

Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 3
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +7
Physical crit. chance: +6.0%
Physical power: +5
Changes stats: +2 Wil / +2 Mag
Changes damage: +20% lightning
Talent granted: +1 Command Staff
Critical mult.: +9.00%
Maximum mana: +34.00
Spellpower: +20
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Infused by nature
Infused by arcane disrupting forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +11
Damage (Melee): 14 physical / 9 cold
Effects when hit in melee:
* 26% chance to reduce powers by 20%
* 35 arcane resource burn
Changes resistances: +8% cold
Changes resistances penetration: +5% darkness
Changes damage: +3% blight / +9% physical / +9% darkness / +8% cold
Spell save: +15
When used to modify unarmed attacks:
Base power: 31.0 - 43.4
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Attack speed: 83%
When this weapon hits: Ice Breath (10% chance level 5).
When this weapon hits: Sand Breath (10% chance level 5).
On weapon hit:
* 18% chance to reduce powers by 20%
* 33 arcane resource burn
* 40% chance to disease
* 40% chance to inflict damage reduction
Burst (radius 1) on hit: +10 physical
Burst (radius 2) on crit: +12 ice / +9 physical / +8 darkness
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 12 power out of 16/16) :
Effective talent level: 4.0
Power cost: 12 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 145.16 fire damage over 3 turns.
The damage will increase with your Spellpower.
This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +15 Mag / +6 Wil / +9 Cun / +9 Con
Changes resistances: +12% darkness / +15% cold / +3% fire / +6% nature / +6% mind
Changes damage: +6% arcane / +30% cold
Talent granted: +1 Command Staff
Critical mult.: +30.00%
Mental save: +10
Blindness immunity: +5%
Disease immunity: +5%
Pinning immunity: +20%
Knockback immunity: +5%
Vim when firing critical spell: +8.00
Maximum mana: +90.00
Maximum vim: +50.00
Maximum neg.energy: +50.00
Spellpower: +27
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Air currents swirl around this bright blue jewel.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +6 Str / +8 Dex / +6 Mag / +8 Wil
Changes resistances: +8% blight / +5% arcane
Changes resistances penetration: +20% arcane
Changes damage: +11% blight / +25% arcane
Mental save: +9
Spell crit. chance: +3%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Infused by nature
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* Slows global speed by 42%
Changes resistances: +6% nature / +15% light / +13% darkness
Changes resistances penetration: +15% arcane
Changes damage: +6% arcane / +14% darkness / +15% light
Damage affinity(heal): +5% darkness / +5% light
Maximum life: +79.00
Light radius: +7
Infravision radius: +4
It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown :
Effective talent level: 3.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6).
At level 3 it will also do 3.65 light damage within radius 3.
The damage done will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +12
Changes resistances: +10% light / +6% mind
Changes resistances penetration: +10% all
Changes damage: +8% darkness
Damage affinity(heal): +5% darkness
Physical save: +25
Knockback immunity: +10%
Maximum vim: +10.00
Spell crit. chance: +1%
Light radius: +10
Infravision radius: +4
It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown :
Effective talent level: 4.0
Power cost: 8 out of 8/8.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Focuses the power of the Moon into a beam of shadows, doing 44.96 damage.
The damage dealt will increase with your Spellpower.
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.


Glinthunter (3 def, 0 armour)
Requires:
- Level 25
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +3
Changes stats: +4 Cun / +2 Wil
Changes resistances: +3% light / +24% mind / +19% darkness
Changes damage: +6% mind / +10% darkness / +16% light / +12% all
Grants telepathy: Humanoid/Orc
Physical save: +14
Spell save: +17
Mental save: +32
Spellpower: +23
Spell crit. chance: +7%
Light radius: +1
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Cunning 48
- Talent Buckler Expertise (level 1)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 70.0 - 84.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +5.0%
Block value: +202
On weapon hit:
* deal bonus physical damage equal to your armor
Damage (Melee): +8 arcane / +32 cold
When wielded/worn:
Armour: +11
Armour Hardiness: +8%
Defense: +12
Ranged Defense: +12
Fatigue: +14%
Damage (Melee): 14 cold
Damage when hit (Melee): 30 ice / 12 arcane
Changes resistances: +10% physical
Changes resistances penetration: +5% arcane / +15% fire
Talent granted: +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Damage (Melee): 15 arcane
Changes resistances: +15% arcane
Changes resistances penetration: +10% arcane
Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all
Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether
Talent cooldown: Aether Avatar (-4 turns)
Spell save: +10
Silence immunity: +30%
Maximum mana: +35.00
Spellpower: +10
Spell crit. chance: +5%
Talent on hit(spell): Arcane Vortex (10% chance level 2).
It can be used to activate talent Manathrust (costing 4 power out of 6/6) :
Effective talent level: 4.0
Power cost: 4 out of 6/6.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up mana into a powerful bolt doing 125.70 arcane damage.
At level 3, it becomes a beam.
The damage will increase with your Spellpower.
This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.
This item has been sent to the Item's Vault.