
cashmere robe of life (2 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+2 eff.)
Changes resistances: +10% blight
Life regen: +2.70
Maximum life: +56.00
Healing mod.: +13%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

spiritwalker's rough leather belt of burglaryRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Dex / +2 Mag / +4 Cun / +6 Lck
Trap disarming bonus: +7
Stealth bonus: +5
Mana each turn: +0.11
Maximum mana: +22.00
Infravision radius: +3
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Elyyatira the steel longsword (15.5-21.7 power, 3 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 2
Base power: 15.5 - 21.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 5% chance to disease
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
Damage (Melee): +7 lightning / +8 blight
Burst (radius 1) on hit: +4 mind
When wielded/worn:
Changes stats: +1 Wil
Changes damage: +6% mind
Mental save: +3 (+2 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Urthihek the dwarven-steel dagger (21-27.3 power, 7 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 21.0 - 27.3
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 8% chance to cause random gloom
Damage (Melee): +17 insidious poison / +4 mind
Burst (radius 1) on hit: +4 blight
Burst (radius 2) on crit: +4 acid
When wielded/worn:
Accuracy: +6 (+1 eff.)
Defense: +6 (+3 eff.)
Changes stats: +3 Cun / +3 Wil
Changes resistances: +9% blight
Disarm immunity: +22%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Wheel of FateRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 1
When wielded/worn:
Accuracy: +11 (+4 eff.)
Damage when hit (Melee): 4 fire
Changes stats: +9 Dex / +3 Mag / +12 Cun
Equilibrium when hit: +0.16
Spellpower: +6 (+6 eff.)
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

Skull of the Rat LichRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: tool / skull ; tier 3
When wielded/worn:
Damage when hit (Melee): 12 darkness
Spellpower: +10 (+8 eff.)
Spell crit. chance: +4%
It can be used to raise one or two undead rats to fight beside you, costing 63 power out of 70/70.
This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.
This item has been sent to the Item's Vault.

Rhuhek the Magmastalker (20-24 power, 4 apr, temporal element)Requires:
- Magic 24
Infused by nature
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +8 fire
Burst (radius 1) on hit: +4 acid
Burst (radius 2) on crit: +4 fire
When wielded/worn:
Defense: +7 (+4 eff.)
Effects on melee hit:
* 10% chance to blind
Damage when hit (Melee): 4 fire
Changes resistances: +9% acid / +12% fire
Changes damage: +20% temporal
Talent granted: +1 Command Staff
Spellpower: +9 (+8 eff.)
Spell crit. chance: +3%
Light radius: +3
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 1.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 6 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 36.49 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dragonbone wand of conjuration 'Dryntir' [power 433] (10 cooldown)2.0
T5 wand charm
[Random Unique]
Arcane
While equipped:
Stats +1 Wil
dps ----------
Spell.crit +2%
Spell.pwr +4 (+2 eff.)
S.pwr/crit +8
---------- misc
Max.vim +27.00
Fire a bolt of a random element with (base) damage 216 to 433
Puts all charms on 10 cooldown
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Coalclash4.0
T3 sling 1H weapon
Reqs Dex 24
[Rare]
Master
Acc+ +0.1% dam / acc
Atk.spd 125%
Range +8
On Hit.r1 +6 darkness
On Hit:
* 40% chance to inflict 15% damage reduction
While equipped:
Stats +3 Str
dps ----------
Phys.pwr +7 (+2 eff.)
Dmg.mod +12% darkness
---------- misc
Telepathy Dragon
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

Blazestake (6 def, 2 armour, 42 block)7.0
T2 shield armor
[Rare]
Master
While equipped:
Stats +1 Str
dps ----------
Res.pen +10% physical
Acc +2 (+1 eff.)
----- def -----
Armour +2
Defense +6 (+3 eff.)
Rng.Def +6 (+3 eff.)
Fatigue +8%
Resists +12% physical
---------- misc
Talents +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Duvulehell the Lightgasher (8/11, 108% power, 1 apr)3.0
T1 shot ammo
[Rare]
Psionic
Power 108% Range: 1.2x
Uses 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.1% dam / acc
Apr +1
Crit +4.0%
Capacity 11
Ranged+ +15 physical
On Hit.r1 +4 light
On Hit:
* 40% chance to blind
* 10% chance to knock the target back
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Morbusspiker (100% power, 2 apr, temporal element)5.0
T1 staff 2H weapon
Reqs Mag 11
[Rare]
Master
Power 100% Range: 1.2x
Uses 80% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.5% procs dam / acc
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +2 Dex +1 Mag
dps ----------
Phys.crit +6.0%
Spell.crit +1%
Crit.mult +11.00%
Spell.pwr +3 (+1 eff.)
Dmg.mod +10% temporal
----- def -----
Fatigue -2%
Resists +3% nature
---------- misc
Light +2
See.Invis +12
Telepathy Dragon
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Ashstun (4 def, 9 armour)17.0
T2 massive armor
[Rare]
Nature
While equipped:
dps ----------
Dmg.mod +15% fire
Res.pen +15% light +15% fire
On Hit (Melee):
* 30% chance to blind
----- def -----
Armour +9
Defense +4 (+2 eff.)
Fatigue +22%
Max.HP +20.00
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.

vined mindstar 'Eclipsesin' (85% power, 18 apr, nature damage)3.0
T2 mindstar 1H weapon
Reqs Wil 16
[Random Unique]
Nature/Psionic
This psionic mindstar hates not to be wrathful.
Power 85% Range: 1.1x
Uses 35% Wil, 15% Cun
Dmg Nature
Mastery Psiblades
Acc uses Wil
Apr +18
Crit +3.0%
Atk.spd 100%
Melee+ +4 darkness
While equipped:
dps ----------
Mind.crit +2%
Mind.pwr +7 (+6 eff.)
Dmg.mod +5% mind +6% darkness
Res.pen +15% fire +6% mind
+7% darkness
----- def -----
Mind.save +3 (+3 eff.)
---------- misc
Max.psi +11.00
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

steel dagger 'Malasarab' (112% power, 6 apr)1.0
T2 dagger 1H weapon
Reqs Dex 16
[Random Unique]
Nature/Master
Power 112% Range: 1.3x
Uses 45% Dex, 45% Str
Dmg Physical
Acc+ +0.5% APR / acc
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +11 insidious poison
+4 temporal
On Crit:
* cripple the target
While equipped:
dps ----------
Phys.crit +4.0%
Dmg.mod +6% acid
----- def -----
Resists +6% temporal
Sharp, short and deadly.
This item has been sent to the Item's Vault.

quiver of ash arrows 'Zeryrak' (13/13, 125% power, 11 apr)3.0
T2 arrow ammo
Reqs Dex 16
[Rare]
Nature
Power 125% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit / acc
Apr +11
Crit +5.5%
Capacity 13
Proj.spd +100%
Ranged+ +17 fire
On Hit.r1 +4 physical
On Crit.r2 +9 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
dps ----------
Mov.spd +12%
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

steam generator implant of the warrior (steam 7)0.1
T1 implant scroll
[Ego]
Steamtech
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 30
Travel.spd instantaneous
Usage Speed Steamtech (100% of a turn)
Is a steamtech power
Description: Steam generator that permanently creates 7.1 steam per turn.
Can be activated for an instant burst of 35 steam.
Its effects scale with your Strength stat.
Implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.

The Jolt2.0
T2 torque charm
[Unique]
Psionic
While equipped:
Stats +4 Cun
dps ----------
Dmg.mod +10% mind +10% lightning
Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave.
This torque feels tingly to the touch, but seems to enhance your thinking.
This item has been sent to the Item's Vault.

iron greatsword 'Rootpower' (114% power, 1 apr)3.0
T1 greatsword 2H weapon
[Rare]
Master
Power 114% Range: 1.6x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +1
Crit +2.5%
Atk.spd 100%
On Hit:
* Slows global speed by 40%
While equipped:
dps ----------
Dmg.mod +3% nature
Acc +9 (+4 eff.)
----- def -----
Defense +9 (+4 eff.)
Disarm- +28%
Massive two-handed swords.
This item has been sent to the Item's Vault.

Lisassra (119% power, 4 apr)5.0
T1 greatmaul 2H weapon
[Rare]
Nature
Power 119% Range: 1.5x
Uses 120% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.1% dam / acc
Apr +4
Crit +0.5%
Atk.spd 100%
Melee+ +9 nature +9 temporal
While equipped:
Stats +4 Dex
dps ----------
Apr +1
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Chalabar the steel waraxe (102% power, 3 apr)3.0
T2 waraxe 1H weapon
[Random Unique]
Arcane/Psionic
Power 102% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.2% crit / acc
Apr +3
Crit +4.0%
Atk.spd 100%
Melee+ +7 darkness
Against +8% Living
On Hit.r1 +7 fire
On Hit:
* 25% chance to put talents on cooldown
While equipped:
Stats +1 Str
----- def -----
Defense +3 (+1 eff.)
Rng.Def +3 (+1 eff.)
Max.HP +10.00
---------- misc
Max.stam +20.00
One-handed war axes.
This item has been sent to the Item's Vault.
