
Boots of the Hunter (2 def, 12 armour)Requires:
- Talent Heavy Armour Training
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 4
When wielded/worn:
Armour penetration: +15
Physical power: +12 (+6 eff.)
Armour: +12
Defense: +2 (+0 eff.)
Fatigue: +8%
Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator
Spell save: +10 (+2 eff.)
Mental save: +10 (+3 eff.)
Stun/Freeze immunity: +40%
Maximum life: +80.00
Activating this item is instant.
It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action), costing 30 power out of 32/32.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

stralite dagger 'Eilinalewen' (38.5-50.05 power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 4
Base power: 38.5 - 50.1
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +9 acid
When wielded/worn:
Armour penetration: +8
Physical crit. chance: +8.0%
Defense: +3 (+3 eff.)
Ranged Defense: +3 (+3 eff.)
Changes resistances: +6% darkness / +1% physical
Critical mult.: +12.00%
Cut immunity: +10%
Mana each turn: +0.08
Spell crit. chance: +2%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Star (25-32.5 power, 20 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 45% Cun, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

Tirakai's Maul (32-41.6 power, 6 apr)Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 32.0 - 41.6
Uses stats: 10% Mag, 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +8.0%
Attack speed: 100%
When wielded/worn:
No gem
It can be used to imbue the hammer with a gem of your choice, costing 9 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.

Hydra's Bite (56-61.6 power, 7 apr)Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 56.0 - 61.6
Uses stat: 110% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 1).
When this weapon hits: Poison Breath (10% chance level 1).
When this weapon hits: Acid Breath (10% chance level 1).
On weapon hit:
* hit up to two adjacent enemies
When wielded/worn:
Changes damage: +12% acid / +12% nature / +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +20% lightning
Critical mult.: +20.00%
Spellpower: +12 (+6 eff.)
Spell crit. chance: +5%
When used to modify unarmed attacks:
Base power: 23.0 - 32.2
Uses stats: 80% Wil, 80% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Chain Lightning (20% chance level 3).
When this weapon hits: Nova (15% chance level 2).
Damage (Melee): +20 lightning
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

GlintpierceRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes resistances: +50% light / +27% cold
Changes resistances penetration: +10% light
Changes damage: +21% light / +6% arcane
Rings can have magical properties.
This item has been sent to the Item's Vault.
