

Requires:
- Dexterity 11
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
Type: weapon / sling ; tier 1
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +6
Damage (Ranged): +6 lightning
Burst (radius 2) on crit: +4 temporal
When wielded/worn:
Changes resistances penetration: +5% nature
Changes damage: +9% lightning
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 36.0 - 46.8
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* 4% chance to corrode armour by 30%
Damage (Melee): +4 nature / +10 temporal
When wielded/worn:
Changes resistances penetration: +4% acid
Life regen: +0.48
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes resistances: +3% temporal
Changes resistances penetration: +5% temporal
Changes damage: +3% darkness
It can be used to remove up to 3 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 10 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.


steel greatsword 'Chargewhisper' (22-35.2 power, 2 apr)
Requires:
- Strength 16
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 22.0 - 35.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
Damage (Melee): +23 insidious poison / +10 temporal / +12 nature
When wielded/worn:
Changes resistances: +6% lightning
Changes damage: +3% blight / +6% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +20 (+10 eff.)
Changes stats: +5 Str / +3 Dex / +5 Con
Changes resistances: +9% light
Spellpower: +8 (+8 eff.)
Mindpower: +7 (+1 eff.)
Light radius: +3
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +9 (+5 eff.)
Armour penetration: +7
Physical power: +7 (+3 eff.)
Defense: +8 (+3 eff.)
Effects on melee hit:
* 20% chance to reduce damage dealt by 34%
Changes stats: +6 Cun / +4 Wil
Changes resistances penetration: +5% darkness / +5% temporal
Spellpower: +8 (+8 eff.)
Mindpower: +15 (+3 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Changes stats: +8 Dex / +7 Mag / +3 Wil / +4 Con
Changes damage: +7% acid / +7% blight
Disease immunity: +25%
Spellpower: +4 (+2 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Base power: 44.0 - 61.6
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +13.0%
Capacity: 20
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to knock the target back 3 spaces and deal 104 physical damage
* 25% chance for lightning to strike from the target to a second target dealing 74 damage
On weapon crit:
* Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +15 physical
Damage (radius 1) on hit: +16 temporal
Damage (radius 2) on crit: +8 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 20
Infused by nature
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 2
When wielded/worn:
Armour: +6
Defense: +2 (+1 eff.)
Fatigue: +12%
Damage when hit (Melee): 2 arcane
Changes resistances: +18% cold / +6% mind / +3% light
Changes resistances penetration: +15% arcane
Mental save: +12 (+11 eff.)
Maximum life: +24.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.