

Requires:
- Cunning 16
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 1
Base power: 15.0 - 19.5
Uses stats: 45% Str, 55% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +25
Crit. chance: +0.0%
Attack speed: 100%
Damage Shield penetration (this weapon only): +50%
When wielded/worn:
Accuracy: +20 (+6 eff.)
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 1
When wielded/worn:
Changes resistances: +10% lightning / +10% cold
Changes damage: +10% lightning / +10% cold
A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.
It can be used to activate talent Call Lightning (costing 15 power out of 30/30) :
Effective talent level: 1.0
Power cost: 15 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a nature gift
Description: Calls forth a powerful beam of lightning doing 28.85 to 86.54 lightning damage (57.69 average).
The damage will increase with your Mindpower.
This hat's broad brim protects you from biting colds and sudden storms.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Weapon Damage 6.0 - 6.6 Physical
Uses 50% Wil, 30% Cun
Mastery Psiblades
Accuracy Bonus +0.2% critical chance (max 25%)
Accuracy Stat Wil
Ignore Armor +18
Critical Rate +5.0%
Attack Speed 100%
While equipped:
offense ------
Mind Crit +4%
Mindpower +8 (+4 eff.)
Damage +10% physical
Ignore resists +6% physical
defense ------
Resistance +10% physical
Physical save +6 (+3 eff.)
other -------
Psi-on-crit +1.00
Talents +1 Psionic Maelstrom
Masteries
+0.10 Psionic/Kinetic mastery
Kinetic energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T2 staff 2H weapon
[Unique]
Arcane/Nature
Weapon Damage 15.0 - 18.0 Nature
Uses 80% Mag
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
offense ------
Spell Crit +10%
Spellpower +15 (+5 eff.)
defense ------
Resistance +30% blight +30% nature
Affinity +20% nature
Spell save +15 (+7 eff.)
other -------
Talents +1 Command Staff
Cure up to 5 diseases or poisons (based on Magic).
Uses 10 power out of 60/60
A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T3 gift gem
[Legendary]
Unknown
While carried:
Light +2
Explode a sphere.
Uses 1 power out of 2015/2021
A set of 2021 tiny explosive spheres.
This item has been sent to the Item's Vault.


4.0 Encumbrance
axe misc
[Unique]
Unknown
Create a ... clockwork gnome.
Uses 50 power out of 50/50
It seems there was still one present left. This is a pink ... axe.
It obviously is not made for fighting. It looks fluffy.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T3 skull tool
[Unique]
Arcane
While equipped:
offense ------
Spell Crit +4%
Spellpower +10 (+4 eff.)
When Hit 12 darkness
Raise one or two undead rats to fight beside you.
Uses 70 power out of 70/70
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.


4.0 Encumbrance
T2 longbow 2H weapon
[Rare]
Nature
Accuracy Bonus +0.2% critical chance (max 25%)
Attack Speed 100%
Range +7
On-Hit, radius 1 +8 fire
On Hit:
* 10% chance to reduce armor by 33%
While equipped:
Stats +2 Str +11 Wil +15 Con
offense ------
Damage +3% acid
defense ------
Resistance +9% acid
Life +24.00
other -------
See Invis +3
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T1 waraxe 1H weapon
[Unique]
Arcane
Weapon Damage 20.0 - 28.0 Physical
Uses 100% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% critical chance (max 25%)
Ignore Armor +4
Critical Rate +12.0%
Attack Speed 100%
Lifesteal +10%
Damage Conversion 25% blight
While equipped:
offense ------
Damage +8% blight
A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 cloak armor
[Rare]
Master
While equipped:
Stats +4 Dex +3 Mag +2 Cun +3 Con
offense ------
Ignore resists +10% darkness
Accuracy +5 (+2 eff.)
Ignore Armor +5
On-Hit (Melee):
* 10% chance to slow global speed by 53%
defense ------
Defense +2 (+0 eff.)
other -------
Infravision +3
See Invis +6
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
This object's appearance was changed to Cloak of Deception.


1.0 Encumbrance
T1 belt armor
[Ego+]
Arcane
While equipped:
defense ------
Resistance +6% blight
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T2 head armor
[Unique]
Master
While equipped:
Stats +3 Con
defense ------
Armor +12
Hardiness +5%
Fatigue +5%
Physical save +12 (+6 eff.)
Stun Resist +30%
Skullcracker +2
Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T3 head armor
[Unique]
Arcane/Psionic
Needs something equally stylish and cool to go with it.
While equipped:
Stats +8 Cun +4 Wil
offense ------
Spellpower +8 (+3 eff.)
Mindpower +8 (+3 eff.)
defense ------
Defense +1 (+0 eff.)
Resistance +10% temporal +10% physical
Anomaly Control +5
other -------
Masteries
+0.20 Chronomancy/Timetravel
Wormhole:
Effective talent level: 1.0
Power cost 15 out of 15/15.
Range 10
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 3 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.