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Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
When wielded/worn:
Armour: +4
Defense: +10 (+4 eff.)
Effects on ranged hit:
* 38 arcane resource burn
* 27% chance to slow global speed by 62%
Changes stats: +11 Wil / +22 Cun / +11 Con
Changes resistances: +21% lightning
Talent masteries: +0.30 Wild-gift / Fungus +0.30 Wild-gift / Antimagic
Spell save: +6 (+1 eff.)
Confusion immunity: +27%
Maximum life: +40.00
Mindpower: +23 (+6 eff.)
Combat speed: +10%
It can be used to regenerate 284 life over 5 turns
Activation puts all charms on cooldown for 16 turns.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.
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Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Changes resistances: +12% lightning / +6% mind / +6% blight
Changes resistances penetration: +25% acid
Silence immunity: +130%
Confusion immunity: +139%
Stun/Freeze immunity: +150%
Knockback immunity: +27%
Life regen: +2.00
Healing mod.: +10%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 166% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +3.0%
Capacity: 21
On weapon hit:
* 33% chance to reduce all saves and defense by 35
* 30% chance to reduce damage dealt by 29%
* 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity)
On weapon crit:
* Deals 102 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity)
Damage (Ranged): +24 mind / +33 darkness
Damage (radius 1) on hit: +16 darkness
Damage against: +45% Unnatural / +45% Unliving
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Power: 119% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 17
On weapon hit:
* 33% chance to reduce strength, dexterity, and constitution by 39
On weapon crit:
* Splash the target with acid dealing 244 damage over 5 turns and reducing armor and accuracy by 31
Damage Shield penetration (this weapon only): +50%
Damage (Ranged): +33 lightning / +33 blight
Damage (radius 1) on hit: +33 lightning / +24 arcane / +33 blight
Damage (radius 2) on crit: +33 arcane
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
Power: 113% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +12 lightning
Damage (radius 2) on crit: +12 lightning
When wielded/worn:
Armour: +24
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 39
Damage (Melee): 20 cold
Changes resistances: +12% temporal / +12% darkness / +20% cold / +8% arcane / +6% light
Changes resistances penetration: +5% arcane / +20% cold
Changes damage: +20% cold
Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance
Talent granted: +1 Attune Mindstar
Life regen: +6.00
Hate when firing a critical mind attack: +6.00
Psi when firing a critical mind attack: +6.00
Hate per kill: +4.00
Psi per kill: +5.00
Mindpower: +10 (+2 eff.)
Mental crit. chance: +17%
It can be used to inflict 139.74 mind damage (range 10), gaining psi and hate equal to 10% of the damage done
Activation puts all charms on cooldown for 14 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
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Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 205% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +36
Crit. chance: +26.0%
Capacity: 23
On weapon hit:
* Create an explosion dealing 215 lightning damage (1/turn)
Travel speed: +551%
Damage (Ranged): +16 blight / +8 physical
Damage (radius 1) on hit: +20 arcane
When wielded/worn:
Ammo reloads per turn: +7
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 34% chance to slow global speed by 63%
Damage when hit (Melee): 10 cold
Changes stats: +7 Str
Changes resistances: +18% temporal
Physical save: +24 (+7 eff.)
Spell save: +21 (+5 eff.)
Stun/Freeze immunity: +34%
Life regen: +7.00
Stamina each turn: +1.40
Equilibrium when hit: +0.36
Hate when firing a critical mind attack: +8.46
Only die when reaching: -120.00 life
Maximum life: +140.00
Maximum stamina: +28.00
Mental crit. chance: +9%
Healing mod.: +30%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +25 (+13 eff.)
Armour penetration: +6
Physical crit. chance: +9.0%
Physical power: +43 (+16 eff.)
Defense: +2 (+1 eff.)
Fatigue: -4%
Changes stats: +5 Dex
Changes resistances: +27% darkness / +7% physical
Changes damage: +18% mind / +18% temporal
Hate when firing a critical mind attack: +7.00
Mindpower: +35 (+9 eff.)
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
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Requires:
- Level 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour penetration: +15
Damage when hit (Melee): 4 lightning
Changes stats: +2 Wil / +3 Cun / +6 Con
Changes resistances: +14% blight / +3% all
Changes resistances penetration: +10% mind / +15% all
Changes damage: +15% lightning
Critical mult.: +20.00%
Spell save: +15 (+4 eff.)
Life regen: +16.00
Hate when firing a critical mind attack: +2.00
Maximum hate: +6.00
Mindpower: +5 (+1 eff.)
Light radius: +7
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
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Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 32% chance to reduce all saves and defense by 37
Damage when hit (Melee): 16 mind / 8 lightning
Changes stats: +8 Cun / +4 Wil
Changes resistances: +24% mind / +47% cold
Changes damage: +12% nature
Hate when firing a critical mind attack: +5.00
Maximum life: +55.00
Maximum hate: +8.00
Maximum psi: +40.00
Mindpower: +47 (+12 eff.)
Light radius: +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.
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Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
Type: weapon / staff ; tier 5
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +13 (+6 eff.)
Physical crit. chance: +7.0%
Physical power: +10 (+5 eff.)
Changes stats: +14 Mag / +18 Wil / +15 Cun
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +23 (+4 eff.)
Spell crit. chance: +8%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.