
Crystalline Dragonbone vilestaff (38-45 power, 6 apr, acid element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
Base power: 37.5 - 45.0
Uses stat: 80% Mag
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical power: +12 (+6 eff.)
Changes stats: +3 Wil / +3 Con
Changes damage: +30% acid / +10% arcane
Talent granted: +1 Command Staff
Spellpower: +27 (+6 eff.)
Spell crit. chance: +5%
It can be used to recover the Crystal Focus (destroys this weapon)
Activation costs 1 power out of 1/1.
Staves designed for wielders of magic, by the greats of the art. Transformed with the power of the Spellblaze.
This item has been sent to the Item's Vault.

conjurer's voratun ring of pilferingRequires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Accuracy: +16 (+8 eff.)
Armour penetration: +14
Defense: +13 (+12 eff.)
Changes stats: +7 Mag / +6 Wil
Spellpower: +10 (+2 eff.)
It can be used to activate talent Disengage, placing all other charms into a 10 cooldown :
Effective talent level: 2.0
Power cost: 10 out of 10/10.
Range: 7
Travel Speed: instantaneous
Description: Jump back up to 4 grids from your target, springing over any creatures in your way.
You must disengage in a nearly straight line directly away from your target (which you must be able to see).
After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
The extra speed and maximum distance you can move are reduced by your Fatigue level.
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Arthuvor (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+10 eff.)
Fatigue: +8%
Changes stats: +4 Str / +6 Mag / +2 Cun
Changes resistances: +16% blight / +24% cold / +13% nature
Reduced damage from: +10% Unnatural
Life regen: +5.80
Maximum life: +52.00
See invisible: +9
Healing mod.: +17%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

troll-hide drakeskin leather armour of Toknor (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +4.0%
Physical power: +7 (+7 eff.)
Armour: +8
Defense: +20 (+10 eff.)
Fatigue: +8%
Critical mult.: +17.00%
Life regen: +12.30
Maximum life: +42.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

marauder's drakeskin leather armour of command (44 def, 11 armour)Requires:
- Strength 20
Crafted by a master
Infused by psionic forces
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +11
Defense: +44 (+21 eff.)
Fatigue: +8%
Changes stats: +7 Str / +7 Dex / +3 Cun
Physical save: +12 (+6 eff.)
Mental save: +22 (+7 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Telos's Staff (Top Half) (35-42 power, 0 apr, fire element)Requires:
- Magic 35
Powered by arcane forces
2.50 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It is part of a set of items.
Base power: 35.0 - 42.0
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +0
Crit. chance: +1.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +5 Wil
Changes damage: +35% fire
Talent granted: +1 Command Staff
Mental save: +8 (+2 eff.)
Spellpower: +30 (+7 eff.)
Spell crit. chance: +15%
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+5 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical / +13% all
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+5 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 2.5
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Gloomsage the dragonbone wand of shielding [power 434] (20 cooldown)Requires:
- Level 35
Powered by arcane forces
2.00 Encumbrance.
Type: charm / wand ; tier 5
When wielded/worn:
Changes stats: +3 Str / +3 Cun / +3 Con
Changes damage: +6% acid / +9% darkness
It can be used to create a shield absorbing up to 816 damage on yourself and all friendly characters within 10 spaces for 6 turns
Activation puts all charms on cooldown for 20 turns.
When used:
* Increase the duration of 2 beneficial effects by 1.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Ivana (67-100 power, 4 apr)5.0
T5 greatmaul 2H weapon
[Rare]
Disrupt
Power 67.0 - 100.5 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +3.0%
Atk.spd 100%
On Hit:
* 13% chance to slow global speed by 53%
While equipped:
Stats +4 Con
dps ----------
Crit.mult +20.00%
Dmg.mod +3% physical
----- def -----
Resists +15% mind +4% physical
Phys.save +6 (+1 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Lightningworm (62-99 power, 4 apr)3.0
T5 greatsword 2H weapon
[Random Unique]
Nature/Master
Power 62.0 - 99.2 Physical
Uses 120% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +4
Crit +5.0%
Atk.spd 100%
Melee+ +19 nature +8 lightning
On Crit.r2 +51 lightning +38 cold
While equipped:
Stats +6 Dex
dps ----------
Crit.mult +10.00%
Mind.pwr +20 (+7 eff.)
Mov.spd +34%
Phys.spd +10%
Res.pen +33% lightning +16% cold
Acc +26 (+7 eff.)
----- def -----
Resists +3% mind
---------- misc
Max.psi +30.00
Massive two-handed swords.
This item has been sent to the Item's Vault.

Ividheta (0 def, 0 armour)2.0
T5 cloth armor
Reqs Level 35
[Random Unique]
Nature
While equipped:
dps ----------
Dmg.mod +15% fire
----- def -----
Resists +14% blight +22% fire
+9% acid +15% all
Max.HP +118.00
HP.reg +7.60
Heal.mod +35%
---------- misc
Light +3
Infravis +3
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Arisus the Nighttrencher1.0
T5 belt armor
Reqs Level 35
[Random Unique]
Arcane/Nature/Master
While equipped:
Stats +5 Con +9 Mag
dps ----------
Mind.pwr +6 (+2 eff.)
Dmg.mod +9% darkness
Res.pen +10% darkness +25% mind
On Hit (Melee):
* 20% chance to reduce all saves and defense by 18
----- def -----
Resists +11% fire +3% darkness
+13% cold
Mind.save +8 (+4 eff.)
---------- misc
Mana/turn +0.39
Max.mana +60.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Taintpunish (25-30 power, 4 apr, lightning element)5.0
T3 staff 2H weapon
[Rare]
Arcane
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +3%
Spell.pwr +12 (+5 eff.)
Dmg.mod +25% lightning +3% fire
Res.pen +10% nature
----- def -----
Resists +5% arcane +6% temporal
Phys.save +12 (+11 eff.)
HP.reg +4.00
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Taintpunish (25-30 power, 4 apr, lightning element)5.0
T3 staff 2H weapon
[Rare]
Arcane
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +3%
Spell.pwr +12 (+5 eff.)
Dmg.mod +25% lightning +3% fire
Res.pen +10% nature
----- def -----
Resists +5% arcane +6% temporal
Phys.save +12 (+11 eff.)
HP.reg +4.00
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
