dragonbone magestaff 'Issomnir' (42-50.4 power, 6 apr, lightning damage)
Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 10% mind
When wielded/worn:
Physical crit. chance: +9.0%
Defense: +10
Damage when the wearer hits(melee): 34 arcane / 9 blinding light
Changes resistances: +9% fire
Changes damage: +42% lightning
Talent granted: +1 Command Staff
Spell save: +3
Silence immunity: +25%
Pinning immunity: +10%
Mana each turn: +0.21
Maximum mana: +126.00
Spellpower: +23
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 44.99 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dragonbone magestaff 'Issomnir' (42-50.4 power, 6 apr, lightning damage)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 42.0 - 50.4
Uses stat: 100% Mag
Damage type: Lightning
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 10% mind
When wielded/worn:
Physical crit. chance: +9.0%
Defense: +10
Damage when the wearer hits(melee): 34 arcane / 9 blinding light
Changes resistances: +9% fire
Changes damage: +42% lightning
Talent granted: +1 Command Staff
Spell save: +3
Silence immunity: +25%
Pinning immunity: +10%
Mana each turn: +0.21
Maximum mana: +126.00
Spellpower: +23
Spell crit. chance: +5%
Light radius: +4
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 44.99 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Colaryem (159% power, 12 apr)
Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (159% power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 160% Range: 1.6x
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Puretickler the yew starstaff (120% power, 4 apr, light element)
Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +3
Armour Hardiness: +4%
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 20 mind
Changes resistances penetration: +5% nature
Changes damage: +20% light / +6% nature
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Physical save: +5 (+2 eff.)
Spellpower: +12 (+4 eff.)
Spell crit. chance: +6%
It can be used to project a bolt from the staff (to range 8) dealing 27.91 - 33.49 light damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Puretickler the yew starstaff (120% power, 4 apr, light element)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +3
Armour Hardiness: +4%
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 20 mind
Changes resistances penetration: +5% nature
Changes damage: +20% light / +6% nature
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Physical save: +5 (+2 eff.)
Spellpower: +12 (+4 eff.)
Spell crit. chance: +6%
It can be used to project a bolt from the staff (to range 8) dealing 27.91 - 33.49 light damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Goreburst
Requires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes stats: +3 Cun / +1 Mag
Talent mastery: +0.14 Spell / Air
Mana each turn: +0.14
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +24.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.
GoreburstRequires:
- Level 15
Powered by arcane forces
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Effects on melee hit:
* 30% chance to gain 10% of a turn
Changes stats: +3 Cun / +1 Mag
Talent mastery: +0.14 Spell / Air
Mana each turn: +0.14
Spellpower on spell critical (stacks up to 3 times): +3
Maximum mana: +24.00
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)
Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+8 eff.)
Ranged Defense: +15 (+7 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.
Genocide (152% power, 4 apr)
Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 152% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.
Genocide (152% power, 4 apr)Requires:
- Willpower 20
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Power: 152% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.
runic dragonbone longbow of true flight
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +10.0%
Changes stats: +3 Mag
Changes damage: +10% arcane
Spellpower: +5 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
runic dragonbone longbow of true flightRequires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +10
When this weapon hits: Arcane Vortex (10% chance level 3).
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +10.0%
Changes stats: +3 Mag
Changes damage: +10% arcane
Spellpower: +5 (+5 eff.)
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Anmalice (158% power, 20 apr)
Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 158% Range: 1.4x
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +20
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-30 eff.)
Mindpower: +9 (+8 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.
Anmalice (158% power, 20 apr)Requires:
- Willpower 20
- Strength 32
Infused by psionic forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Power: 158% Range: 1.4x
Uses stats: 10% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +20
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* torments the target with many mental effects
On weapon kill:
* reduces mental save penalty
When wielded/worn:
Changes damage: +8% mind
Mental save: -30 (-30 eff.)
Mindpower: +9 (+8 eff.)
The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.
This item has been sent to the Item's Vault.
elven-wood starstaff 'Belota' (129% power, 5 apr, darkness element)
Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +12 physical
When wielded/worn:
Physical power: +2 (+0 eff.)
Armour: +3
Armour Hardiness: +3%
Fatigue: -8%
Effects on melee hit:
* 11% chance to disease
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Physical save: +8 (+3 eff.)
Life regen: +0.60
Mana each turn: +0.21
Vim when firing critical spell: +4.00
Maximum mana: +67.00
Maximum vim: +18.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
elven-wood starstaff 'Belota' (129% power, 5 apr, darkness element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 129% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +5
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +12 physical
When wielded/worn:
Physical power: +2 (+0 eff.)
Armour: +3
Armour Hardiness: +3%
Fatigue: -8%
Effects on melee hit:
* 11% chance to disease
Changes damage: +25% darkness
Talent granted: +1 Command Staff
Physical save: +8 (+3 eff.)
Life regen: +0.60
Mana each turn: +0.21
Vim when firing critical spell: +4.00
Maximum mana: +67.00
Maximum vim: +18.00
Spellpower: +12 (+4 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Falugen (112% power, 3 apr)
Requires:
- Strength 16
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 2
Power: 112% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +10%
Damage (Melee): +7 darkness
Damage against: +9% Living
When wielded/worn:
Armour penetration: +1
Critical mult.: +6.00%
One-handed war axes.
This item has been sent to the Item's Vault.
Falugen (112% power, 3 apr)Requires:
- Strength 16
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 2
Power: 112% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Physical crit. chance: +4.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +10%
Damage (Melee): +7 darkness
Damage against: +9% Living
When wielded/worn:
Armour penetration: +1
Critical mult.: +6.00%
One-handed war axes.
This item has been sent to the Item's Vault.
Belothra the stralite waraxe (134% power, 5 apr)
Requires:
- Strength 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 134% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
Damage (Melee): +10 temporal / +14 nature / +18 mind
Burst (radius 2) on crit: +15 fire
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 8 mind
Changes stats: +5 Cun / +5 Wil
Changes resistances: +6% blight / +6% temporal / +3% lightning / +3% acid
Changes resistances penetration: +11% fire
Spell save: +6 (+2 eff.)
Global speed: +4%
One-handed war axes.
This item has been sent to the Item's Vault.
Belothra the stralite waraxe (134% power, 5 apr)Requires:
- Strength 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Power: 134% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 14% chance to cause random gloom
Damage (Melee): +10 temporal / +14 nature / +18 mind
Burst (radius 2) on crit: +15 fire
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 8 mind
Changes stats: +5 Cun / +5 Wil
Changes resistances: +6% blight / +6% temporal / +3% lightning / +3% acid
Changes resistances penetration: +11% fire
Spell save: +6 (+2 eff.)
Global speed: +4%
One-handed war axes.
This item has been sent to the Item's Vault.
Xolaith (140% power, 2 apr)
Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 140% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to disease
On weapon crit:
* cripple the target
Damage (Melee): +41 insidious poison
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +12.0%
Changes stats: +1 Dex / +1 Con
Changes resistances penetration: +5% blight / +12% physical
Changes damage: +9% blight / +10% physical
Reduces incoming crit damage: 15.00%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.
Xolaith (140% power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Power: 140% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
On weapon hit:
* 20% chance to disease
On weapon crit:
* cripple the target
Damage (Melee): +41 insidious poison
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +12.0%
Changes stats: +1 Dex / +1 Con
Changes resistances penetration: +5% blight / +12% physical
Changes damage: +9% blight / +10% physical
Reduces incoming crit damage: 15.00%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.