
Great Caller (10-11 power, 18 apr, nature damage)Requires:
- Willpower 34
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 10.0 - 11.0
Uses stats: 35% Wil, 50% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes damage: +8% fire / +8% physical / +8% cold
Talent masteries: +0.10 Wild-gift / Summoning (utility) +0.10 Wild-gift / Summoning (augmentation) +0.10 Wild-gift / Summoning (melee) +0.10 Wild-gift / Summoning (distance) +0.10 Wild-gift / Summoning (advanced)
Mindpower: +12 (+8 eff.)
Mental crit. chance: +6%
Heals friendly targets nearby when you use a nature summon: +30
Max wilder summons: +2
It can be used to activate talent Rage (costing 16 power out of 16/16) :
Effective talent level: 4.0
Power cost: 16 out of 16/16.
Range: 10
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: Induces a killing rage in one of your summons, increasing all its stats by 6 for 10 turns.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

Psionic Fury (12-13.2 power, 25 apr, mind damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.0 - 13.2
Uses stats: 40% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +25
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +10% mind
Changes damage: +15% mind / +5% physical
Mindpower: +10 (+7 eff.)
Mental crit. chance: +8%
It can be used to release a wave of psionic power, dealing 77.00 mind damage (based on Willpower) to all within radius 5, costing 40 power out of 40/40.
This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.
This item has been sent to the Item's Vault.

Erelytar the steel dagger (13.5-17.55 power, 6 apr)Requires:
- Dexterity 16
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 13.5 - 17.6
Uses stats: 45% Dex, 45% Str
Damage type: Mind
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to cause random gloom
* 6% chance to daze
* 25% chance to remove a magical effect
Damage (Melee): +7 nature
When wielded/worn:
Accuracy: +7 (+2 eff.)
Defense: +7 (+4 eff.)
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +1 Con
Changes resistances: +6% mind / +6% acid
Changes resistances penetration: +4% lightning
Changes damage: +3% acid
Disarm immunity: +20%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
