
UmbraphageRequires:
- Level 15
Infused by psionic forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% darkness
Changes resistances penetration: +10% darkness
Changes damage: +15% light / +15% darkness
Damage affinity(heal): +20% darkness
Talent mastery: +0.20 Cursed / Shadows
Mental save: +10 (+5 eff.)
Mindpower: +10 (+4 eff.)
Light radius: +10
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300).
It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 156.00 darkness damage (based on Mindpower and charge), costing 9 power out of 10/10.
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Ureslak's Femur (52-72.8 power, 5 apr)Requires:
- Dexterity 30
- Strength 45
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
It is part of a set of items.
What would happen if more of Ureslak's remains were reunited?
Base power: 52.0 - 72.8
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
On weapon hit:
* 10% chance to shimmer to a different hue and gain powers
A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.
This item has been sent to the Item's Vault.

Evermoss Robe (12 def, 0 armour)Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +12 (+6 eff.)
Damage when hit (Melee): 35 nature slow
Changes stats: +5 Wil
Changes resistances: +25% nature
Changes resistances penetration: +10% nature
Changes damage: +30% nature
Talent mastery: +0.10 Wild-gift / Moss
Physical save: +15 (+4 eff.)
Life regen: +0.20
Mindpower: +12 (+4 eff.)
Mental crit. chance: +5%
Healing mod.: +15%
This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +12 (+6 eff.)
Damage (Melee): 35 mind / 10 % chance of gloom effects
Damage when hit (Melee): 35 mind / 10 % chance of gloom effects
Changes stats: +10 Cun / +10 Wil
Changes resistances penetration: +20% all
Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments
Psi each turn: +0.20
Hate when firing a critical mind attack: +4.00
Psi when firing a critical mind attack: +4.00
Hate per kill: +2.00
Mindpower: +20 (+6 eff.)
Mental crit. chance: +9%
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
Talent on hit(mindpower): Agony (8% chance level 2).
Talent on hit(mindpower): Hateful Whisper (8% chance level 2).
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

Tarrasca (0 def, 50 armour)Requires:
- Massive armour training
- Strength 52
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+15 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns
Activation costs 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.

Willowobsidian the voratun battleaxe (56.5-84.75 power, 4 apr)Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 56.5 - 84.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 20% chance to slow global speed by 46%
* 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity)
Damage (radius 2) on crit: +4 nature
Damage against: +33% Unnatural
When wielded/worn:
Accuracy: +14 (+6 eff.)
Armour penetration: +13
Changes stats: +1 Mag / +6 Wil
Changes resistances penetration: +10% nature / +14% physical
Reduces incoming crit damage: 5.00%
See invisible: +6
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Xerubrelaith (0 def, 10 armour, 206 block)Requires:
- Shield usage training
- Strength 48
Infused by nature
Infused by arcane disrupting forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Damage (Melee): 29 lightning
Damage when hit (Melee): 3 lightning / 4 mind
Changes resistances: +3% acid / +9% darkness / +3% cold / +17% arcane / +6% mind
Talent granted: +1 Block
Maximum life: +88.00
Handheld deflection devices.
This item has been sent to the Item's Vault.

Delarach the dragonbone starstaff (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 130% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+5 eff.)
Physical crit. chance: +7.0%
Physical power: +11 (+2 eff.)
Changes stats: +13 Mag / +6 Wil / +16 Cun
Changes resistances penetration: +10% blight
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +13
Spellpower: +22 (+7 eff.)
Spell crit. chance: +24%
Damage Shield penetration: +30%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Voidlord (44-61 power, 6 apr)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 43.5 - 60.9
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 30% chance to reduce strength, dexterity, and constitution by 24
Damage (Melee): +19 blight
Damage (radius 2) on crit: +51 fire
When wielded/worn:
Accuracy: +12 (+4 eff.)
Defense: +12 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 18%
Changes resistances: +3% darkness / +3% light
Changes resistances penetration: +18% fire
Changes damage: +6% light / +9% blight
Disease immunity: +23%
Disarm immunity: +50%
Global speed: +9%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

The Gaping Maw (72-108 power, 4 apr)Requires:
- Strength 60
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 72.0 - 108.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* deal manaburn damage equal to your mindpower in a radius 3 cone
Damage (Melee): +50 acid / +50 nature slow
When wielded/worn:
Changes stats: +0 Str / +0 Wil
Changes damage: +0% nature
Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns)
This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.
This item has been sent to the Item's Vault.

Trident of the Tides (80-112 power, 20 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 80.0 - 112.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+6 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 165.15.
If this is used on a friendly target the cooldown is reduced by 33%.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

Bindings of Eternal Night (12 def, 12 armour)Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.
