

Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes resistances: +12% lightning / +6% mind / +6% blight
Changes resistances penetration: +25% acid
Silence immunity: +130%
Confusion immunity: +139%
Stun/Freeze immunity: +150%
Knockback immunity: +27%
Life regen: +2.00
Healing mod.: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 113% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 lightning
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Armour: +24
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 39
Damage (Melee): 20 cold
Changes resistances: +12% temporal / +12% darkness / +20% cold / +8% arcane / +6% light
Changes resistances penetration: +5% arcane / +20% cold
Changes damage: +20% cold
Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Life regen: +6.00
Hate when firing a critical mind attack: +6.00
Psi when firing a critical mind attack: +6.00
Hate per kill: +4.00
Psi per kill: +5.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +17%
It can be used to inflict 139.74 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 14 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+6 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+5 eff.)
Changes stats: +14 Mag / +18 Wil / +15 Cun
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +23 (+4 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 35
Travel speed: +200%
Damage (radius 2) on crit: +4 lightning
When wielded/worn:
Physical power: +18 (+11 eff.)
Changes stats: +25 Str / +18 Dex / +17 Mag / +17 Wil / +26 Cun / +15 Con
Changes resistances: +6% lightning / +9% blight
Changes resistances penetration: +5% blight
Changes damage: +6% lightning
Combat speed: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +2.0%
Physical power: +20 (+12 eff.)
Armour: +8
Fatigue: -6%
Changes stats: +9 Dex
Changes resistances: +6% darkness
Changes damage: +6% darkness / +18% physical
Maximum encumbrance: +20
Stamina each turn: +2.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +31 (+18 eff.)
Defense: +25 (+19 eff.)
Changes stats: +1 Dex / +1 Con
Changes resistances: +5% arcane
Spell save: +9 (+3 eff.)
Stamina each turn: +2.00
Maximum stamina: +30.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +20 (+12 eff.)
Armour: +11
Defense: +10 (+10 eff.)
Effects on melee hit:
* 10% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 temporal
Changes resistances penetration: +5% temporal
Changes damage: +12% temporal
Physical save: +12 (+6 eff.)
Spell save: +24 (+8 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +3
Damage (Melee): 9 darkness / 5 cold
Changes stats: +3 Cun / +2 Wil
Changes resistances: +8% darkness / +9% cold
Changes damage: +5% darkness / +6% cold
Life regen: +6.00
Stamina each turn: +1.40
Maximum stamina: +33.00
Maximum psi: +30.00
Mental crit. chance: +2%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 183% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +28 darkness
Damage against: +28% Living
When wielded/worn:
Armour: +10
Defense: +15 (+5 eff.)
Changes stats: +35 Str / +38 Dex / +38 Mag / +33 Wil / +33 Cun / +35 Con
Changes resistances: +6% arcane / +9% mind
Changes resistances penetration: +10% arcane
Mental save: +9 (+2 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Power: 113% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +24 nature / +28 cold
When wielded/worn:
Defense: +40 (+14 eff.)
Damage (Melee): 18 fire
Changes resistances: +20% fire / +21% cold
Changes resistances penetration: +20% fire
Changes damage: +19% fire
Talent granted: +1 Attune Mindstar
Poison immunity: +30%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Hate when firing a critical mind attack: +7.38
Maximum life: +100.00
Maximum hate: +10.00
Mindpower: +54 (+9 eff.)
Mental crit. chance: +5%
Global speed: +10%
Healing mod.: +25%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +10 Wil
Changes resistances: +25% blight / +15% nature
Changes resistances penetration: +20% nature / +10% acid
Changes damage: +20% nature / +10% acid
Talent mastery: +0.10 Wild-gift / Mindstar mastery
Talent granted: +3 Ooze Spit
Mindpower: +18 (+3 eff.)
Mental crit. chance: +9%
It can be used to activate talent Slime Wave (costing 21 power out of 30/30) :
Effective talent level: 3.0
Power cost: 21 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 124.80 slime damage for 16 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.


Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 127% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Dreamforge
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+4 eff.)
Physical power: +10 (+2 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+3 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 17 power out of 30/30) :
Effective talent level: 3.0
Power cost: 17 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 59.24 mind damage, 56.07 burning damage, and knocking back your enemies in a radius 4 cone.
Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 5.46 mind and 5.17 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 124% Range: 1.1x
Uses stats: 60% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +18 (+3 eff.)
Mental crit. chance: +9%
Activating this item is instant.
It can be used to activate talent Wayist (costing 42 power out of 60/60) :
Effective talent level: 1.0
Power cost: 42 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
All their primary stats will be set to 69 (based on your Willpower and Talent Level).
Your increased damage, damage penetration, and many other stats will be inherited.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 201% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +26.0%
Capacity: 21
On weapon hit:
* 33% chance to reduce damage dealt by 42%
* 30 arcane resource burn
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
On weapon crit:
* Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50%
Damage (Ranged): +4 darkness / +4 cold / +12 mind
Damage (radius 1) on hit: +16 darkness / +4 mind
Damage (radius 2) on crit: +4 cold
Damage against: +45% Unnatural
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +11 (+2 eff.)
Changes stats: +2 Dex / +9 Wil
Changes resistances penetration: +20% arcane
Physical save: +15 (+5 eff.)
Spell save: +21 (+5 eff.)
Mana when firing critical spell: +2.00
Maximum life: +130.00
Maximum mana: +71.00
Maximum stamina: +65.00
Maximum hate: +20.00
Maximum psi: +40.00
Maximum vim: +40.00
Maximum pos.energy: +40.00
Maximum neg.energy: +40.00
Spellpower: +10 (+1 eff.)
Mindpower: +7 (+2 eff.)
Damage Shield penetration: +49%
Size category: +1
Reduces paradox anomalies(equivalent to willpower): +20
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +3 Str / +12 Dex / +15 Wil / +18 Con
Changes resistances: +8% arcane
Changes resistances penetration: +30% blight
Mana when firing critical spell: +3.27
Vim when firing critical spell: +3.27
Maximum mana: +160.00
Spellpower: +49 (+4 eff.)
Light radius: +5
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: -16%
Effects on melee hit:
* 30% chance to reduce strength, dexterity, and constitution by 5
Changes stats: +4 Dex / +6 Wil / +6 Cun
Changes resistances penetration: +10% blight / +20% arcane
Reduces incoming crit damage: 24.65%
Maximum encumbrance: +90
Physical save: +40 (+12 eff.)
Spell save: +15 (+4 eff.)
Mental save: +14 (+2 eff.)
Mana each turn: +0.16
Spellpower: +20 (+2 eff.)
Infravision radius: +4
See invisible: +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.