

Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
Travel speed: +200%
Burst (radius 2) on crit: +2 fire
When wielded/worn:
Damage when the wearer is hit: 8 fire
Changes resistances penetration: +29% physical
Changes damage: +35% physical / +9% fire / +15% blight
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +7
Changes stats: +6 Wil / +10 Mag
Damage when the wearer hits(melee): 11 arcane
Changes resistances: +7% arcane
Mental save: +12
Maximum life: +56.00
It can be used to activate talent Disperse Magic, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +11
Defense: +3
Changes stats: +10 Str / +6 Mag / +5 Wil / +10 Con
Damage when the wearer is hit: 12 blight
Changes resistances: +3% blight / +26% cold / +9% temporal
Changes resistances penetration: +5% lightning
Changes damage: +12% lightning / +15% temporal
Physical save: +13
Maximum life: +110.00
Spell crit. chance: +8%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Magic 44
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 42.0 - 54.6
Uses stats: 55% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +11
Physical crit. chance: +18.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes damage: +15% blight / +15% darkness / +15% acid
Spellpower: +12 (+2 eff.)
Spell crit. chance: +10%
Infravision radius: +2
Talent on hit(spell): Blood Grasp (15% chance level 2).
It can be used to activate talent Worm Rot (costing 40 power out of 50/50) :
Effective talent level: 2.0
Power cost: 40 out of 50/50.
Range: 6
Travel Speed: 600% of base
Is: a spell
Description: Infects the target with parasitic carrion worm larvae for 6 turns. Each turn the disease will remove a beneficial physical effect and deal 15.73 acid and 15.73 blight damage.
If not cleared after five turns it will inflict 211.52 acid damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
Black blood for foul deeds. This dagger serves evil.
This item has been sent to the Item's Vault.