

Requires:
- Dexterity 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 3
Base power: 33.0 - 46.2
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Physical crit. chance: +9.0%
Capacity: 18
On weapon hit:
* 25% chance to put talents on cooldown
On weapon crit:
* cripple the target
* splashes the target with acid
Damage (Ranged): +10 acid / +16 fire
Burst (radius 1) on hit: +8 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Armour Training (level 3)
Infused by nature
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +18
Defense: +4 (+2 eff.)
Fatigue: +16%
Effects on melee hit:
* 30% chance to corrode armour
Changes stats: +1 Str / +2 Dex / +1 Wil
Changes resistances: +8% acid / +25% cold
Grants telepathy: Dragon
Allows you to breathe in: water
Physical save: +7 (+4 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 60.5 - 96.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 40% chance to disease
Damage (Melee): +12 mind
When wielded/worn:
Accuracy: +16 (+6 eff.)
Damage when hit (Melee): 8 blight
Changes stats: +6 Str
Changes resistances: +5% arcane / +9% all
Changes resistances penetration: +13% nature
Changes damage: +3% blight / +14% physical
Stamina when hit: +3.00
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Willpower 16
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
It is part of a set of items.
This psionic mindstar is wrathful to the hated.
Base power: 4.5 - 5.0
Uses stats: 35% Wil, 15% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* disrupts spell-casting
Damage (Melee): +4 nature
Burst (radius 2) on crit: +8 nature
Damage against: +11% Unnatural
When wielded/worn:
Damage when hit (Melee): 3 mind / 4 darkness
Changes resistances: +6% nature / +3% temporal
Changes resistances penetration: +5% nature
Changes damage: +4% mind / +4% darkness
Hate when firing a critical mind attack: +2.00
Psi when firing a critical mind attack: +2.00
Mindpower: +4 (+2 eff.)
Mental crit. chance: +4%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 67.5 - 101.3
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to cause random gloom
* 20% chance to corrode armour
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +38 insidious poison / +20 darkness
Damage against: +16% Living
When wielded/worn:
Physical crit. chance: +16.0%
Physical power: +12 (+6 eff.)
Effects on melee hit:
* 30% chance to corrode armour
Changes resistances penetration: +10% mind
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 5.0 - 5.5
Uses stats: 35% Wil, 15% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 12 nature
Changes resistances: +4% blight
Changes damage: +3% acid / +3% nature / +18% blight
Disease immunity: +10%
Equilibrium when hit: +0.70
Mindpower: +8 (+4 eff.)
Mental crit. chance: +2%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 2
Base power: 20.0 - 24.0
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +5
Armour Penetration: +2
Physical crit. chance: +4.5%
Capacity: 23
On weapon hit:
* 40% chance to cause random gloom
* 10% chance to create an air burst
Travel speed: +200%
Damage (Ranged): +4 blight
Burst (radius 1) on hit: +12 blight / +11 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +1 Mag / +3 Cun / +1 Con
Changes damage: +20% arcane
Talent granted: +1 Command Staff
Critical mult.: +10.00%
Mana each turn: +0.10
Vim when firing critical spell: +4.00
Maximum vim: +20.00
Maximum neg.energy: +27.00
Spellpower: +20 (+10 eff.)
Spell crit. chance: +3%
It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 16
- Talent Armour Training
Infused by nature
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
It is part of a set of items.
Another of Garkul's heirlooms would bring out his spirit.
When wielded/worn:
Armour: +6
Fatigue: +8%
Changes stats: +5 Str / +4 Wil / +5 Con
Changes damage: +10% physical
Talent mastery: +0.20 Technique / Thuggery
Physical save: +12 (+6 eff.)
Spell save: +12 (+6 eff.)
Mental save: +12 (+6 eff.)
A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by steamtech
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 2
When wielded/worn:
Defense: +8 (+8 eff.)
Changes stats: +3 Dex
Talent masteries: +0.10 Steamtech / Automation +0.10 Steamtech / Avoidance
Steampower: +10 (+10 eff.)
Steam crit. chance: +10%
This cloak hides and protects a series of powerful steam compressors.
This item has been sent to the Item's Vault.