
Murkseam the dwarven-steel greatsword (36.5-58.4 power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 36.5 - 58.4
Uses stat: 120% Str
Damage type: Nature
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +20 nature
Burst (radius 2) on crit: +4 nature
Damage against: +14% Unnatural
When wielded/worn:
Effects on melee hit:
* Slows global speed by 30%
Changes stats: +5 Wil
Changes resistances: +3% nature
Changes resistances penetration: +15% darkness
Massive two-handed swords.
This item has been sent to the Item's Vault.

cashmere wizard hat 'Gilanik' (2 def, 0 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +12 Cun / +4 Wil
Changes resistances: +18% nature
Changes damage: +12% nature / +6% mind
Mental save: +28 (+13 eff.)
Mindpower: +5 (+3 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Quasit's Skull (0 def, 12 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +12
Armour Hardiness: +5%
Fatigue: +5%
Changes stats: +3 Con
Physical save: +12 (+6 eff.)
Stun/Freeze immunity: +30%
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.
