steel mail armour of the deep (2 def, 9 armour)
14.0
T2 heavy armor
[Ego+]
Nature
While equipped:
----- def -----
Armour +9
Defense +2 (+2 eff.)
Fatigue +14%
Resists +6% acid +8% cold
---------- misc
Breathe water
A suit of armour made of mail.
This item has been sent to the Item's Vault.
steel mail armour of the deep (2 def, 9 armour)14.0
T2 heavy armor
[Ego+]
Nature
While equipped:
----- def -----
Armour +9
Defense +2 (+2 eff.)
Fatigue +14%
Resists +6% acid +8% cold
---------- misc
Breathe water
A suit of armour made of mail.
This item has been sent to the Item's Vault.
deflecting steel shield of fire resistance (+18%) (11 def, 2 armour, 41.5 block)
7.0
T2 shield armor
[Ego]
Master
While equipped:
----- def -----
Armour +2
Defense +11 (+9 eff.)
Rng.Def +6 (+6 eff.)
Fatigue +8%
Resists +18% fire
Proj.evade +6%
---------- misc
Talents +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
deflecting steel shield of fire resistance (+18%) (11 def, 2 armour, 41.5 block)7.0
T2 shield armor
[Ego]
Master
While equipped:
----- def -----
Armour +2
Defense +11 (+9 eff.)
Rng.Def +6 (+6 eff.)
Fatigue +8%
Resists +18% fire
Proj.evade +6%
---------- misc
Talents +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Uruhir the Infernoire (18/18, 21-29.4 power, 7 apr)
3.0
T2 arrow ammo
[Random Unique]
Arcane/Master/Psionic
Power 21.0 - 29.4 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit / acc
Apr +7
Crit +12.5%
Capacity 18
Ranged+ +15 blight +26 physical
On Crit.r2 +4 fire
On Hit: 10% Epidemic 2
On Hit:
* 20% chance to cause random gloom
* 51% chance to disease
* 10% chance to knock the target back
On Crit:
* cripple the target
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Uruhir the Infernoire (18/18, 21-29.4 power, 7 apr)3.0
T2 arrow ammo
[Random Unique]
Arcane/Master/Psionic
Power 21.0 - 29.4 Physical
Uses 70% Dex, 50% Str
Acc+ +0.2% crit / acc
Apr +7
Crit +12.5%
Capacity 18
Ranged+ +15 blight +26 physical
On Crit.r2 +4 fire
On Hit: 10% Epidemic 2
On Hit:
* 20% chance to cause random gloom
* 51% chance to disease
* 10% chance to knock the target back
On Crit:
* cripple the target
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
Elythra the Glarewake (22/22, 20.5-24.6 power, 2 apr)
3.0
T2 shot ammo
[Rare]
Arcane
Power 20.5 - 24.6 Physical
Uses 70% Dex, 50% Cun
Mastery Sling Supremacy
Acc+ +0.1% dam / acc
Apr +2
Crit +4.5%
Capacity 22
Ranged+ +7 lightning
On Hit.r1 +16 fire
On Crit.r2 +8 light
On Hit:
* 40% chance to blind
* 25% chance for lightning to arc to a second target
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Elythra the Glarewake (22/22, 20.5-24.6 power, 2 apr)3.0
T2 shot ammo
[Rare]
Arcane
Power 20.5 - 24.6 Physical
Uses 70% Dex, 50% Cun
Mastery Sling Supremacy
Acc+ +0.1% dam / acc
Apr +2
Crit +4.5%
Capacity 22
Ranged+ +7 lightning
On Hit.r1 +16 fire
On Crit.r2 +8 light
On Hit:
* 40% chance to blind
* 25% chance for lightning to arc to a second target
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Adivea (8 def, 2 armour, 28.5-34.2 power, 83.5 block)
7.0
T3 shield armor
[Random Unique]
Arcane/Master
When used to Attack:
Power 28.5 - 34.2 Physical
Uses 100% Str
Acc+ +2.5% procs dam / acc
Crit +3.5%
Block +84
Melee+ +12 fire +16 light
+16 mind
While equipped:
Stats +2 Str +3 Mag +4 Con
dps ----------
Mind.crit +2%
Melee Ret 24 fire
On Melee Ret:
* 19% chance to blind
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +12%
Resists +21% lightning +12% fire
+12% light
---------- misc
Max.hate +2.00
Telepathy Humanoid/Orc
Talents +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Adivea (8 def, 2 armour, 28.5-34.2 power, 83.5 block)7.0
T3 shield armor
[Random Unique]
Arcane/Master
When used to Attack:
Power 28.5 - 34.2 Physical
Uses 100% Str
Acc+ +2.5% procs dam / acc
Crit +3.5%
Block +84
Melee+ +12 fire +16 light
+16 mind
While equipped:
Stats +2 Str +3 Mag +4 Con
dps ----------
Mind.crit +2%
Melee Ret 24 fire
On Melee Ret:
* 19% chance to blind
----- def -----
Armour +2
Defense +8 (+4 eff.)
Rng.Def +8 (+4 eff.)
Fatigue +12%
Resists +21% lightning +12% fire
+12% light
---------- misc
Max.hate +2.00
Telepathy Humanoid/Orc
Talents +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.
Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)
7.0
T4 shield armor
[Unique]
Master
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 120% Str
Acc+ +2.5% procs dam / acc
Crit +9.0%
Block +220
HP.leech +8%
While equipped:
Stats +10 Con
----- def -----
Armour +4
Defense +14 (+4 eff.)
Rng.Def +14 (+3 eff.)
Fatigue +19%
Resists +25% blight
HP.reg +5.00
---------- misc
Talents +5 Block
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
Sanguine Shield (14 def, 4 armour, 40-48 power, 220 block)7.0
T4 shield armor
[Unique]
Master
When used to Attack:
Power 40.0 - 48.0 Physical
Uses 120% Str
Acc+ +2.5% procs dam / acc
Crit +9.0%
Block +220
HP.leech +8%
While equipped:
Stats +10 Con
----- def -----
Armour +4
Defense +14 (+4 eff.)
Rng.Def +14 (+3 eff.)
Fatigue +19%
Resists +25% blight
HP.reg +5.00
---------- misc
Talents +5 Block
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.
iron torque of clear mind [power 1] (23 cooldown) =AM=
Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 23 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
iron torque of clear mind [power 1] (23 cooldown) =AM=Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 1
It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 23 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Nerubeth the elven-wood longbow
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Arcane Vortex (10% chance level 4).
Damage (Ranged): +29 lightning / +23 cold / +8 mind
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% lightning / +14% cold / +17% arcane / +9% mind
Critical mult.: +10.00%
Mental save: +6 (+3 eff.)
Equilibrium when hit: +0.12
Spellpower: +15 (+4 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Nerubeth the elven-wood longbowRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 4
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +9
When this weapon hits: Arcane Vortex (10% chance level 4).
Damage (Ranged): +29 lightning / +23 cold / +8 mind
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% lightning / +14% cold / +17% arcane / +9% mind
Critical mult.: +10.00%
Mental save: +6 (+3 eff.)
Equilibrium when hit: +0.12
Spellpower: +15 (+4 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Nithan's Force
Requires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 111%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.
Nithan's ForceRequires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 111%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 207% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.
Scorpion's Tail (28-31 power, 8 apr)
3.0
T3 whip 1H weapon
[Unique]
Nature
Power 28.0 - 30.8 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +5.0%
Atk.spd 125%
Melee+ +22 poison +22 bleed
On Hit: 30% Disarm 3
While equipped:
dps ----------
Acc +10 (+2 eff.)
---------- misc
See.Stealth +9
See.Invis +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.
Scorpion's Tail (28-31 power, 8 apr)3.0
T3 whip 1H weapon
[Unique]
Nature
Power 28.0 - 30.8 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +5.0%
Atk.spd 125%
Melee+ +22 poison +22 bleed
On Hit: 30% Disarm 3
While equipped:
dps ----------
Acc +10 (+2 eff.)
---------- misc
See.Stealth +9
See.Invis +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.
fortifying stralite mail armour of command (11 def, 12 armour)
14.0
T4 heavy armor
Reqs Heavy armour training
[Ego++]
Master/Psionic
While equipped:
Stats +6 Str +3 Cun +5 Con
----- def -----
Armour +12
Defense +11 (+5 eff.)
Fatigue +12%
Mind.save +18 (+6 eff.)
Max.HP +53.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
fortifying stralite mail armour of command (11 def, 12 armour)14.0
T4 heavy armor
Reqs Heavy armour training
[Ego++]
Master/Psionic
While equipped:
Stats +6 Str +3 Cun +5 Con
----- def -----
Armour +12
Defense +11 (+5 eff.)
Fatigue +12%
Mind.save +18 (+6 eff.)
Max.HP +53.00
A suit of armour made of mail.
This item has been sent to the Item's Vault.
steel torque of gale force 'Aerawyn' [power 185] (11 cooldown)
2.0
T2 torque charm
[Rare]
Psionic
While equipped:
Stats +2 Cun
----- def -----
Defense +15 (+6 eff.)
Resists +5% physical
---------- misc
Stam/turn +3.00
Hate/m.crit +3.00
Max.hate +6.00
Max.psi +40.00
Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 198 physical damage
Puts all charms on 11 cooldown
100% to cleanse 2 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
steel torque of gale force 'Aerawyn' [power 185] (11 cooldown)2.0
T2 torque charm
[Rare]
Psionic
While equipped:
Stats +2 Cun
----- def -----
Defense +15 (+6 eff.)
Resists +5% physical
---------- misc
Stam/turn +3.00
Hate/m.crit +3.00
Max.hate +6.00
Max.psi +40.00
Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 198 physical damage
Puts all charms on 11 cooldown
100% to cleanse 2 total effects of type disease, wound, or poison.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
elm wand of shielding 'Neradhemira' [power 116] (14 cooldown)
2.0
T1 wand charm
[Rare]
Arcane
While equipped:
Stats +3 Dex
dps ----------
Mind.crit +2%
Mind.pwr +15 (+3 eff.)
----- def -----
Armour +2
Resists +3% blight
Die.at -40.00 life
Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 14 cooldown
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
elm wand of shielding 'Neradhemira' [power 116] (14 cooldown)2.0
T1 wand charm
[Rare]
Arcane
While equipped:
Stats +3 Dex
dps ----------
Mind.crit +2%
Mind.pwr +15 (+3 eff.)
----- def -----
Armour +2
Resists +3% blight
Die.at -40.00 life
Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 14 cooldown
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.
Koruharahek the Bileward
1.0
T3 lite
[Rare]
Nature
While equipped:
Stats +1 Dex +3 Con
dps ----------
Phys.pwr +20 (+10 eff.)
Melee Ret 4 nature
----- def -----
Resists +2% physical
Phys.save +25 (+15 eff.)
Heal.mod +15%
---------- misc
Stam/turn +3.00
Light +6
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
Koruharahek the Bileward1.0
T3 lite
[Rare]
Nature
While equipped:
Stats +1 Dex +3 Con
dps ----------
Phys.pwr +20 (+10 eff.)
Melee Ret 4 nature
----- def -----
Resists +2% physical
Phys.save +25 (+15 eff.)
Heal.mod +15%
---------- misc
Stam/turn +3.00
Light +6
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
pair of voratun boots 'Boresin' (0 def, 13 armour)
3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +4 Str +4 Wil
dps ----------
Mov.spd +25%
Dmg.mod +6% temporal
Res.pen +29% temporal
Melee Ret 4 temporal
----- def -----
Armour +13
Fatigue +4%
Resists +15% lightning
+15% temporal
---------- misc
Infravis +3
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
pair of voratun boots 'Boresin' (0 def, 13 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +4 Str +4 Wil
dps ----------
Mov.spd +25%
Dmg.mod +6% temporal
Res.pen +29% temporal
Melee Ret 4 temporal
----- def -----
Armour +13
Fatigue +4%
Resists +15% lightning
+15% temporal
---------- misc
Infravis +3
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Woejustice of the Blightspawn (0 def, 7 armour)
1.0
T4 hands armor
[Random Unique]
Master/Psionic
While equipped:
Stats +7 Str +3 Wil +5 Con
dps ----------
Phys.pwr +20 (+10 eff.)
Mind.pwr +8 (+3 eff.)
Melee+ 50 mind 29 darkness
Dmg.mod +9% mind
Apr +5
On Hit (Melee):
* 21% chance to reduce all saves and defense by 31
On Melee Ret:
* 45% chance to reduce strength, dexterity, and constitution by 32
* 43% chance to reduce damage dealt by 25%
----- def -----
Armour +7
Resists +9% mind
Mind.save -9 (-4 eff.)
Disarm- +43%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Woejustice of the Blightspawn (0 def, 7 armour)1.0
T4 hands armor
[Random Unique]
Master/Psionic
While equipped:
Stats +7 Str +3 Wil +5 Con
dps ----------
Phys.pwr +20 (+10 eff.)
Mind.pwr +8 (+3 eff.)
Melee+ 50 mind 29 darkness
Dmg.mod +9% mind
Apr +5
On Hit (Melee):
* 21% chance to reduce all saves and defense by 31
On Melee Ret:
* 45% chance to reduce strength, dexterity, and constitution by 32
* 43% chance to reduce damage dealt by 25%
----- def -----
Armour +7
Resists +9% mind
Mind.save -9 (-4 eff.)
Disarm- +43%
---------- misc
Masteries
+0.20 Technique/Grappling
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Ruined Earth:
Puts all charms on 20 cooldown
Level 3.0
Pwr.cost 20 out of 20/20.
Range 5
Travel.spd instantaneous
Is a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
linen cloak 'Duvikhad' (1 def, 6 armour)
2.0
T1 cloak armor
[Rare]
Master
While equipped:
dps ----------
Phys.pwr +5 (+5 eff.)
----- def -----
Armour +6
Defense +1 (+1 eff.)
Resists +3% physical +10% cold
---------- misc
Stam/turn +3.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
linen cloak 'Duvikhad' (1 def, 6 armour)2.0
T1 cloak armor
[Rare]
Master
While equipped:
dps ----------
Phys.pwr +5 (+5 eff.)
----- def -----
Armour +6
Defense +1 (+1 eff.)
Resists +3% physical +10% cold
---------- misc
Stam/turn +3.00
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
dwarven-steel helm 'Getaruistir' (0 def, 4 armour)
3.0
T3 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +5 Str +5 Wil
dps ----------
Spell.pwr +10 (+3 eff.)
Dmg.mod +12% blight
----- def -----
Armour +4
Fatigue +4%
Resists +12% light +13% darkness
Mind.save +15 (+7 eff.)
Confus- +10%
Pinning- +10%
---------- misc
Light +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
dwarven-steel helm 'Getaruistir' (0 def, 4 armour)3.0
T3 head armor
Reqs Heavy armour training
[Random Unique]
Nature/Master
While equipped:
Stats +5 Str +5 Wil
dps ----------
Spell.pwr +10 (+3 eff.)
Dmg.mod +12% blight
----- def -----
Armour +4
Fatigue +4%
Resists +12% light +13% darkness
Mind.save +15 (+7 eff.)
Confus- +10%
Pinning- +10%
---------- misc
Light +2
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
Cuthogodur the copper ring
0.1
T1 ring jewelry
[Rare]
Master
While equipped:
Stats +6 Dex
dps ----------
Dmg.mod +12% physical
Res.pen +15% physical
Acc +8 (+4 eff.)
Melee Ret 4 acid
On Hit (Melee):
* 20% chance to reduce all saves and defense by 27
----- def -----
Defense +5 (+3 eff.)
---------- misc
Stam/turn +3.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
Cuthogodur the copper ring0.1
T1 ring jewelry
[Rare]
Master
While equipped:
Stats +6 Dex
dps ----------
Dmg.mod +12% physical
Res.pen +15% physical
Acc +8 (+4 eff.)
Melee Ret 4 acid
On Hit (Melee):
* 20% chance to reduce all saves and defense by 27
----- def -----
Defense +5 (+3 eff.)
---------- misc
Stam/turn +3.00
Rings make your fingers look great!
This item has been sent to the Item's Vault.
gold ring 'Mayona'
0.1
T3 ring jewelry
[Random Unique]
Nature/Master
While equipped:
dps ----------
Dmg.mod +15% physical
Acc +21 (+11 eff.)
Apr +20
----- def -----
Defense +22 (+11 eff.)
Resists +15% physical
+6% darkness +6% blight
+5% arcane +6% nature
Disengage:
Puts all charms on 10 cooldown
Level 2.0
Pwr.cost 10 out of 10/10.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
gold ring 'Mayona'0.1
T3 ring jewelry
[Random Unique]
Nature/Master
While equipped:
dps ----------
Dmg.mod +15% physical
Acc +21 (+11 eff.)
Apr +20
----- def -----
Defense +22 (+11 eff.)
Resists +15% physical
+6% darkness +6% blight
+5% arcane +6% nature
Disengage:
Puts all charms on 10 cooldown
Level 2.0
Pwr.cost 10 out of 10/10.
Range 7
Travel.spd instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.
woollen robe 'Tidequarry' (0 def, 0 armour)
2.0
T2 cloth armor
[Rare]
Psionic
While equipped:
Stats +2 Str
dps ----------
Phys.crit +2.0%
Mind.crit +2%
Phys.pwr +25 (+15 eff.)
Mind.pwr +6 (+2 eff.)
Dmg.mod +16% physical
+7% darkness +3% cold
Res.pen +8% physical
+10% darkness +15% cold
Apr +4
Melee Ret 4 physical
----- def -----
Resists +9% all
---------- misc
Max.hate +7.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
woollen robe 'Tidequarry' (0 def, 0 armour)2.0
T2 cloth armor
[Rare]
Psionic
While equipped:
Stats +2 Str
dps ----------
Phys.crit +2.0%
Mind.crit +2%
Phys.pwr +25 (+15 eff.)
Mind.pwr +6 (+2 eff.)
Dmg.mod +16% physical
+7% darkness +3% cold
Res.pen +8% physical
+10% darkness +15% cold
Apr +4
Melee Ret 4 physical
----- def -----
Resists +9% all
---------- misc
Max.hate +7.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Latafayn 'Rootraven' (180% power, 5 apr)
3.0
T4 greatsword 2H weapon
Reqs Str 40
[Random Unique]
Arcane/Master
Power 180% Range: 1.6x
Uses 125% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
On Hit.r1 +24 fire
On Crit.r2 +4 blight
On Hit:
* Create an explosion dealing 29 cold damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +6 Cun +5 Str
dps ----------
Phys.crit +19.0%
Crit.mult +20.00%
Dmg.mod +15% fire
+10% darkness
+24% cold
Res.pen +20% cold
Melee Ret 8 blight
On Hit (Melee):
* 20% chance to slow global speed by 35%
* 20% chance to reduce strength, dexterity, and constitution by 12
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
Latafayn 'Rootraven' (180% power, 5 apr)3.0
T4 greatsword 2H weapon
Reqs Str 40
[Random Unique]
Arcane/Master
Power 180% Range: 1.6x
Uses 125% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +5
Crit +10.0%
Atk.spd 100%
HP.leech +8%
Dmg.conv 50% fire burn
On Hit.r1 +24 fire
On Crit.r2 +4 blight
On Hit:
* Create an explosion dealing 29 cold damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
Stats +6 Cun +5 Str
dps ----------
Phys.crit +19.0%
Crit.mult +20.00%
Dmg.mod +15% fire
+10% darkness
+24% cold
Res.pen +20% cold
Melee Ret 8 blight
On Hit (Melee):
* 20% chance to slow global speed by 35%
* 20% chance to reduce strength, dexterity, and constitution by 12
----- def -----
Resists +15% fire
Accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage.
Uses 10 power out of 25/25
This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.
This item has been sent to the Item's Vault.
stormwoven cashmere robe of life (0 def, 0 armour)
2.0
T3 cloth armor
Reqs Level 15
[Ego++]
Nature
While equipped:
Stats +6 Str +6 Mag +4 Wil
dps ----------
Dmg.mod +8% lightning
+11% physical
+12% cold
----- def -----
Resists +8% lightning
+7% cold +7% blight
+11% all
Max.HP +52.00
HP.reg +2.30
Heal.mod +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
stormwoven cashmere robe of life (0 def, 0 armour)2.0
T3 cloth armor
Reqs Level 15
[Ego++]
Nature
While equipped:
Stats +6 Str +6 Mag +4 Wil
dps ----------
Dmg.mod +8% lightning
+11% physical
+12% cold
----- def -----
Resists +8% lightning
+7% cold +7% blight
+11% all
Max.HP +52.00
HP.reg +2.30
Heal.mod +15%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Aradunalar the hardened leather belt
1.0
T3 belt armor
Reqs Level 15
[Random Unique]
Arcane/Master
While equipped:
Stats +4 Mag
dps ----------
Phys.crit +2.0%
Phys.pwr +5 (+5 eff.)
Dmg.mod +6% physical
----- def -----
Armour +14
Defense +9 (+9 eff.)
Phys.save +17 (+14 eff.)
---------- misc
Stam/turn +2.00
Mana/turn +0.26
Max.mana +28.00
Create a temporary shield that absorbs 197 damage
Puts all charms on 30 cooldown
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Aradunalar the hardened leather belt1.0
T3 belt armor
Reqs Level 15
[Random Unique]
Arcane/Master
While equipped:
Stats +4 Mag
dps ----------
Phys.crit +2.0%
Phys.pwr +5 (+5 eff.)
Dmg.mod +6% physical
----- def -----
Armour +14
Defense +9 (+9 eff.)
Phys.save +17 (+14 eff.)
---------- misc
Stam/turn +2.00
Mana/turn +0.26
Max.mana +28.00
Create a temporary shield that absorbs 197 damage
Puts all charms on 30 cooldown
A belt that goes around your waist.
This item has been sent to the Item's Vault.
Elera the cashmere cloak (43 def, 0 armour)
2.0
T3 cloak armor
Reqs Level 15
[Rare]
Master
While equipped:
----- def -----
Defense +43 (+31 eff.)
Resists +24% fire
Crit.chn- 15.00%
Phys.save +11 (+11 eff.)
Spell.save +15 (+12 eff.)
HP.reg +4.00
Pinning- +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Elera the cashmere cloak (43 def, 0 armour)2.0
T3 cloak armor
Reqs Level 15
[Rare]
Master
While equipped:
----- def -----
Defense +43 (+31 eff.)
Resists +24% fire
Crit.chn- 15.00%
Phys.save +11 (+11 eff.)
Spell.save +15 (+12 eff.)
HP.reg +4.00
Pinning- +20%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
elemental iron greatsword of projection (111% power, 1 apr)
3.0
T1 greatsword 2H weapon
[Ego++]
Arcane/Psionic
Power 111% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +1
Crit +2.5%
Atk.spd 100%
On Hit:
* Create an explosion dealing 76 cold damage (1/turn)
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Dmg.mod +9% cold
Res.pen +7% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.
elemental iron greatsword of projection (111% power, 1 apr)3.0
T1 greatsword 2H weapon
[Ego++]
Arcane/Psionic
Power 111% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +1
Crit +2.5%
Atk.spd 100%
On Hit:
* Create an explosion dealing 76 cold damage (1/turn)
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Dmg.mod +9% cold
Res.pen +7% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.
Ivolaith (2 def, 6 armour)
14.0
T2 heavy armor
Reqs Heavy armour training
[Rare]
Psionic
While equipped:
Stats +3 Mag
dps ----------
Spell.pwr +30 (+10 eff.)
Dmg.mod +15% blight
On Hit (Melee):
* 20% chance to reduce armor by 32%
----- def -----
Armour +6
Defense +2 (+0 eff.)
Fatigue +12%
Resists +9% mind
Spell.save +6 (+3 eff.)
Mind.save +15 (+7 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
Ivolaith (2 def, 6 armour)14.0
T2 heavy armor
Reqs Heavy armour training
[Rare]
Psionic
While equipped:
Stats +3 Mag
dps ----------
Spell.pwr +30 (+10 eff.)
Dmg.mod +15% blight
On Hit (Melee):
* 20% chance to reduce armor by 32%
----- def -----
Armour +6
Defense +2 (+0 eff.)
Fatigue +12%
Resists +9% mind
Spell.save +6 (+3 eff.)
Mind.save +15 (+7 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.
enlightening rough leather armour of alacrity (3 def, 2 armour)
9.0
T1 light armor
[Ego++]
Master/Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Phys.spd +15%
Spell.spd +15%
Mind.spd +15%
----- def -----
Armour +2
Defense +3 (+1 eff.)
Fatigue +6%
Mind.save +12 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.
enlightening rough leather armour of alacrity (3 def, 2 armour)9.0
T1 light armor
[Ego++]
Master/Psionic
While equipped:
Stats +4 Cun +4 Wil
dps ----------
Phys.spd +15%
Spell.spd +15%
Mind.spd +15%
----- def -----
Armour +2
Defense +3 (+1 eff.)
Fatigue +6%
Mind.save +12 (+4 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.