dual ash starstaff of warding (15-18 power, 3 apr, light element)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Defense: +4 (+2 eff.)
Maximum wards: +2 light
Changes damage: +15% light
Talents granted: +1 Command Staff +1 Dual Staff +2 Ward
Spellpower: +6 (+3 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
dual ash starstaff of warding (15-18 power, 3 apr, light element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Armour: +4
Defense: +4 (+2 eff.)
Maximum wards: +2 light
Changes damage: +15% light
Talents granted: +1 Command Staff +1 Dual Staff +2 Ward
Spellpower: +6 (+3 eff.)
Spell crit. chance: +2%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Mekan
Requires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +10
Changes resistances: +22% lightning / +12% blight
Grants telepathy: Humanoid/Orc
Physical save: +9 (+2 eff.)
Spell save: +39 (+10 eff.)
Mental save: +23 (+6 eff.)
Blindness immunity: +25%
Silence immunity: +20%
Stun/Freeze immunity: +60%
Only die when reaching: -60.00 life
Amulets can have magical properties.
This item has been sent to the Item's Vault.
MekanRequires:
- Level 35
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 5
When wielded/worn:
Armour: +10
Changes resistances: +22% lightning / +12% blight
Grants telepathy: Humanoid/Orc
Physical save: +9 (+2 eff.)
Spell save: +39 (+10 eff.)
Mental save: +23 (+6 eff.)
Blindness immunity: +25%
Silence immunity: +20%
Stun/Freeze immunity: +60%
Only die when reaching: -60.00 life
Amulets can have magical properties.
This item has been sent to the Item's Vault.
Pendant of the Sun and Moons
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+1 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.
Pendant of the Sun and MoonsRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+1 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
Activating this item is instant.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.0
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.
Abysslash the voratun ring
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +18 (+6 eff.)
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 4 nature / 8 fire
Changes stats: +9 Dex / +8 Mag / +7 Wil
Changes resistances: +28% acid / +39% fire / +30% lightning / +26% cold
Changes resistances penetration: +15% fire
Changes damage: +3% fire
Spellpower: +14 (+2 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
Abysslash the voratun ringRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +18 (+6 eff.)
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 4 nature / 8 fire
Changes stats: +9 Dex / +8 Mag / +7 Wil
Changes resistances: +28% acid / +39% fire / +30% lightning / +26% cold
Changes resistances penetration: +15% fire
Changes damage: +3% fire
Spellpower: +14 (+2 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.
Exiler
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 48.67 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
ExilerRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 temporal
Changes resistances: +15% temporal
Changes damage: +15% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Talent cooldown: Time Skip (-1 turn)
Spellpower: +10 (+2 eff.)
Reduces paradox anomalies(equivalent to willpower): +10
Talent on hit(spell): Rethread (10% chance level 2).
It can be used to attempt to inflict 48.67 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32.
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.
Ring of the Archlich
Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+2 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+1 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (182% power, 8 apr)
Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 205.21 fire damage, and flames will be left dealing a further 47.81 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Khulmanar's Wrath (182% power, 8 apr)Requires:
- Strength 52
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Power: 182% Range: 1.5x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +50 fire
Damage conversion: 20% fire
When wielded/worn:
Changes resistances: +20% fire
Changes resistances penetration: +25% fire
Changes damage: +20% fire
The wearer is treated as a demon.
It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) :
Effective talent level: 3.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 205.21 fire damage, and flames will be left dealing a further 47.81 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.
Flashrip the stralite dagger (135% power, 9 apr)
Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 135% Range: 1.3x
Uses stats: 40% Wil, 45% Str, 45% Dex
Damage type: Arcane
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 46% chance to blind
* 18% chance to disease
Damage (Melee): +20 blight
When wielded/worn:
Damage when hit (Melee): 16 arcane
Changes resistances penetration: +29% light
Changes damage: +9% light
Spellpower on spell critical (stacks up to 3 times): +6
Spell crit. chance: +6%
Defense after a teleport: +17
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +17%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Flashrip the stralite dagger (135% power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 135% Range: 1.3x
Uses stats: 40% Wil, 45% Str, 45% Dex
Damage type: Arcane
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 46% chance to blind
* 18% chance to disease
Damage (Melee): +20 blight
When wielded/worn:
Damage when hit (Melee): 16 arcane
Changes resistances penetration: +29% light
Changes damage: +9% light
Spellpower on spell critical (stacks up to 3 times): +6
Spell crit. chance: +6%
Defense after a teleport: +17
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +17%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Flashrip the stralite dagger (135% power, 9 apr)
Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 135% Range: 1.3x
Uses stats: 40% Wil, 45% Str, 45% Dex
Damage type: Arcane
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 46% chance to blind
* 18% chance to disease
Damage (Melee): +20 blight
When wielded/worn:
Damage when hit (Melee): 16 arcane
Changes resistances penetration: +29% light
Changes damage: +9% light
Spellpower on spell critical (stacks up to 3 times): +6
Spell crit. chance: +6%
Defense after a teleport: +17
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +17%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Flashrip the stralite dagger (135% power, 9 apr)Requires:
- Dexterity 35
Powered by arcane forces
1.00 Encumbrance.
Type: weapon / dagger ; tier 4
Power: 135% Range: 1.3x
Uses stats: 40% Wil, 45% Str, 45% Dex
Damage type: Arcane
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 46% chance to blind
* 18% chance to disease
Damage (Melee): +20 blight
When wielded/worn:
Damage when hit (Melee): 16 arcane
Changes resistances penetration: +29% light
Changes damage: +9% light
Spellpower on spell critical (stacks up to 3 times): +6
Spell crit. chance: +6%
Defense after a teleport: +17
Resist all after a teleport: +17%
New effects duration reduction after a teleport: +17%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Newly picked up
Butcher (159% power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 160% Range: 1.4x
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+7 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Butcher (159% power, 12 apr)Butcher (159% power, 12 apr)
Requires:
- Strength 40
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Power: 160% Range: 1.4x
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On weapon kill:
* Enter a Rampage (Shared cooldown).
When wielded/worn:
Accuracy: +18 (+7 eff.)
Changes stats: +10 Str / +10 Wil / +7 Cun
Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)
Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
Frost Treads (1 def, 4 armour)Requires:
- Dexterity 16
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.
Newly picked up
dwarven-steel pickaxe 'Lightningbender' (dig speed 10 turns)
Requires:
- Level 15
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +2 Str / +2 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +25% lightning / +13% physical
Changes damage: +6% mind
Physical save: +7 (+2 eff.)
Spell save: +7 (+2 eff.)
Mental save: +8 (+2 eff.)
Maximum life: +52.00
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
dwarven-steel pickaxe 'Lightningbender' (dig speed 10 turns)dwarven-steel pickaxe 'Lightningbender' (dig speed 10 turns)
Requires:
- Level 15
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +2 Str / +2 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +25% lightning / +13% physical
Changes damage: +6% mind
Physical save: +7 (+2 eff.)
Spell save: +7 (+2 eff.)
Mental save: +8 (+2 eff.)
Maximum life: +52.00
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
dwarven-steel pickaxe 'Lightningbender' (dig speed 10 turns)
Requires:
- Level 15
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +2 Str / +2 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +25% lightning / +13% physical
Changes damage: +6% mind
Physical save: +7 (+2 eff.)
Spell save: +7 (+2 eff.)
Mental save: +8 (+2 eff.)
Maximum life: +52.00
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
dwarven-steel pickaxe 'Lightningbender' (dig speed 10 turns)Requires:
- Level 15
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: tool / digger ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +2 Str / +2 Dex
Changes resistances: +3% lightning
Changes resistances penetration: +25% lightning / +13% physical
Changes damage: +6% mind
Physical save: +7 (+2 eff.)
Spell save: +7 (+2 eff.)
Mental save: +8 (+2 eff.)
Maximum life: +52.00
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.
Windborne Azurite
Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Windborne AzuriteRequires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.
Newly picked up
Porilethra the Shockkarma (2 def, 0 armour)
Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +1 Cun / +5 Wil
Changes resistances: +8% lightning / +7% temporal / +5% arcane
Changes resistances penetration: +5% arcane
Changes damage: +6% lightning
Mental save: +10 (+2 eff.)
Confusion immunity: -20%
Fear immunity: -20%
Equilibrium when hit: +1.10
Psi when hit: +1.30
Hate when hit: +0.90
Mental crit. chance: +5%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 341 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Porilethra the Shockkarma (2 def, 0 armour)Porilethra the Shockkarma (2 def, 0 armour)
Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +1 Cun / +5 Wil
Changes resistances: +8% lightning / +7% temporal / +5% arcane
Changes resistances penetration: +5% arcane
Changes damage: +6% lightning
Mental save: +10 (+2 eff.)
Confusion immunity: -20%
Fear immunity: -20%
Equilibrium when hit: +1.10
Psi when hit: +1.30
Hate when hit: +0.90
Mental crit. chance: +5%
It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown :
Effective talent level: 4.0
Power cost: 15 out of 15/15.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 341 mind damage and feed you 4 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 30% chance of spreading it to another victim every turn.
25% chance of cross tier effects. The damage increases with your Mindpower.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Newly picked up
Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+3 eff.)
Spell save: +12 (+3 eff.)
Mental save: +12 (+3 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour)
Requires:
- Strength 16
- Talent Heavy Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+3 eff.)
Spell save: +12 (+3 eff.)
Mental save: +12 (+3 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
Requires:
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)Requires:
- Talent Heavy Armour Training
Infused by nature
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+5 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Girdle of Preservation
Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+4 eff.)
Spell save: +15 (+4 eff.)
Mental save: +15 (+4 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.
Girdle of PreservationRequires:
- Level 35
Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Changes stats: +5 Con / +5 Wil
Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness
Physical save: +15 (+4 eff.)
Spell save: +15 (+4 eff.)
Mental save: +15 (+4 eff.)
Confusion immunity: +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.
Newly picked up
Dethblyd (182% power, 18 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 182% Range: 1.6x
Uses stats: 40% Wil, 10% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +18
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.
Dethblyd (182% power, 18 apr)Dethblyd (182% power, 18 apr)
Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 182% Range: 1.6x
Uses stats: 40% Wil, 10% Mag, 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +18
Crit. chance: +20.0%
Attack speed: 100%
On weapon hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
Lifesteal (this weapon only): +5%
When wielded/worn:
Changes stats: +10 Str / +8 Mag / +5 Con
Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath
Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn)
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.
Newly picked up
Helm of the Dominated (0 def, 9 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+2 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.
Helm of the Dominated (0 def, 9 armour)Helm of the Dominated (0 def, 9 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+2 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.
Helm of the Dominated (0 def, 9 armour)
Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+2 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.
Helm of the Dominated (0 def, 9 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+2 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.
Voratun Hammer of the Deep Bellow (193% power, 7 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 193% Range: 1.5x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
Voratun Hammer of the Deep Bellow (193% power, 7 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 193% Range: 1.5x
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +7
Crit. chance: +4.0%
Attack speed: 100%
When this weapon hits: Flameshock (10% chance level 3).
Damage (Melee): +30 fire
When wielded/worn:
Changes damage: +15% physical
The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.
This item has been sent to the Item's Vault.
Beladhetira the Stormedge (3 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +6 Cun / +5 Wil
Changes resistances: +39% darkness / +10% temporal
Changes resistances penetration: +13% darkness
Changes damage: +15% lightning / +6% darkness / +15% arcane
Stealth bonus: +15
Mental crit. chance: +7%
Defense after a teleport: +13
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +21%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Beladhetira the Stormedge (3 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+2 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Changes stats: +6 Cun / +5 Wil
Changes resistances: +39% darkness / +10% temporal
Changes resistances penetration: +13% darkness
Changes damage: +15% lightning / +6% darkness / +15% arcane
Stealth bonus: +15
Mental crit. chance: +7%
Defense after a teleport: +13
Resist all after a teleport: +13%
New effects duration reduction after a teleport: +21%
It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Summertide (17 def, 15 armour, 260 block)
Requires:
- Willpower 28
- Strength 20
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +15
Defense: +17 (+8 eff.)
Ranged Defense: +17 (+7 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +5 Block
Mental save: +18 (+5 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+1 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 77.64 to 97.06 light damage (based on Willpower and Cunning), costing 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Summertide (17 def, 15 armour, 260 block)Requires:
- Willpower 28
- Strength 20
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +15
Defense: +17 (+8 eff.)
Ranged Defense: +17 (+7 eff.)
Fatigue: +12%
Changes stats: +3 Cun / +5 Wil
Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind
Changes resistances penetration: +10% fire / +10% light / +10% mind
Changes damage: +10% fire / +15% mind / +15% light
Talent granted: +5 Block
Mental save: +18 (+5 eff.)
Blindness immunity: +100%
Confusion immunity: +25%
Maximum psi: +20.00
Mindpower: +8 (+1 eff.)
Light radius: +3
It can be used to send out a range 7 beam, lighting its path and dealing 77.64 to 97.06 light damage (based on Willpower and Cunning), costing 12 power out of 30/30.
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.
Omniscience (7 def, 0 armour)
Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+4 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+6 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+4 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.
Omniscience (7 def, 0 armour)Requires:
- Level 35
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Defense: +7 (+4 eff.)
Changes resistances: +15% mind
Changes resistances cap: +10% mind
Changes resistances penetration: +10% mind
Mental save: +25 (+6 eff.)
Confusion immunity: +40%
Psi when firing a critical mind attack: +6.00
Maximum psi: +50.00
Mindpower: +20 (+4 eff.)
Mental crit. chance: +9%
Infravision radius: +5
It can be used to reveal the surrounding area (range 20), costing 30 power out of 30/30.
This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."
This item has been sent to the Item's Vault.
Tirakai's Maul (180% power, 15 apr)
Requires:
- Level 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 180% Range: 1.3x
Uses stats: 10% Mag, 120% Str
Damage type: Shadowflame
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +14.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +10 Dex / +10 Cun / +10 Mag
Changes resistances penetration: +10% all
Changes damage: +15% fire / +15% darkness / +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+11 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Goedalath Rock: Demonic
It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 3/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
Tirakai's Maul (180% power, 15 apr)Requires:
- Level 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 180% Range: 1.3x
Uses stats: 10% Mag, 120% Str
Damage type: Shadowflame
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Crit. chance: +14.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+3 eff.)
Damage when hit (Melee): 34 darkness
Changes stats: +10 Dex / +10 Cun / +10 Mag
Changes resistances penetration: +10% all
Changes damage: +15% fire / +15% darkness / +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+11 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Goedalath Rock: Demonic
It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 3/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
alchemist's lamp 'Zubann'
Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes resistances penetration: +15% temporal
Changes damage: +6% temporal
Blindness immunity: +25%
Confusion immunity: +10%
Light radius: +15
See stealth: +9
See invisible: +8
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 5.2
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 51 for 8 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
alchemist's lamp 'Zubann'Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes resistances penetration: +15% temporal
Changes damage: +6% temporal
Blindness immunity: +25%
Confusion immunity: +10%
Light radius: +15
See stealth: +9
See invisible: +8
It can be used to activate talent Track, placing all other charms into a 40 cooldown :
Effective talent level: 5.2
Power cost: 40 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 51 for 8 turns.
The radius will increase with your Cunning.
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.