
cured leather sling 'Blazeminister'Requires:
- Dexterity 16
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
On weapon hit:
* Slows global speed by 20%
When wielded/worn:
Effects on ranged hit:
* 8 arcane resource burn
Changes stats: +2 Wil / +2 Cun / +3 Con
Changes resistances: +6% cold / +3% light / +5% arcane
Changes resistances penetration: +10% physical
Changes damage: +6% light / +11% physical
Talent masteries: +0.20 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Mindpower: +7 (+4 eff.)
It can be used to regenerate 98 life over 5 turns, putting all charms on cooldown for 20 turns.
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (111% power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 111% Range: 1.3x
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Spelldrinker (132% power, 8 apr)Requires:
- Dexterity 30
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Power: 132% Range: 1.3x
Uses stats: 45% Str, 5% Mag, 55% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +8
Physical crit. chance: +9.0%
Attack speed: 100%
When this weapon hits: Disperse Magic (15% chance level 1).
On weapon hit:
* steals up to 50 mana from the target
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances: +12% arcane
Spell save: +12 (+4 eff.)
Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
Passed on and on, this blade has developed a thirst of its own.
This item has been sent to the Item's Vault.

Siludhenor (135% power, 4 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 3
Power: 135% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +1.5%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +22 insidious poison / +10 temporal / +5 nature
When wielded/worn:
Physical crit. chance: +8.0%
Changes resistances: +3% acid / +3% cold / +6% darkness / +6% blight
Blunt and deadly.
This item has been sent to the Item's Vault.

Voreyara the SatyrwarRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 2
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +7
Damage (Ranged): +10 lightning
When wielded/worn:
Accuracy: +4 (+4 eff.)
Physical power: +6 (+5 eff.)
Fatigue: -10%
Changes resistances penetration: +15% nature / +12% physical
Changes damage: +11% lightning / +21% physical
Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
