
This item will automatically be transmogrified when you leave the level.quiver of yew arrows of annihilation (18/18, 36-50 power, 15 apr)
Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Base power: 35.5 - 49.7
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +10.0%
Capacity: 18
Travel speed: +200%
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

stralite mail armour 'Kumas' (4 def, 8 armour)Requires:
- Heavy armour training
- Strength 38
Crafted by a master
14.00 Encumbrance.
Type: armor / heavy ; tier 4
When wielded/worn:
Armour: +8
Defense: +4 (+1 eff.)
Fatigue: +12%
Changes stats: +3 Str / +4 Wil
Changes resistances: +6% lightning / +6% darkness / +9% blight / +22% cold / +5% arcane
A suit of armour made of mail.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 6
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+10 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Murkpanic (28-40 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 28.5 - 39.9
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 4).
On weapon hit:
* 20% chance to reduce damage dealt by 18%
* 5% chance to reduce strength, dexterity, and constitution by 6
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (Melee): +7 blight / +14 cold
Damage (radius 1) on hit: +16 light
When wielded/worn:
Changes resistances penetration: +5% darkness
Changes damage: +3% light / +3% darkness
Disease immunity: +18%
Light radius: +3
One-handed war axes.
This item has been sent to the Item's Vault.

Dream Malleus (56-84 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Powered by arcane forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 56.0 - 84.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 17% chance to reduce all saves and defense by 22
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage (Melee): +17 mind / +7 cold
When wielded/worn:
Changes stats: +2 Cun / +3 Wil
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Psi each turn: +0.10
Hate when firing a critical mind attack: +5.00
Maximum stamina: +30.00
Mindpower: +15 (+7 eff.)
Mental crit. chance: +5%
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.
