

Requires:
- Strength 24
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
12.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +12
Defense: +4 (+2 eff.)
Fatigue: +14%
Changes stats: +3 Dex / +3 Wil / +3 Con
Changes resistances: +18% cold / +18% darkness / +18% nature
Healing mod.: +25%
Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +2 Str
Changes resistances penetration: +5% temporal
Changes damage: +6% temporal / +12% fire
Rings can have magical properties.
This item has been sent to the Item's Vault.
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Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / waraxe ; tier 3
Base power: 18.0 - 25.2
Uses stat: 60% Wil
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +30 insidious poison / +16 darkness
When wielded/worn:
Changes resistances penetration: +5% mind
Changes damage: +9% darkness
One-handed war axes.
This item has been sent to the Item's Vault.
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Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / trident ; tier 2
It must be held with both hands.
Base power: 20.5 - 32.8
Uses stat: 72% Wil
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +8
Physical crit. chance: +2.0%
Attack speed: 91%
When this weapon hits: Epidemic (10% chance level 2).
On weapon hit:
* 7% chance to disease
* 25% chance to put talents on cooldown
Damage (Melee): +7 blight
When wielded/worn:
Disease immunity: +15%
A massive two-handed trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Strength 11
Infused by psionic forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 1
It must be held with both hands.
Base power: 19.5 - 29.3
Uses stat: 72% Wil
Damage type: Fire
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +1
Physical crit. chance: +0.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Damage (Melee): +8 darkness
When wielded/worn:
Effects on melee hit:
* 15% chance to inflict damage reduction
Changes damage: +3% fire
Massive two-handed mauls.
This item has been sent to the Item's Vault.