

5.0 Encumbrance
T3 greatmaul 2H weapon
[Unique]
Arcane
Weapon Damage 44.0 - 57.2 Cold
Uses 60% Mag, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
On-crit, radius 2 +36 ice
While equipped:
Stats +6 Dex +6 Mag +6 Cun
offense ------
Damage +12% cold
defense ------
Stun Resist +30%
Quartz: Cold
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 amulet jewelry
[Random Unique]
Nature/Psionic
While equipped:
Stats +10 Cun +6 Wil
offense ------
Mindpower +15 (+3 eff.)
Damage +15% cold +9% temporal +6% fire
Ignore resists +10% nature
On-Hit (Melee):
* 33% chance to slow global speed by 77%
defense ------
Resistance +30% lightning +6% fire
+18% nature
Mind save +15 (+3 eff.)
Confus Resist +25%
Stun Resist +45%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 amulet jewelry
[Random Unique]
Nature
While equipped:
Stats +40 Lck
offense ------
Accuracy +35 (+6 eff.)
defense ------
Defense +32 (+6 eff.)
Resistance +3% darkness +30% cold +22% fire
+6% nature +5% arcane
Physical save +12 (+3 eff.)
Mind save +18 (+6 eff.)
Resist unseen 37%
Amulets make your neck look great!
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 cloth armor
[Random Unique]
Nature
While equipped:
Stats +8 Con
offense ------
Damage +21% fire +22% nature +30% cold
Ignore resists +10% arcane +5% cold
When Hit 4 arcane
defense ------
Resistance +40% cold +31% fire +15% all
Poison Resist +40%
Disease Resist +29%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T1 implant scroll
[Ego]
Steamtech
When inscribed on your body:
Cooldown: 1
Usage Speed: Instant (0% of a turn)
Is: a steamtech power
Description: Medical injector allows using therapeutics with 142% efficiency and cooldown mod of 87%.
Its effects scale with your Cunning stat.
Implant on your skin..
Steamtech implants can be grafted on the users skin..
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 steamtech tinker
[Normal]
Steamtech
Attachable to belt
When attached:
defense ------
Fatigue -20%
other -------
Encumbrance +50
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 steamtech tinker
[Normal]
Steamtech
Attachable to weapon/staff
When attached:
other -------
Mana/turn +5.00
Mana regeneration, on spell hit 25% chances to cast lightning.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +2 Dex +1 Con
offense ------
When Hit 8 blight
On-Hit (Melee):
* 20% chance to reduce strength, dexterity, and constitution by 22
defense ------
Resistance +9% blight
Blind Resist +31%
other -------
Light +2
Infravision +10
Sight +2
See Invis +14
Masteries
+0.41 Cursed/Strife
+0.31 Cursed/Fears
Amulets make your neck look great!
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 70.0 - 112.0 Physical
Uses 60% Mag, 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +18
Critical Rate +20.0%
Attack Speed 100%
Lifesteal +5%
On Hit:
* Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking.
While equipped:
Stats +10 Str +8 Mag +5 Con
other -------
Cooldown Draining Assault -1
Abduction -1
Detonating Charge -1
Masteries
+0.10 Corruption/Torture
+0.20 Corruption/Brutality
+0.20 Corruption/Wrath
Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T5 head armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +10 Wil
offense ------
Spellpower +15 (+7 eff.)
Mindpower +15 (+5 eff.)
On-Hit 10 acid 10 fire 10 lightning
10 cold
Damage +25% acid +25% fire +25% cold
+25% lightning
defense ------
Armor +10
Fatigue +5%
Resistance +25% acid +25% fire +25% cold
+25% lightning
This jeweled crown shimmers with colors.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 amulet jewelry
[Rare]
Nature
While equipped:
Stats +10 Dex
offense ------
Physical Crit +15.2%
Critical power +37.89%
Physical Power +55 (+6 eff.)
Ignore resists +47% light
Ignore Armor +5
When Hit 18 darkness
On-Hit (Melee):
* 38% chance to gain 10% of a turn (3/turn limit)
defense ------
Defense +30 (+4 eff.)
Resistance +5% physical +30% mind +18% light
Confus Resist +50%
other -------
Max stamina +56.84
Light +6
Amulets make your neck look great!
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 greatmaul 2H weapon
[Random Unique]
Nature/Master
Weapon Damage 77.5 - 116.2 Physical
Uses 50% Mag, 120% Str
Mastery Weapons Mastery
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +4
Critical Rate +3.0%
Attack Speed 100%
On-hit +4 darkness
On-Hit, radius 1 +16 fire
While equipped:
Stats +19 Str +29 Dex +19 Mag +17 Wil
+19 Cun +19 Con
offense ------
Combat Speed +10%
Accuracy +34 (+7 eff.)
defense ------
Resistance +6% lightning +6% cold
+12% temporal
Mind save +9 (+3 eff.)
Disease Resist +26%
Massive two-handed mauls.
This item has been sent to the Item's Vault.


2.0
T5 cloth armor
Reqs Level 35
[Random Unique]
Nature
While equipped:
Stats +8 Str +8 Mag +10 Wil
dps ----------
Mind.crit +6%
Mind.pwr +40 (+13 eff.)
Dmg.mod +30% lightning +60% cold
+48% physical
Res.pen +5% acid
----- def -----
Resists +11% lightning
+30% physical +57% cold
+6% acid +15% all
---------- misc
Equi/ret +0.16
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
This object's appearance was changed to Iron Mail of Bloodletting.


2.0
T5 cloth armor
[Random Unique]
Nature/Psionic
While equipped:
Stats +8 Str +8 Mag +6 Wil
dps ----------
Mind.crit +4%
Mind.pwr +10 (+2 eff.)
Dmg.mod +30% lightning
+44% physical
+30% darkness +25% cold
+27% nature
Res.pen +20% darkness
+11% physical
On Hit (Melee):
* 21 arcane resource burn
----- def -----
Armour +6
Resists +16% lightning
+3% temporal
+3% darkness +3% acid
+24% cold +40% nature
+15% all
Blind- +10%
Teleport- +10%
---------- misc
Max.hate +13.00
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+4 eff.)
Spell.save +15 (+4 eff.)
Mind.save -7 (-2 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.


3.0
T5 feet armor
Reqs Heavy armour training
[Unique]
Unknown
While equipped:
dps ----------
Phys.pwr +10 (+2 eff.)
Spell.pwr +10 (+6 eff.)
----- def -----
Armour +4
Defense +2 (+0 eff.)
Fatigue +8%
Resists +10% blight
Spell.save +10 (+3 eff.)
Max.HP +80.00
HP.reg -0.20
Spit Blight:
Level 3.0
Pwr.cost 10 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Spit blight at your target doing 151.45 blight damage.
The damage will increase with your Magic.
These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.
This item has been sent to the Item's Vault.


5.0
staff 1H weapon
Reqs Mag 35
[Unique]
Arcane
A part of set.
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Atk.spd 100%
While equipped:
Stats +4 Mag
dps ----------
Spell.crit +8%
Crit.mult +20.00%
Dmg.mod +20% acid +20% cold
----- def -----
Mind.save +8 (+2 eff.)
Confus- +20%
---------- misc
Max.mana +50.00
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


1.0
T5 dagger 1H weapon
[Unique]
Nature
Power 40.0 - 52.0 Physical
Uses 35% Str, 35% Dex, 30% Cun
Acc+ +0.2% crit chance (max 25%)
Apr +12
Crit +22.0%
Atk.spd 100%
Dmg.conv 30% darkness
On Hit: 20% Poisonous Bite 3
On Crit:
* inflicts spydric poison dealing 200 damage over 3 turns and pinning the target
While equipped:
Stats +8 Cun +4 Dex
dps ----------
Dmg.mod +30% nature +20% darkness
----- def -----
Armour +15
Poison- +100%
---------- misc
Light -2
Talents +5 Toxic Death
This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Unique]
Nature
When used to Attack:
Weapon Damage 52.0 - 62.4 Light
Uses 100% Str
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+3 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+3 eff.)
Ranged Defense +17 (+3 eff.)
Fatigue +12%
Resistance +15% darkness +10% fire +12% mind
+20% light
Mind save +18 (+6 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 50.69 to 63.36 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 greatsword 2H weapon
[Unique]
Arcane/Master
Weapon Damage 67.0 - 107.2 Physical
Uses 20% Con, 115% Str
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +22
Critical Rate +12.0%
Attack Speed 100%
On Hit:
* releases a burst of light, dealing 45 light damage (based on Spellpower) in a radius 3 cone.
While equipped:
Stats +12 Str +6 Mag +7 Con
other -------
Cooldown Sun Ray -1
Absorption Strike -1
Flash of the Blade -1
Masteries
+0.20 Celestial/Sun
+0.10 Celestial/Radiance
+0.20 Celestial/Crusader
Increases the damage of Sun Beam by 15%.
Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt.
Uses 30 power out of 30/30
This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T5 light armor
[Random Unique]
Master
While equipped:
Stats +17 Dex
offense ------
Physical Crit +6.0%
Critical power +20.00%
Physical Power +7 (+2 eff.)
Move Speed +40%
When Hit 0 physical
defense ------
Armor +18
Defense +51 (+9 eff.)
Fatigue +8%
Resistance +2% physical
Crit Resistance 20.07%
Silence Resist +20%
Pinning Resist +27%
Stun Resist +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 35.0 - 42.0 Physical
Uses 100% Mag
Mastery Staff Mastery
Accuracy Bonus +2.0% proc damage (max 200%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats +5 Wil
offense ------
Spell Crit +15%
Spellpower +30 (+7 eff.)
Damage +35% cold
defense ------
Mind save +8 (+3 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
defense ------
Armor +35
Defense +25 (+13 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+5 eff.)
Spell save +25 (+8 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


6.0 Encumbrance
T4 mummy armor
[Unique]
Arcane
A complementing item would be your crowning glory.
While equipped:
Stats +5 Wil +5 Mag
offense ------
Damage +15% cold +15% arcane
+20% darkness
When Hit 10 darkness
defense ------
Armor +12
Defense +12 (+6 eff.)
Resistance +30% blight -10% fire
+30% darkness -10% light
Life Regen +1.00
Poison Resist +100%
Disease Resist +100%
other -------
Light -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 55.0 - 60.5 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +8
Critical Rate +9.0%
Attack Speed 125%
On-hit +30 bleed
On-crit, radius 2 +50 bleed
On Hit: 10% Bone Grab level 3
On Hit: 20% Bone Spear level 4
While equipped:
offense ------
Spellpower +4 (+1 eff.)
Combat Speed +10%
defense ------
Defense +12 (+2 eff.)
other -------
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear level 4
Bone Nova:
Effective talent level: 4.0
Power cost 20 out of 20/20.
Range melee/personal
Cooldown: 12
Travel.spd instantaneous
Is: a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 258.15 physical damage, and inflicting bleeding for another 129.08 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.


2.0 Encumbrance
T4 feet armor
[Unique]
Arcane
While equipped:
Stats +8 Cun +8 Mag
offense ------
Spellpower +15 (+3 eff.)
Damage +25% arcane
defense ------
Defense +6 (+2 eff.)
Fatigue +1%
Resistance +25% arcane
Out-of-Phase Defense +20
Out-of-Phase Resistance +20%
Out-of-Phase Resilience +20%
Creates an arcane explosion dealing 299 arcane damage based on magic in a radius of 3 around the user after any teleport.
Phase door up to range 6, within radius 2 of the target location.
Uses 24 power out of 8/24
A wispy purple aura surrounds these translucent black boots.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T5 ring jewelry
[Unique]
Arcane
While equipped:
offense ------
Spellpower +10 (+2 eff.)
On-Hit 15 temporal
Damage +15% temporal +10% physical
defense ------
Resistance +15% temporal
Anomaly Control +10
other -------
Cooldown Time Skip -1
Masteries
+0.20 Chronomancy/Timetravel
On Spell Hit: 10% Rethread level 2
Attempt to inflict 588.32 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s).
Uses 32 power out of 32/32
The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
In the case of opponents who weren't alone, he had to improvise.
This item has been sent to the Item's Vault.