
 Torigrim the voratun ring
Torigrim the voratun ringRequires:
- Level 35
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Fatigue: -7%
Damage when hit (Melee): 8 mind
Changes stats: +5 Mag
Maximum encumbrance: +38
Maximum mana: +100.00
Maximum vim: +50.00
Spellpower: +25 (+6 eff.)
Mental crit. chance: +6%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

 Shineborn (46-60 power, 9 apr)
Shineborn (46-60 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 46.5 - 60.5
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 2) on crit: +61 fire
When wielded/worn:
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 10 temporal
Changes stats: +13 Str / +13 Dex / +6 Mag / +9 Wil / +10 Cun / +10 Con
Changes resistances: +6% light
Changes resistances penetration: +16% fire
Light radius: +1
Global speed: +8%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

 Poredhevea (46-64 power, 6 apr)
Poredhevea (46-64 power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 46.0 - 64.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity)
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +6 darkness
Damage against: +7% Living
When wielded/worn:
Physical crit. chance: +11.0%
Armour: +2
Changes resistances: +6% lightning / +6% light
Blunt and deadly.
This item has been sent to the Item's Vault.

 Nexus of the Way (22-24 power, 40 apr, mind damage)
Nexus of the Way (22-24 power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 60% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+3 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 62 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.

 Ebonylord the dragonbone starstaff (30-36 power, 6 apr, light element)
Ebonylord the dragonbone starstaff (30-36 power, 6 apr, light element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +10 Mag / +9 Cun / +8 Con
Changes resistances: +12% darkness / +15% light
Changes resistances penetration: +10% darkness
Changes damage: +30% light / +6% mind
Talent granted: +1 Command Staff
Critical mult.: +27.00%
N.Energy each turn: +0.20
Vim when firing critical spell: +7.00
Maximum vim: +41.00
Maximum neg.energy: +41.00
Spellpower: +15 (+4 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

 mitotic living mindstar of sand (16-18 power, 40 apr, nature damage)
mitotic living mindstar of sand (16-18 power, 40 apr, nature damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +11.0%
Attack speed: 100%
On weapon hit:
* 13% chance to slow global speed by 80%
* 12% chance to reduce armor by 16%
When wielded/worn:
Damage (Melee): 14 physical
Changes resistances: +18% physical
Changes resistances penetration: +12% physical
Changes damage: +8% physical
Talent granted: +1 Attune Mindstar
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

 Prismmonster the pair of voratun boots (0 def, 5 armour)
Prismmonster the pair of voratun boots (0 def, 5 armour)Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+2 eff.)
Armour: +5
Fatigue: -13%
Changes stats: +1 Wil
Changes resistances penetration: +13% physical
Stamina each turn: +1.40
Mana each turn: +0.08
Maximum life: +109.00
Spellpower: +25 (+6 eff.)
Light radius: +3
Movement speed: +20%
Damage Shield penetration: +30%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

 Aeryyarek the Scumqueller (0 def, 5 armour)
Aeryyarek the Scumqueller (0 def, 5 armour)Requires:
- Level 35
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Physical power: +20 (+7 eff.)
Armour: +5
Fatigue: +5%
Damage when hit (Melee): 4 nature
Changes stats: +11 Str / +12 Wil
Changes resistances: +9% fire / +12% cold / +9% darkness / +26% physical
Changes resistances penetration: +15% nature
Changes damage: +6% nature
Physical save: +20 (+6 eff.)
A cap made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to cashmere wizard hat.

 dragonbone magestaff 'Dairylerain' (30-36 power, 6 apr, physical element)
dragonbone magestaff 'Dairylerain' (30-36 power, 6 apr, physical element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Mag / +4 Wil
Changes resistances penetration: +20% arcane / +10% acid
Changes damage: +3% acid / +30% physical
Talent granted: +1 Command Staff
Mana each turn: +0.12
Vim when firing critical spell: +7.00
Spellpower on spell critical (stacks up to 3 times): +9
Maximum mana: +54.00
Maximum vim: +33.00
Spellpower: +41 (+10 eff.)
Spell crit. chance: +14%
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to conjure elemental energy in a radius 10 cone, dealing 25.05 to 30.06 physical damage
Activation puts all charms on cooldown for 8 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

 Rod of Sarrilon (30-36 power, 4 apr, temporal element)
Rod of Sarrilon (30-36 power, 4 apr, temporal element)Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +7 Wil / +8 Mag
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Temporal Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+10 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.

 Tempestscar (29 def, 8 armour)
Tempestscar (29 def, 8 armour)Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +5
Physical crit. chance: +2.0%
Physical power: +25 (+8 eff.)
Armour: +8
Defense: +29 (+8 eff.)
Fatigue: +8%
Changes stats: +10 Str / +3 Dex / +1 Wil / +1 Con
Changes resistances: +6% lightning / +26% temporal
Physical save: +17 (+5 eff.)
Psi when hit: +0.08
Combat speed: +15%
Casting speed: +15%
Mental speed: +15%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

 voratun ring 'Radhodar'
voratun ring 'Radhodar'Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +19 (+6 eff.)
Effects on melee hit:
* 20% chance to reduce armor by 17%
Damage when hit (Melee): 11 acid
Changes stats: +6 Cun / +8 Mag
Changes resistances: +12% acid
Changes resistances penetration: +10% acid
Changes damage: +3% temporal / +7% all
Blindness immunity: +33%
Spellpower: +34 (+8 eff.)
Mindpower: +17 (+2 eff.)
Infravision radius: +6
See stealth: +23
See invisible: +25
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

 Liselaith the Duskraven
Liselaith the DuskravenRequires:
- Level 35
Infused by nature
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour penetration: +3
Damage when hit (Melee): 4 darkness
Changes stats: +4 Wil / +19 Cun / +6 Con
Physical save: +16 (+4 eff.)
Life regen: +6.00
Stamina each turn: +3.17
Only die when reaching: -80.00 life
Maximum life: +80.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

 dragonbone magestaff 'Lightfury' (30-36 power, 6 apr, lightning element)
dragonbone magestaff 'Lightfury' (30-36 power, 6 apr, lightning element)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 2 acid
Changes resistances: +3% light
Changes resistances penetration: +17% light / +15% lightning
Changes damage: +30% lightning / +12% light
Talent granted: +1 Command Staff
Critical mult.: +18.00%
Spellpower: +15 (+4 eff.)
Spell crit. chance: +18%
Light radius: +3
Talent on hit(spell): Flame (10% chance level 5).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

 Beerak the dwarven-steel longsword (23-32 power, 4 apr)
Beerak the dwarven-steel longsword (23-32 power, 4 apr)Requires:
- Strength 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 23.0 - 32.2
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to gain 10% of a turn (3/turn limit)
* 21% chance to reduce all saves and defense by 43
* 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns
Damage (radius 2) on crit: +26 lightning / +21 cold
When wielded/worn:
Changes stats: +9 Str / +8 Dex / +8 Mag / +7 Wil / +10 Cun / +6 Con
Changes resistances: +3% mind
Changes resistances penetration: +14% lightning / +17% cold
Critical mult.: +20.00%
Psi when hit: +0.08
Movement speed: +33%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

 Unrugas the Sunbreeze (dig speed 18 turns)
Unrugas the Sunbreeze (dig speed 18 turns)Requires:
- Level 15
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Armour penetration: +8
Changes stats: +8 Str / +1 Dex / +7 Mag / +2 Wil / +2 Con
Changes resistances penetration: +5% light
Light radius: +1
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Activating this item is instant.
It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown :
Effective talent level: 2.0
Power cost: 26 out of 26/26.
Range: melee/personal
Travel Speed: instantaneous
Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns.
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

 drakeskin leather armour 'Aredin' (20 def, 8 armour)
drakeskin leather armour 'Aredin' (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes resistances: +9% lightning / +30% fire / +6% nature / +12% temporal
Physical save: +6 (+2 eff.)
Spell save: +9 (+3 eff.)
Mental save: +3 (+1 eff.)
Life regen: +6.40
Stamina each turn: +2.40
Maximum life: +60.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.
This object's appearance was changed to Temporal Augmentation Robe - Designed In-Style.

 Kindlewrest the voratun mail armour (5 def, 18 armour)
Kindlewrest the voratun mail armour (5 def, 18 armour)Requires:
- Heavy armour training
- Strength 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +18 (+6 eff.)
Armour: +18
Defense: +5 (+2 eff.)
Fatigue: +12%
Damage when hit (Melee): 4 mind
Changes stats: +8 Str / +8 Mag / +14 Wil / +7 Cun
Changes resistances: +8% acid / +9% physical / +23% lightning / +19% fire / +9% mind / +11% cold
Changes resistances penetration: +25% mind
Changes damage: +3% fire
Mental save: +16 (+4 eff.)
Spellpower: +20 (+8 eff.)
Spell crit. chance: +8%
Mindpower: +25 (+5 eff.)
Mental crit. chance: +9%
A suit of armour made of mail.
This item has been sent to the Item's Vault.

 Eye of the Forest (8 def, 0 armour)
Eye of the Forest (8 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +8 (+3 eff.)
Changes stats: +6 Cun / +8 Wil
Changes resistances penetration: +15% nature
Changes damage: +20% nature
Talent mastery: +0.10 Wild-gift / Moss
Mental save: +12 (+4 eff.)
Blindness immunity: +100%
Infravision radius: +2
See stealth: +15
See invisible: +15
It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) :
Effective talent level: 2.6
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Using your connection to Nature, you can see your surrounding area in a radius of 9.
Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4.
This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.
This item has been sent to the Item's Vault.

 Radhehor the Blizzardmonster (dig speed 7 turns)
Radhehor the Blizzardmonster (dig speed 7 turns)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 5
When wielded/worn:
Physical crit. chance: +11.0%
Armour: +3
Defense: +7 (+3 eff.)
Damage when hit (Melee): 8 cold
Changes stats: +12 Str / +8 Wil
Changes resistances: +9% mind / +9% physical
Changes resistances penetration: +20% mind
Changes damage: +12% mind
Mental crit. chance: +13%
Infravision radius: +3
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.

 voratun ring 'Mayoma'
voratun ring 'Mayoma'Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Changes stats: +2 Dex / +20 Mag / +15 Wil / +2 Cun
Changes resistances: +30% light
Changes resistances penetration: +15% mind
Changes damage: +15% light
Spellpower: +20 (+6 eff.)
Infravision radius: +3
Rings make your fingers look great!
This item has been sent to the Item's Vault.
