Star Shot (20/20, 32-38.4 power, 15 apr)
Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Fire
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Star Shot (20/20, 32-38.4 power, 15 apr)Requires:
- Dexterity 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 32.0 - 38.4
Uses stats: 70% Dex, 0% Mag, 50% Cun
Damage type: Fire
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +15
Physical crit. chance: +10.0%
Capacity: 20
On weapon hit:
* sets off a powerful explosion
Intense heat radiates from this powerful shot.
This item has been sent to the Item's Vault.
Bloomsoul (8-8.8 power, 13 apr, nature damage)
Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 0% Mag, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 18 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.
Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires:
- Willpower 18
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 2
Base power: 8.0 - 8.8
Uses stats: 25% Wil, 0% Mag, 10% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +13
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Talent mastery: +0.20 Wild-gift / Fungus
Life regen: +2.00
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Healing mod.: +20%
It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Call upon the power of nature to regenerate your body for 18 life every turn for 6 turns.
The life healed will increase with the Willpower stat.
Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.
This item has been sent to the Item's Vault.
Tirak the pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)
Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 45% Wil, 0% Mag, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% blight
Changes damage: +4% nature
Spell save: +6 (+3 eff.)
Mental save: +4 (+4 eff.)
Disease immunity: +17%
Life regen: +0.50
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +26.00
Maximum psi: +18.00
Spellpower: +8 (+3 eff.)
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Tirak the pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
Base power: 13.5 - 14.9
Uses stats: 45% Wil, 0% Mag, 25% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% blight
Changes damage: +4% nature
Spell save: +6 (+3 eff.)
Mental save: +4 (+4 eff.)
Disease immunity: +17%
Life regen: +0.50
Vim when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +4
Maximum life: +26.00
Maximum psi: +18.00
Spellpower: +8 (+3 eff.)
Mindpower: +8 (+4 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Rhureleg (130% power, 2 apr)
Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
* Random elemental explosion
Damage (Melee): +8 acid / +10 temporal / +12 mind
When wielded/worn:
Damage when hit (Melee): 13 temporal
Changes resistances: +12% temporal
Changes resistances penetration: +14% acid / +12% darkness / +13% lightning / +13% cold / +9% mind / +16% fire
Grants telepathy: Demon/Minor Demon/Major
Equilibrium when hit: +0.20
Massive two-handed swords.
This item has been sent to the Item's Vault.
Rhureleg (130% power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 131% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
* Random elemental explosion
Damage (Melee): +8 acid / +10 temporal / +12 mind
When wielded/worn:
Damage when hit (Melee): 13 temporal
Changes resistances: +12% temporal
Changes resistances penetration: +14% acid / +12% darkness / +13% lightning / +13% cold / +9% mind / +16% fire
Grants telepathy: Demon/Minor Demon/Major
Equilibrium when hit: +0.20
Massive two-handed swords.
This item has been sent to the Item's Vault.
Tempestworth the stralite greatsword (161% power, 3 apr)
Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +14 light
Burst (radius 1) on hit: +12 lightning
Damage against: +23% Undead
When wielded/worn:
Armour penetration: +17
Physical crit. chance: +12.0%
Changes resistances: +6% lightning
Changes resistances penetration: +13% physical
Changes damage: +13% physical
Critical mult.: +24.00%
Spellpower: +6 (+2 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.
Tempestworth the stralite greatsword (161% power, 3 apr)Requires:
- Magic 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Power: 161% Range: 1.6x
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
Damage (Melee): +14 light
Burst (radius 1) on hit: +12 lightning
Damage against: +23% Undead
When wielded/worn:
Armour penetration: +17
Physical crit. chance: +12.0%
Changes resistances: +6% lightning
Changes resistances penetration: +13% physical
Changes damage: +13% physical
Critical mult.: +24.00%
Spellpower: +6 (+2 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.
dragonbone longbow 'Maluroddanik'
Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 lightning / +26 cold
When wielded/worn:
Accuracy: +20 (+9 eff.)
Armour penetration: +18
Changes resistances penetration: +12% all
Changes damage: +27% lightning / +23% cold / +6% arcane
Grants telepathy: Humanoid/Orc
Maximum hate: +6.00
Mental crit. chance: +5%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
dragonbone longbow 'Maluroddanik'Requires:
- Dexterity 48
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +12 lightning / +26 cold
When wielded/worn:
Accuracy: +20 (+9 eff.)
Armour penetration: +18
Changes resistances penetration: +12% all
Changes damage: +27% lightning / +23% cold / +6% arcane
Grants telepathy: Humanoid/Orc
Maximum hate: +6.00
Mental crit. chance: +5%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)
9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+4 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+9 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Nature's Blessing (8 def, 6 armour)9.0
T2 light armor
[Unique]
Nature/Disrupt
While equipped:
Stats +3 Wil +4 Con
----- def -----
Armour +6
Defense +8 (+4 eff.)
Rng.Def +4 (+2 eff.)
Fatigue +8%
Resists +20% nature +25% arcane
Spell.save +18 (+9 eff.)
HP.reg +1.00
Heal.mod +20%
Stun/Frz- +25%
---------- misc
Masteries
+0.20 Wild-gift/Antimagic
Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.
This item has been sent to the Item's Vault.
Staff of Bones (120% power, 4 apr, darkness element)
5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 150% Mag
Dmg Darkness
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.
Staff of Bones (120% power, 4 apr, darkness element)5.0
T3 staff 2H weapon
[Unique]
Arcane
Power 121% Range: 1.2x
Uses 150% Mag
Dmg Darkness
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+5 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.