- misc
Light +5
Cooldown Chill of the Tomb -2
Masteries
+0.30 Spell/Chill
+0.30 Spell/Frost
Release a will o' the wisp that will explode against your foes for 311 cold damage (based on your Magic).
Uses 19 power out of 20/20
This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Power 150% Range: 1.2x
Uses 130% Mag, 40% Wil
Dmg Physical
Acc+ +2.5% proc dam (max 250%)
Apr +12
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +40 (+4 eff.)
Dmg.mod +35% darkness
---------- misc
Masteries
+0.20 Spell/Necrotic minions
+0.20 Celestial/Star fury
+0.20 Spell/Advanced necrotic minions
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


3.0
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Power 179% Range: 1.6x
Uses 40% Wil, 115% Str, 50% Mag
20% Con
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +12.0%
Atk.spd 100%
On Hit:
* releases a burst of light, dealing 284 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
---------- misc
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 17 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
While equipped:
----- def -----
Armour +20
Defense +16 (+3 eff.)
Rng.Def +17 (+4 eff.)
Fatigue +14%
Resists +30% blight +30% darkness
Spell.save +19 (+5 eff.)
---------- misc
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Arcane
While equipped:
Stats +12 Mag
dps ----------
Dmg.mod +25% cold
Melee Ret 60 ice
----- def -----
Defense +12 (+3 eff.)
Resists +25% cold -15% fire
+8% all
---------- misc
Masteries
+0.30 Spell/Ice floes
Release a radius 4 chilling blast, instantly dealing 339.84 cold damage and condensing the air into freezing vapors that deal 113.28 cold damage (based on Magic) each turn for 10 turns.
Uses 17 power out of 30/30
All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.
This item has been sent to the Item's Vault.


3.0
T4 arrow ammo
[Unique]
Arcane
Power 142% Range: 1.4x
Uses 40% Wil, 60% Dex, 70% Mag
50% Str
Dmg Bright light
Acc+ +0.3% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.


1.0
T4 white gem
[Unique]
Arcane
While equipped:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
See.Invis +20
While carried:
Light +2
Item imbue powers:
Resists +50% light +50% fire
Affinity +20% light +20% fire
Blind- +100%
Light +4
See.Invis +20
Latent Damage Type: Light
This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.
This item has been sent to the Item's Vault.


5.0
T5 staff 2H weapon
[Unique]
Arcane
Power 137% Range: 1.2x
Uses 130% Mag, 40% Wil
Dmg Arcane
Acc+ +2.5% proc dam (max 250%)
Apr +6
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil +10 Mag
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Crit.mult +15.00%
Spell.pwr +30 (+3 eff.)
Melee+ 40 pure mana
Dmg.mod +45% arcane +15% physical
Res.pen +15% arcane +15% physical
----- def -----
Silence- +25%
---------- misc
Talents +1 Command Staff
Your staff accuracy bonus (after the normal reduction for Eldritch Combat) also applies to the base power of talents triggered from Eldritch Combat.
A dragonbone staff topped with a flawless amethyst and vibrating with barely contained power, this was the weapon of Galland Eagleheart in the Age of Dusk. It was said to augment any spell he channeled through it in the midst of battle, the ultimate expression of synthesis between magical and physical combat. After Galland passed away, the staff was wielded by other mana knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.