

3.0 Encumbrance
T3 whip 1H weapon
[Unique]
Nature
Weapon Damage 28.0 - 30.8 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +5.0%
Attack Speed 125%
On-hit +22 poison +22 bleed
On Hit: 30% Disarm level 3
While equipped:
offense ------
Accuracy +10 (+5 eff.)
other -------
See Stealth +9
See Invisibility +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Devouring flames
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Nova (20% chance level 4).
When this weapon hits: Blood Boil (15% chance level 3).
When wielded/worn:
Changes damage: +20% blight / +20% fire
Grants telepathy: Demon/Minor Demon/Major
Spellpower: +15 (+2 eff.)
See invisible: +2
When carried:
Changes damage: +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 4
It must be held with both hands.
Base power: 56.0 - 61.6
Uses stats: 40% Dex, 90% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +7
Crit. chance: +14.0%
Attack speed: 125%
When this weapon hits: Lightning Breath (10% chance level 3).
When this weapon hits: Poison Breath (10% chance level 3).
When this weapon hits: Acid Breath (10% chance level 3).
On weapon hit:
* hit up to two adjacent enemies
When wielded/worn:
Changes damage: +12% acid / +12% nature / +12% lightning
This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Base power: 55.0 - 60.5
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Damage (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12 (+3 eff.)
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4 (+0 eff.)
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 20 power out of 20/20) :
Effective talent level: 5.5
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 5 for 269.58 physical damage, and inflicting bleeding for another 134.79 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+2 eff.)
Spell save: +10 (+2 eff.)
Mindpower: +10 (+4 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 14
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 5
Power: 167% Range: 1.1x
Uses stats: 50% Mag, 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +9.0%
Attack speed: 125%
When this weapon hits: Bone Grab (10% chance level 3).
When this weapon hits: Bone Spear (20% chance level 4).
Damage (Melee): +30 bleed
Damage (radius 2) on crit: +50 bleed
When wielded/worn:
Defense: +12 (+3 eff.)
Talent mastery: +0.25 Corruption / Bone
Spellpower: +4 (+1 eff.)
Combat speed: +10%
Talent on hit(spell): Bone Spear (10% chance level 4).
It can be used to activate talent Bone Nova (costing 20 power out of 20/20) :
Effective talent level: 4.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 157.59 physical damage, and inflicting bleeding for another 78.80 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.


Requires:
- Cunning 38
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Power: 150% Range: 1.3x
Uses stats: 30% Cun, 35% Dex, 50% Mag, 35% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Crit. chance: +22.0%
Attack speed: 100%
When this weapon hits: Poisonous Bite (20% chance level 3).
On weapon crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
Damage conversion: 30% darkness
When wielded/worn:
Armour: +15
Changes stats: +8 Cun / +4 Dex
Changes damage: +30% nature / +20% darkness
Talent granted: +5 Toxic Death
Poison immunity: +100%
Light radius: -2
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 15
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Power: 119% Range: 1.1x
Uses stats: 20% Wil, 10% Cun, 50% Mag, 70% Dex
Damage type: Mind
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +7
Crit. chance: +5.0%
Attack speed: 125%
On weapon crit:
* Try to fry your enemies brain (25% chance to brainlock)
When wielded/worn:
Mindpower: +10 (+4 eff.)
Mental crit. chance: +3%
It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4
Activation costs 10 power out of 10/10.
A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Power: 134% Range: 1.1x
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (30% chance level 3).
Damage (Melee): +22 poison / +22 bleed
When wielded/worn:
Accuracy: +10 (+2 eff.)
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.


Requer:
- Magia 35
Alimentado por forças arcanas
5.00 Peso
[Único]
Tipo: arma / cajado
Faz parte de um conjunto de itens.
Maestria: Domínio com Cajado
Bônus de precisão: +2.0% de dano para efeitos acionados (max 200%)
Velocidade de ataque: 100%
Quando equipado:
Atributos: +4 Mag
Dano: +20% ácido / +20% frio
Dano crítico: +20.00%
Salvaguarda mental: +8 (+2 efetivo)
Imunidade à confusão: +20%
Mana máxima: +50.00
Chance de crítico mágico: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requer:
- Nível 25
Alimentado por forças arcanas
1.00 Peso
[Único]
Tipo: iluminação / iluminação; categoria 4
Quando equipado:
Poder físico: +7 (+2 efetivo)
Dano (corpo a corpo): 20 escuridão
Atributos: +5 Mag
Resistências: +30% luz
Limite de resistências: +10% luz
Talento (maestrias): +0.20 Astúcia / Furtividade +0.20 Amaldiçoado / Escuridão
Raio de luz: -1000
Raio de infravisão: +7
O coração parece absorver a luz quando você causa dano de escuridão. Você se sente mais forte ao permanecer em áreas sem iluminação.
Talento ao atingir (feitiço): Invocar Escuridão (15% de chance, nível 4).
Este coração vermelho escuro ainda bate, apesar de ter sido separado de seu dono. Além disso, apaga qualquer fonte de luz que se aproxime dele.
Este item foi enviado para o Cofre de Itens.


Requer:
- Magia 30
- Destreza 30
- Tiro
Alimentado por forças arcanas
4.00 Peso
[Único]
Tipo: arma / arco longo; categoria 5
Deve ser segurado com as duas mãos.
Bônus de precisão: +0.2% de chance de crítico (máx 25%)
Velocidade de ataque: 100%
Alcance de tiro: +10
Ao atingir com a arma: 12% de chance de acionar Cadeia de Raios nível 3.
Quando equipado:
Defesa: +30 (+6 efetivo)
Dano (à distância): 75 raio
Atributos: +10 Des / +10 Mag
Resistências: +20% raio
Dano: +25% raio
Talento (maestrias): +0.50 Feitiço / Tempestade +0.50 Feitiço / Ar
Poder mágico: +30 (+10 efetivo)
Chance de crítico mágico: +10%
Velocidade de movimento: +30%
Automaticamente dispara raios a cada turno em inimigos próximos, causando de 53 a 106 de dano de raio (baseado na Magia) e com chance de causar estonteamento.
Este arco longo, feito de osso de dragão e reforçado com faixas de aço, emite uma eletricidade intensa que viaja ao longo da corda, passando sem afetar o usuário.
Este item foi enviado para o Cofre de Itens.